{
  "Name": "Hazard 9-物竞天择-beta-v0.18.13",
  "Description":" 需要CD2版本:v18 | 更新日期:2026/8/21 | 作者:SeasonsC
  ━━━━━━━━━━━━━━━━━━━━━━
  【难度概述】
  以“物竞天择”为核心设计:敌人特性与虫潮构成会根据玩家局内表现动态改变,同时设有阶段定级奖励与兜底机制。

  ━━━━━━━━━━━━━━━━━━━━━━
  【采矿冒险】:
  • 测试功能:引入《绝地潜兵2》式巡逻队与拉烟机制

  ━━━━━━━━━━━━━━━━━━━━━━
 【搜救行动 · 四阶段流程】:鼓励平地:D
  第一阶段:Boss战(开局0~200秒):
  • 从6只机制Boss中随机抽取4只同时登场
  • 此阶段仅刷新固定单位,无原住民虫群,侦察请在此期间自行前往清理固定单位。
  - Boss机制
    1.一击必杀:持续攻击使其变脆然后肘击/核/C4等高伤秒杀
    2.红绿灯:如名
    3.血契:奶妈
    4.坦克:让队友变硬
    5.献祭:吞噬小怪变强
    6.镜像:自身无敌，攻击其召唤小怪以伤害其本体

  第二阶段:修骡期(恒压潮)
  • 原版自然潮暂停,改为持续恒压潮
  • 背景音乐变化时代表恒压潮结束。
  • 每60秒额外刷新: 1只固定水母(每30秒产出1固定) + 2架无人机(召Boss) + 1波Boss潮(保底6只,双子必成对)

  第三阶段:信号上传(自然潮恢复)
  • 恒压潮暂停,自然潮恢复,首波在骡修理完后60秒刷出,之后每2分50秒一波
  • 守点范围较原版略微扩大

  第四阶段:填充燃料
  • 守点范围随击杀数增加而扩大
  • 敌人属性随击杀数增加而削弱,但数量增加

  ━━━━━━━━━━━━━━━━━━━━━━
  【核心机制改动】:

  一:动态虫群特性(物竞天择)
  • 敌人属性与虫潮构成会根据玩家阶段表现实时调整。

  二:硝石获取
  • 地图不再自然生成硝石。
  • 硝石只能通过击杀固定单位与特殊单位(无人机、硝石大自爆等)获取,并直接转化为免费补给次数。

  ━━━━━━━━━━━━━━━━━━━━━━
  【奖励与增益系统】:

  一:Boss击杀奖励机制:
  每击杀一定数量Boss,奖励等级提升1级:
  • Lv.1:玩家获得10%减伤 + 击杀敌人回血
  • Lv.2:玩家15%减伤 + 敌人全属性削弱5% + 击杀敌人回血
  • Lv.3:玩家20%减伤 + 敌人全属性削弱10% + 击杀敌人回血

  二:阶段评级
  每个阶段结束时系统会对玩家表现进行评级(仅增益信息):
  • [昏迷黑啤]: 20s无敌 + 清图大自爆 + 1份免费补给
  • [红岩爆破手]: 20s 的回血 以及 50%减伤
  • [杀手黑啤]: 5s回血

  三: 无人机增益(颜色对应效果)
  击杀不同无人机后触发不同增益:
  • 白色（恒压抑制器）：暂停恒压潮一段时间
  • 绿色（锁血时间）：全队持续回血一段时间
  • 红色（恒压增幅器）：减伤
  • 蓝色（弹速抑制器）：敌方弹速 -50%

  四:次要完成奖励
  当队伍状态评估极差(不一定是三倒) 且 拥有剩余次数时触发:
  ※ 强制切换至随机阶段150秒(可能不变, 也可能进入最后通牒) ※
  • 清除场上所有不锁血的敌人 [灵感来自立志哥]
  • 奖励:免费补给 * 1 、 满血复活次数 * 1 、 25s无敌时间  
  • 暂停非原版自然潮、恒压潮60s 

  ━━━━━━━━━━━━━━━━━━━━━━
  【致谢】:
  感谢参与测试的朋友:Duckbubi、Testing_Checkmark、27.6℃、能工智人、苦瓜、齐天大圣、江阴、Agmocatim、北宅、无奈、五条悟、阿策omo、
  干了这碗屎、败给温柔、梓柒、理塘丁真、梦里的小药丸、泥棒猫、龘DW、K、Sa1L、稻叶;

  感谢曾与自己讨论过难度思路的:苦瓜、能工智人、理塘丁真、阿策omo、立志成为gal高手、泥棒猫、小药丸、梓柒、K、Sa1L、稻叶;

  感谢来我房间赤石的路人,

  ",
  "Caps": {
    "MaxActiveCritters": 40,
    "MaxActiveSwarmers": {"Var":"最多活动小单位"},
    "MaxActiveEnemies": {"Var":"最多活动大单位"}
  },
  "Resupply": {
    "Cost": {"Var":"补给硝石量"}
  },
  "DifficultySetting": {
    "ExtraLargeEnemyDamageResistance": {"Var":"Boss单位抗性"},
    "ExtraLargeEnemyDamageResistanceB": 0.8,
    "ExtraLargeEnemyDamageResistanceC": 0.1,
    "ExtraLargeEnemyDamageResistanceD": {"Var":"精英敌人抗性"},
    "EnemyDamageResistance":{"Var":"普通敌人抗性"},
    "SmallEnemyDamageResistance": 1.2,
    "EnemyDamageModifier": {"Var":"敌人伤害"},
    "EnemyCountModifier": {"Var": "敌人倍数"},
    "EncounterDifficulty": [
      {
        "Weight": 1,
        "Min": {
          "Mutate": "ByMissionType",
          "Default": 500,
          "Salvage": 0
        },
        "Max": {
          "Mutate": "ByMissionType",
          "Default": 600,
          "Salvage": 0
        }
      }
    ],
    "StationaryDifficulty": [
      {
        "Weight": 1,
        "Min": {
          "Mutate": "ByMissionType",
          "Default": 500,
          "Salvage": 300
        },
        "Max": {
          "Mutate": "ByMissionType",
          "Default": 600,
          "Salvage": 400
        }
      }
    ],
    "EnemyWaveInterval": [
      {
        "Weight": 1,
        "Min": {"Var": "播报潮Min"},
        "Max": {"Var": "播报潮Max"}
      }
    ],
    "EnemyNormalWaveInterval": [
      {
        "Weight": 1,
        "Min": {"Var": "自然潮Min"},
        "Max": {"Var": "自然潮Max"}
      }
    ],
    "EnemyNormalWaveDifficulty": [
      {
        "Weight": 1,
        "Min": {"Var": "自然潮点数Min"},
        "Max": {"Var": "自然潮点数Max"}
      }
    ],
    "EnemyDiversity": [
      {
        "Weight": 1,
        "Min": 114,
        "Max": 514
      }
    ],
    "StationaryEnemyDiversity": [
      {
        "Weight": 1,
        "Min": 15,
        "Max": 20
      }
    ],
    "VeteranNormal": [
      {
        "Weight": 6,
        "Min": 0.5,
        "Max": 0.7
      },
      {
        "Weight": 4,
        "Min": 0.7,
        "Max": 1
      }
    ],
    "VeteranLarge": [
      {
        "Weight": 1,
        "Min": 0.275,
        "Max": 0.275
      }
    ],
    "EnvironmentalDamageModifier": {"Var":"环境伤害"},
    "PointExtractionScalar": 1.8,
    "FriendlyFireModifier": {"Var":"友军伤害"},
    "WaveStartDelayScale": 0,
    "SpeedModifier": {"Var":"敌人移速"},
    "AttackCooldownModifier": {"Var":"敌人攻速"},
    "ProjectileSpeedModifier": {"Var":"敌人发射物速度"},
    "HealthRegenerationMax": {"Var":"残血后最大回血比例"},
    "ReviveHealthRatio": {"Var":"复活后回血比例"}
  },
  "Darkness": {
    "FlashlightStrength": {
      "Mutate": "Multiply",
      "A": 1.25,
      "B": {"Var": "坚守者黑暗效果"}
    },
    "PlayerIllumination": {
      "Mutate": "Multiply",
      "A": 1,
      "B": {"Var": "坚守者黑暗效果"}
    },
    "FlareMax": 6,
    "FlareStrength": {
      "Mutate": "Multiply",
      "A": 1.5,
      "B": {"Var": "坚守者黑暗效果"}
    },
    "FlareDuration": 50,
    "FlareProductionTime": 6,
    "EnvironmentalLight": {
      "Mutate": "Multiply",
      "A": 1.25,
      "B": {"Var": "坚守者黑暗效果"}
    },
    "FlareGunStrength": {
      "Mutate": "Multiply",
      "A": 1.25,
      "B": {"Var": "坚守者黑暗效果"}
    }
  },
  "Dwarves": {
    "RegenHealthPerSecond": {"Var":"每秒恢复生命值"},
    "RegenDelayAfterDamage": {"Var":"受伤恢复延迟"},
    "FallDamageModifier":{"Var":"摔落伤害"}
  },
  "EscortMule": {
    "FriendlyFireModifier": 0.01,
    "BigHitDamageModifier": {"Var":"大运车抗"},
    "BigHitDamageReductionThreshold": 0,
    "NeutralDamageModifier": 0.1
  },
  "Salvage": {
    "MiniMules":{
      "LegDistance": 3000,
      "LegsRequired": 2,
      "NitraToGive": 60
    },
    "Uplink": {
      "Scale": 3,
      "LeavePenaltyMultiplier": 0.5
    },
    "Refuel":{
      "Duration": 120,
      "Scale": {
        "Mutate":"Accumulate",
        "Initial": 1,
        "Value":{
          "Mutate":"BySalvagePhase",
          "Default": 0,
          "Refuel":{
            "Mutate":"Multiply",
            "A": 0.02,
            "B":{
              "Mutate":"Delta",
              "Value":{"Mutate":"EnemiesKilled"}
            }
          }
        },
        "Min": 1,
        "Max": 20
      },
      "LeavePenaltyMultiplier": 0.5
    }
  },
  "Warnings": {
    "Banned": [
      "MMUT_ExplosiveEnemies",
      "WRN_RockInfestation"
    ]
  },
  "Pools": {
    "MinPoolSize": 919,
    "DisruptiveEnemyPoolCount": {
      "Min": 114,
      "Max": 514
    },
    "StationaryEnemyCount": {
      "Min": {
        "Mutate": "ByMissionType",
        "Default": 6,
        "Salvage": 3,
        "Egg":{
          "Mutate":"ByDNA",
          "Default": 8,
          "Egg,3,x": 4
        },
        "Mining": 4
      },
      "Max": {
        "Mutate": "ByMissionType",
        "Default": 8,
        "Salvage": 5,
        "Egg":{
          "Mutate":"ByDNA",
          "Default": 8,
          "Egg,3,x": 6
        },
        "Mining": 5
      }
    },
    "EnemyPool": {
      "Clear": true,
      "Add": {"Var": "怪池选择"},
      "Remove": []
    },
    "CommonEnemies": {
      "Clear": false,
      "Add": [],
      "Remove": []
    },
    "SpecialEnemies": {
      "Clear": false,
      "Add": [],
      "Remove": []
    },
    "DisruptiveEnemies":{
      "Clear": false,
      "Add": [],
      "Remove": []
    },
    "StationaryPool": {
      "Clear": true,
      "Add": {"Var": "固定怪池"},
      "Remove": []
    }
  },
  "Enemies": {
    "ED_Spider_Swarmer":{
      "CustomVeterans":{
        "ED_Spider_Swarmer": 0.3,
        "ED_EggSpider": 0.1,
        "ED_Spider_Swarmer_Pheromone_NOFX": 0.1,
        "ED_Spider_Spawn": 0.1,
        "ED_Spider_Swarmer_Ice": 0.1,
        "ED_Spider_Swarmer_Mutated": 0.1,
        "ED_Jelly_Spawn": 0.2,
        "ED_Shredder": 0.2
      },
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true,
      "Rarity": {
        "Mutate":"EnemyCooldown",
        "ED":"ED_Spider_Swarmer",
        "CooldownTime": 25,
        "DefaultValue": 8,
        "ValueDuringCooldown": 999
      },
      "DifficultyRating": 5,
      "MaxSpawnCount": 100,
      "MinSpawnCount": 60,
      "Resistances":{
        "DamageMultiplier":1.5
      }
    },
    "ED_Shredder": {
      "CustomVeterans":{
        "ED_Shredder":{
          "Mutate":"IfFloat",
          "Value":{"Mutate":"ByTime"},
          ">": 200,
          "Then": 1,
          "Else": 0
        },
        "ED_Mactera_TripleShooter":{
          "Mutate":"IfFloat",
          "Value":{"Mutate":"ByTime"},
          ">": 200,
          "Then": 0,
          "Else": 1
        }
      },
      "MaxSpawnCount": 3,
      "MinSpawnCount": 1,
      "Temperature": {
        "BurnTemperature": 50,
        "FreezeTemperature": -100,
        "DieIfFrozen": true
      },
      "Resistances":{
        "DamageMultiplier": 5
      }
    },
    "ED_Spider_Grunt":{
      "MaxSpawnCount": 40,
      "MinSpawnCount": 20,
      "Scale":{"Var":"养虎为患·小单位"},
      "CustomVeterans":{
        "ED_Spider_Grunt": 0.2,
        "ED_Spider_Grunt_Attacker":0.4,
        "ED_Spider_Grunt_Guard": 0.4
      },
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true,
      "Rarity": {
        "Mutate":"EnemyCooldown",
        "ED":"ED_Spider_Grunt",
        "CooldownTime": 30,
        "DefaultValue": 8,
        "ValueDuringCooldown": 999
      }
    },
    "ED_Spider_Grunt_Attacker":{
      "Scale":{"Var":"养虎为患·小单位"},
      "CustomVeterans":{
        "ED_Spider_Grunt_Attacker": 0.75,
        "ED_Spider_Grunt_Attacker_Elite":{
          "Mutate":"IfFloat",
          "Value":{"Var":"养虎为患·小单位进化"},
          "==": 1,
          "Then": 0.5,
          "Else": 0
        }
      }
    },
    "ED_Spider_Grunt_Attacker_Elite":{
      "Base":"ED_Spider_Grunt_Attacker",
      "Elite": true,
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true,
      "DifficultyRating": 15,
      "MaxSpawnCount": 8,
      "MinSpawnCount": 5,
      "Scale": {
        "Mutate":"Multiply",
        "A": 0.85,
        "B":{"Var":"养虎为患·小单位"}
      },
      "Rarity": 12,
      "Resistances":{
        "ColdDamageMultiplier": 3,
        "CorrosiveDamageMultiplier": 3.5,
        "FireDamageMultiplier": 4,
        "ElectricDamageMultiplier": 3,
        "ExplosionDamageMultiplier": 1.1,
        "KineticDamageMultiplier": 1.1,
        "PhysicalDamageMultiplier": 3,
        "PoisonDamageMultiplier": 5,
        "RadiationDamageMultiplier": 5,
        "PiercingDamageMultiplier": 2,
        "DamageMultiplier": 0.6
      },
      "Temperature": {
        "BurnTemperature": 5,
        "DouseFireTemperature": 0,
        "FreezeTemperature": -8,
        "UnfreezeTemperature": -7,
        "FozenDamageBonusScale": 1.25,
        "WarmingRate": 2
      }
    },
    "ED_Spider_Grunt_Guard":{
      "Scale":{"Var":"养虎为患·小单位"},
      "CustomVeterans":{
        "ED_Spider_Grunt_Guard": 0.75,
        "ED_Spider_Grunt_Guard_Elite":{
          "Mutate":"IfFloat",
          "Value":{"Var":"养虎为患·小单位进化"},
          "==": 1,
          "Then": 0.5,
          "Else": 0
        }
      }
    },
    "ED_Spider_Grunt_Guard_Elite":{
      "Base":"ED_Spider_Grunt_Guard",
      "Elite": true,
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true,
      "DifficultyRating": 20,
      "MaxSpawnCount": 6,
      "MinSpawnCount": 4,
      "Rarity": 14,
      "CustomVeterans":{
        "ED_Spider_Grunt_Guard_Elite": 0.6,
        "ED_Spider_Tank_Elite":{
          "Mutate":"IfFloat",
          "Value":{"Var":"养虎为患·小单位进化"},
          "==": 1,
          "Then": 0.3,
          "Else": 0
        }
      },
      "Scale": {
        "Mutate":"Multiply",
        "A": 0.85,
        "B":{"Var":"养虎为患·小单位"}
      },
      "Resistances":{
        "ColdDamageMultiplier": 3,
        "CorrosiveDamageMultiplier": 3.5,
        "FireDamageMultiplier": 4,
        "ElectricDamageMultiplier": 3,
        "ExplosionDamageMultiplier": 1.3,
        "KineticDamageMultiplier": 1.5,
        "PhysicalDamageMultiplier": 5,
        "PoisonDamageMultiplier": 5,
        "RadiationDamageMultiplier": 5,
        "PiercingDamageMultiplier": 3,
        "DamageMultiplier": 0.68181
      },
      "Temperature": {
        "BurnTemperature": 10,
        "DouseFireTemperature": 0,
        "FreezeTemperature": -20,
        "UnfreezeTemperature": -16,
        "FozenDamageBonusScale": 1.15,
        "WarmingRate": 4
      }
    },
    "ED_Spider_Tank":{
      "CustomVeterans":{
        "ED_Spider_Tank": 0.3,
        "ED_Spider_Tank_Amber": 0.2,
        "ED_Spider_Tank_RockpoxPlague": 0.1,
        "ED_Spider_Tank_Ice": 0.2,
        "ED_Spider_Tank_Mutated": 0.2,
        "ED_Spider_ShieldTank": 0.05
      },
      "Scale":{"Var":"养虎为患·小单位"},
      "Rarity": 18,
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true,
      "IdealSpawnSize": 4,
      "MaxSpawnCount": 4,
      "MinSpawnCount": 2,
      "Resistances":{
        "DamageMultiplier":2,
        "ExplosionDamageMultiplier": 1.5,
        "RadiationDamageMultiplier": 2.25
      },
      "Temperature":{
        "FreezeTemperature": -100,
        "UnfreezeTemperature": -66.6
      }
    },
    "ED_Spider_Tank_Elite":{
      "Base":"ED_Spider_Tank",
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true,
      "Elite": true,
      "MaxSpawnCount": 2,
      "MinSpawnCount": 1,
      "Rarity": 22,
      "DifficultyRating": 40,
      "Scale": {
        "Mutate":"Multiply",
        "A": 0.85,
        "B":{"Var":"养虎为患·小单位"}
      },
      "Resistances":{
        "ColdDamageMultiplier": 3,
        "CorrosiveDamageMultiplier": 3.5,
        "FireDamageMultiplier": 4,
        "ElectricDamageMultiplier": 3,
        "ExplosionDamageMultiplier": 4,
        "KineticDamageMultiplier": 1.5,
        "PhysicalDamageMultiplier": 8,
        "PoisonDamageMultiplier": 5,
        "RadiationDamageMultiplier": 5,
        "PiercingDamageMultiplier": 3,
        "DamageMultiplier": 0.85
      },
      "Temperature":{
        "BurnTemperature":10, 
        "DouseFireTemperature": 0,
        "FreezeTemperature":-45,
        "UnfreezeTemperature":-30,
        "FozenDamageBonusScale": 1.1,
        "WarmingRate": 16.6
      }
    },
    "ED_Spider_Tank_Amber":{
      "Scale":{"Var":"养虎为患·小单位"},
      "Resistances":{
        "DamageMultiplier":2,
        "ExplosionDamageMultiplier": 1.5,
        "RadiationDamageMultiplier": 2.25
      },
      "Temperature":{
        "FreezeTemperature": -100,
        "UnfreezeTemperature": -66.6
      }
    },
    "ED_Spider_Tank_RockpoxPlague":{
      "Scale":{"Var":"养虎为患·小单位"},
      "Resistances":{
        "DamageMultiplier":2,
        "ExplosionDamageMultiplier": 1.5,
        "RadiationDamageMultiplier": 2.25
      },
      "Temperature":{
        "FreezeTemperature": -100,
        "UnfreezeTemperature": -66.6
      }
    },
    "ED_Spider_Tank_Ice":{
      "Scale":{"Var":"养虎为患·小单位"},
      "Resistances":{
        "DamageMultiplier":2,
        "ExplosionDamageMultiplier": 1.5,
        "RadiationDamageMultiplier": 2.25
      },
      "Temperature":{
        "FreezeTemperature": -100,
        "UnfreezeTemperature": -66.6
      }
    },
    "ED_Spider_Tank_Mutated":{
      "Scale":{"Var":"养虎为患·小单位"},
      "Resistances":{
        "DamageMultiplier":2,
        "ExplosionDamageMultiplier": 1.5,
        "RadiationDamageMultiplier": 2.25
      },
      "Temperature":{
        "FreezeTemperature": -100,
        "UnfreezeTemperature": -66.6
      }
    },
    "ED_Spider_ShieldTank":{
      "Scale":{"Var":"养虎为患·Boss单位"},
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true,
      "Rarity": 22,
      "DifficultyRating": 50,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 0,
      "Resistances": {
        "ColdDamageMultiplier": 1.1,
        "FireDamageMultiplier": 1.3,
        "CorrosiveDamageMultiplier": 1.2,
        "ElectricDamageMultiplier": 4,
        "ExplosionDamageMultiplier": 1.3,
        "KineticDamageMultiplier": 1.1,
        "PhysicalDamageMultiplier": 2,
        "PoisonDamageMultiplier": 6,
        "RadiationDamageMultiplier": 6,
        "DamageMultiplier": 1.5
      },
      "Temperature": {
        "FreezeTemperature": -300,
        "UnfreezeTemperature": -200,
        "WarmingRate": 50,
        "FozenDamageBonusScale": 2
      },
      "Direct": {
        "Float:MovementSpeedPenaltyReduction": 0,
        "Float:GroundSlam.MaxRange": 400,
        "Float:MeleeAttack.MaxRange": 250,
        "Float:TremorAttack.Duration": 3,
        "Float:TremorAttack.LaunchForce": 200
      },
      "CustomVeterans":{
        "ED_Spider_ShieldTank": 0.6,
        "ED_Commander_Tyrant":{
          "Mutate":"IfFloat",
          "Value":{"Var":"养虎为患·小单位进化"},
          "==": 1,
          "Then": 0.3,
          "Else": 0
        },
        "ED_Swarmcaller_Tyrant":{
          "Mutate":"IfFloat",
          "Value":{"Var":"养虎为患·小单位进化"},
          "==": 1,
          "Then": 0.3,
          "Else": 0
        }
      }
    },
    "ED_Spider_Buffer":{
      "Scale":{"Var":"养虎为患·小单位"},
      "CustomVeterans":{
        "ED_Spider_Buffer": 0.975,
        "ED_Softshell_Warden":{
          "Mutate":"IfFloat",
          "Value":{"Var":"养虎为患·小单位进化"},
          "==": 1,
          "Then": 0.025,
          "Else": 0
        }
      },
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true,
      "DifficultyRating": 40,
      "Rarity": 22,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 0,
      "Resistances": {
        "DamageMultiplier": 1.5
      }
    },
    "ED_Grabber":{
      "DisplayName": "捕手异虫蝇",
      "Scale":{"Var":"养虎为患·小单位"},
      "CanBeUsedForConstantPressure": false,
      "CanBeUsedInEncounters": true,
      "DifficultyRating": 40,
      "IdealSpawnSize": 2,
      "MaxSpawnCount": 2,
      "MinSpawnCount": 1,
      "Rarity": {
        "Mutate": "EnemyCooldown",
        "ED":"ED_Grabber",
        "CooldownTime": 600,
        "ValueDuringCooldown": 999,
        "DefaultValue": 15
      },
      "Grabber": {
        "WanderingSpeed": 250,
        "WanderingAcceleration": 1250,
        "ChaseSpeed": 800,
        "ChaseAcceleration": 3500,
        "CarrySpeed": 600,
        "CarryAcceleration": 3000,
        "FleeSpeed": 900,
        "FleeAcceleration": 1000,
        "PreventGrabAfterSpawn": 10,
        "GrabTime": 7.5,
        "DamageThreshold": 20
      },
      "Resistances":{
        "DamageMultiplier":1.5
      }
    },
    "ED_Woodlouse":{
      "Scale":{"Var":"养虎为患·小单位"},
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 0,
      "Resistances": {
        "DamageMultiplier": 1.75,
        "PhysicalDamageMultiplier": 10
      },
      "Direct": {
        "Float:MaxBumpPower": 750,
        "Float:BumpRange": 225
      }
    },
    "ED_Spider_Lobber":{
      "Scale":{"Var":"养虎为患·小单位"},
      "DifficultyRating": 30,
      "Rarity": 16,
      "MaxSpawnCount": 3,
      "MinSpawnCount": 2,
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true
    },
    "ED_Spider_Shooter_Elite":{
      "Base":"ED_Spider_Shooter",
      "Elite": true,
      "Scale":{"Var":"养虎为患·小单位"},
      "CustomVeterans": {
        "ED_Spider_Shooter_Elite": 0.5,
        "ED_Spider_Amber_Shooter": 0.1,
        "ED_Spider_Shooter_Rockpox_Plague": 0.2,
        "ED_Frost_Spitter": {
          "Mutate":"IfFloat",
          "Value":{"Var":"养虎为患·小单位进化"},
          "==": 1,
          "Then": 0.25,
          "Else": 0
        },
        "ED_Plague_Shooter":{
          "Mutate":"IfFloat",
          "Value":{"Var":"养虎为患·小单位进化"},
          "==": 1,
          "Then": 0.25,
          "Else": 0
        }
      },
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true,
      "DifficultyRating": 25,
      "MaxSpawnCount": 10,
      "MinSpawnCount": 5,
      "Rarity": 18,
      "Resistances":{
        "DamageMultiplier":1.1,
        "RadiationDamageMultiplier": 3
      },
      "Temperature":{
        "BurnTemperature": 5.5,
        "DouseFireTemperature": 3.5,
        "FreezeTemperature": -5,
        "UnfreezeTemperature": -2.5,
        "WarmingRate": 2
      }
    },
    "ED_Spider_Amber_Shooter":{
      "Resistances":{
        "RadiationDamageMultiplier": 4
      }
    },
    "ED_Spider_Shooter_Rockpox_Plague":{
      "Resistances":{
        "RadiationDamageMultiplier": 3     
      } 
    },
    "ED_Spider_Spitter":{
      "Scale":{"Var":"养虎为患·小单位"},
      "MaxSpawnCount": 8,
      "MinSpawnCount": 4,
      "Rarity":12,
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true,
      "Resistances":{
        "RadiationDamageMultiplier": 3
      }
    },
    "ED_Spider_RapidShooter_Elite":{
      "Base": "ED_Spider_RapidShooter",
      "DisplayName": "速射",
      "Scale":{"Var":"养虎为患·小单位"},
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": false,
      "DifficultyRating": 40,
      "MaxSpawnCount": 2,
      "MinSpawnCount": 1,
      "Rarity": 15,
      "Elite": true,
      "Resistances":{
        "DamageMultiplier": 1.75,
        "RadiationDamageMultiplier": 9
      },
      "Temperature": {
        "BurnTemperature": 12,
        "DouseFireTemperature": 6,
        "FreezeTemperature": -10,
        "UnfreezeTemperature": -5,
        "WarmingRate": 2
      }
    },
    "ED_Bomber_Explosive":{
      "Scale":{"Var":"养虎为患·小单位"},
      "CustomVeterans":{
        "ED_Bomber": 0.3,
        "ED_Bomber_Rockpox_Plague": 0.2,
        "ED_Bomber_Ice": 0.1,
        "ED_Bomber_Explosive": 0.25
      },
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true,
      "MaxSpawnCount": 3,
      "MinSpawnCount": 1,
      "DifficultyRating": 30,
      "Rarity": 24,
      "Temperature": {
        "FreezeTemperature": -170
      },
      "Resistances": {
        "DamageMultiplier": 3.5
      },
      "Direct": {
        "Float:AttackModeRotationSpeed": 4.5,
        "Float:DashPoints.DashSpeed": 800
      }
    },
    "ED_Bomber":{
      "Scale":{"Var":"养虎为患·小单位"},
      "Resistances": {
        "DamageMultiplier": 3
      },
      "Temperature": {
        "FreezeTemperature": -170
      }
    },
    "ED_Bomber_Rockpox_Plague":{
      "Scale":{"Var":"养虎为患·小单位"},
      "Resistances": {
        "DamageMultiplier": 3
      },
      "Temperature": {
        "FreezeTemperature": -170
      }
    },
    "ED_Bomber_Ice":{
      "Scale":{"Var":"养虎为患·小单位"},
      "Resistances": {
        "DamageMultiplier": 3
      },
      "Temperature": {
        "FreezeTemperature": -170
      }
    },
    "ED_Spider_Exploder":{
      "Scale":{"Var":"养虎为患·小单位"},
      "CustomVeterans":{
        "ED_Spider_Exploder": 0.725,
        "ED_Spider_Exploder_Rockpox_Plague": 0.275,
        "ED_Spider_ExploderTank_Elite":{
          "Mutate":"IfFloat",
          "Value":{"Var":"养虎为患·小单位进化"},
          "==": 1,
          "Then": 0.01,
          "Else": 0
         } 
      },
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true,
      "MaxSpawnCount": 18,
      "MinSpawnCount": 5,
      "Rarity": 12
    },
    "ED_Spider_Stalker":{
      "DisplayName": "隐刀",
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": false,
      "DifficultyRating": 40,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "Rarity": 25,
      "AttackDamageMultiplier": 0.01,
      "Resistances": {
        "DamageMultiplier": 1.5
      }
    },
    "ED_Spider_Stinger":{
      "Scale":{"Var":"养虎为患·小单位"},
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": false,
      "DifficultyRating": 40,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "Rarity": 20,
      "Direct": {
        "Float:SplineHookAttack.AttackDuration": 0.75,
        "Float:SplineHookAttack.AquireLocationTime": 1.2,
        "Float:SplineHookAttack.OnSuccessCooldown": 18,
        "Float:SplineHookAttack.MaxAngledForce": 2000
      }
    },
    "ED_Mactera_Shooter_Normal":{
      "Scale":{"Var":"养虎为患·小单位"},
      "CustomVeterans": {
        "ED_Mactera_Shooter_Normal": 0.35,
        "ED_Mactera_Shooter_Amber": 0.35,
        "ED_Mactera_TripleShooter": 0.2,
        "ED_Mactera_Shooter_HeavyVeteran": 0.1
      },
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true,
      "Rarity": 16,
      "MaxSpawnCount": 15,
      "MinSpawnCount": 8
    },
    "ED_Mactera_TripleShooter_Elite":{
      "Base":"ED_Mactera_TripleShooter",
      "Elite": true,
      "Scale":{"Var":"养虎为患·小单位"},
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true,
      "DifficultyRating": 30,
      "MaxSpawnCount": 8,
      "MinSpawnCount": 4,
      "Rarity": 18,
      "Resistances":{
        "ColdDamageMultiplier": 3.5,
        "CorrosiveDamageMultiplier": 4.5,
        "FireDamageMultiplier": 5.5,
        "ElectricDamageMultiplier": 4,
        "ExplosionDamageMultiplier": 1.3,
        "KineticDamageMultiplier": 1.1,
        "PhysicalDamageMultiplier": 3,
        "PoisonDamageMultiplier": 5,
        "RadiationDamageMultiplier": 5,
        "DamageMultiplier": 1.5
      },
      "Temperature": {
        "BurnTemperature": 15,
        "DouseFireTemperature": 7,
        "FreezeTemperature": -24
      }
    },
    "ED_Crawler":{
      "Scale":{"Var":"养虎为患·小单位"},
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": true,
      "DifficultyRating": 40,
      "MaxSpawnCount": 3,
      "MinSpawnCount": 1,
      "Rarity": 15,
      "Resistances":{
        "DamageMultiplier":1.5
      }
    },
    "ED_Spider_Tank_Boss_Weak":{
      "Base":"ED_Spider_Tank_Boss",
      "Scale":{"Var":"养虎为患·Boss单位"},
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": false,
      "DifficultyRating":360,
      "MaxSpawnCount": {         
        "Mutate":"SelectFromArray",
        "Select":{"Var":"最终生效怪池"},
        "Array":[1,1,2,2,2]
      },
      "MinSpawnCount": 0,
      "Rarity": 30,
      "Resistances": {
        "ColdDamageMultiplier": 3.5,
        "CorrosiveDamageMultiplier": 4.5,
        "FireDamageMultiplier": 5.5,
        "ElectricDamageMultiplier": 6,
        "ExplosionDamageMultiplier": 11,
        "KineticDamageMultiplier": 3.5,
        "PhysicalDamageMultiplier": 6,
        "PoisonDamageMultiplier": 6,
        "RadiationDamageMultiplier": 48,
        "DamageMultiplier":2
      },
      "Temperature": {
        "BurnTemperature": 100,
        "DouseFireTemperature": 50,
        "FreezeTemperature": -200,
        "UnfreezeTemperature":-160,
        "WarmingRate": 20,
        "FozenDamageBonusScale": 1.2
      },
      "Direct": {
        "Float:HealthDamageTracker.TiggerOnPercentage": 0.4
      }
    },
    "ED_Spider_Boss_Heavy_Weak":{
      "Base":"ED_Spider_Boss_Heavy",
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": false,
      "Scale":{"Var":"养虎为患·Boss单位"},
      "DifficultyRating": 200,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 0,
      "Rarity":{         
        "Mutate":"SelectFromArray",
        "Select":{"Var":"最终生效怪池"},
        "Array":[35,0,40,40,40]
      },
      "Resistances": {
        "CorrosiveDamageMultiplier": 4.5,
        "FireDamageMultiplier": 5.5,
        "ExplosionDamageMultiplier": 7,
        "KineticDamageMultiplier": 3.5,
        "PhysicalDamageMultiplier": 6,
        "DamageMultiplier":2
      },
      "Temperature": {
        "FreezeTemperature": -200,
        "UnfreezeTemperature":-160,
        "WarmingRate": 10,
        "FozenDamageBonusScale": 1.2
      },
      "Direct": {"Float:HealthDamageTracker.TiggerOnPercentage": 1}
    },
    "ED_Spider_Tank_HeavySpawn": {
      "Heal":{
        "InitialRate": 0,
        "SwitchAfter": 15,
        "FinalRate": -100
      },
      "Resistances": {
        "DamageMultiplier": 1.5
      }
    },
    "ED_Spider_Boss_TwinA_Weak":{
      "Base": "ED_Spider_Boss_TwinA",
      "DisplayName": "强弩无畏",
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": false,
      "Scale":{"Var":"养虎为患·Boss单位"},
      "DifficultyRating": 150,
      "MaxSpawnCount": {         
        "Mutate":"SelectFromArray",
        "Select":{"Var":"最终生效怪池"},
        "Array":[0,2,1,0,1]
      },
      "MinSpawnCount": 0,
      "Rarity": {         
        "Mutate":"SelectFromArray",
        "Select":{"Var":"最终生效怪池"},
        "Array":[0,35,30,0,30]
      },
      "Resistances": {
        "ColdDamageMultiplier": 3.5,
        "CorrosiveDamageMultiplier": 4.5,
        "FireDamageMultiplier": 5.5,
        "ElectricDamageMultiplier": 6,
        "ExplosionDamageMultiplier": 4,
        "KineticDamageMultiplier": 3,
        "PhysicalDamageMultiplier": 6,
        "PoisonDamageMultiplier": 6,
        "RadiationDamageMultiplier": 6,
        "DamageMultiplier":2
      },
      "Temperature": {
        "BurnTemperature": 100,
        "DouseFireTemperature": 50,
        "FreezeTemperature": -150,
        "UnfreezeTemperature": -100,
        "WarmingRate": 12.5,
        "FozenDamageBonusScale": 1.2
      }
    },
    "ED_Spider_Boss_TwinB_Weak":{
      "Base":"ED_Spider_Boss_TwinB",
      "DisplayName":"重斧无畏",
      "Scale":{"Var":"养虎为患·Boss单位"},
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": false,
      "DifficultyRating": 120,
      "MaxSpawnCount": {         
        "Mutate":"SelectFromArray",
        "Select":{"Var":"最终生效怪池"},
        "Array":[1,2,2,2,1]
      },
      "MinSpawnCount": 0,
      "Rarity":30,
      "Resistances": {
        "ColdDamageMultiplier": 3.5,
        "CorrosiveDamageMultiplier": 4.5,
        "FireDamageMultiplier": 5.5,
        "ElectricDamageMultiplier": 6,
        "ExplosionDamageMultiplier": 3,
        "KineticDamageMultiplier": 3,
        "PhysicalDamageMultiplier": 6,
        "PoisonDamageMultiplier": 6,
        "RadiationDamageMultiplier": 6,
        "DamageMultiplier":2
      },
      "Temperature": {
        "FreezeTemperature": -200,
        "UnfreezeTemperature": -150,
        "WarmingRate": 12.5,
        "FozenDamageBonusScale": 1.2
      }
    },
    "ED_Spider_ShooterQueen":{
      "DisplayName": "吐酸皇后",
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": false,
      "DifficultyRating": 150,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 0,
      "Rarity": 40,
      "Courage": 1,
      "Materials": [
        "M_PromotionKey_Glow",
        "M_Spider_Shooter_Queen_Armor"
      ],
      "Resistances": {
        "ColdDamageMultiplier": 3.5,
        "CorrosiveDamageMultiplier": 4.5,
        "FireDamageMultiplier": 5.5,
        "ElectricDamageMultiplier": 6,
        "ExplosionDamageMultiplier": 4,
        "KineticDamageMultiplier": 2.5,
        "PhysicalDamageMultiplier": 6,
        "PoisonDamageMultiplier": 6,
        "RadiationDamageMultiplier": 6,
        "DamageMultiplier": 2
      },
      "Temperature": {
        "BurnTemperature": 100,
        "DouseFireTemperature": 50,
        "FreezeTemperature": -150,
        "UnfreezeTemperature": -100,
        "DieIfFrozen": false
      }
    },
    "ED_BossBreeder":{
      "Base":"ED_JellyBreeder",
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": false,
      "DisplayName":"Boss饲育水母",
      "Scale": 1.5,
      "Rarity": 80,
      "IsBossFight": true,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "DifficultyRating": {
        "Mutate":"EnemyCooldown",
        "ED":"ED_BossBreeder",
        "CooldownTime": 150,
        "ValueDuringCooldown": 9999,
        "DefaultValue": 100
      },
      "Resistances":{
        "DamageMultiplier": 3
      },
      "JellyBreeder":{
        "EnemyToSpawn":"ED_Normal_Boss",
        "SpawnAmount": 2,
        "MultiplierOnHighPlayerCount": 1,
        "TimeBetweenEggs": 44,
        "TimeBetweenBursts": 45,
        "CloseToSpawnEggTime": 45,
        "EggBurstSize": 1,
        "MaxJellies": 5,
        "EggTime": 5
      },
      "Temperature": {
        "BurnTemperature": 100,
        "DouseFireTemperature": 50,
        "FreezeTemperature": -1000
      },
      "Materials":[
        "M_Spider_Dreadnought_Twin_Melee_Armor",
        "M_Spider_Dreadnought_Twin_Shooter_Armor",
        "M_Spider_Dreadnought_Twin_Shooter_Shell",
        "M_Spider_Dreadnought_Twin_Melee_Shell",
        "M_Spider_Dreadnought_Twin_Melee_Legs",
        "M_Spider_Dreadnought_Twin_Shooter_Legs",
        "M_Jelly_Breeder_Shell"
      ]
    },
    "ED_Normal_Boss":{
      "Base":"ED_Spider_Drone",
      "SpawnSpread": 2500,
      "CustomVeterans":{
        "ED_Spider_Tank_Boss_Weak": 0.258,
        "ED_Spider_Boss_Heavy_Weak": 0.125,
        "ED_Spider_Boss_TwinA_Weak": 0.258,
        "ED_Spider_Boss_TwinB_Weak": 0.258,
        "ED_Spider_ShooterQueen": 0.1
      }
    },
    "ED_Spider_ExploderTank_Elite": {
      "Base": "ED_Spider_ExploderTank",
      "Elite":true,
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": false,
      "DifficultyRating": 120,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 0,
      "Rarity": 35,
      "WeakpointHP": 9999,
      "Courage": 0.9,
      "Resistances":{
        "DamageMultiplier": 7,
        "PiercingDamageMultiplier": 0.4
      },
      "Direct": {
        "Int:NumClusterBombs": 12,
        "Float:WeakspotDamageMult": 10,
        "Float:CarveDiameter": 1600,
        "Float:DamageDeathExplosion.RadialDamage": 2000
      },
      "Temperature":{
        "FreezeTemperature": -30,
        "UnfreezeTemperature": -20,
        "WarmingRate": 20
      }
    },
    "ED_Shark": {
      "Base": "ED_Shark",
      "CanBeUsedForConstantPressure": false,
      "CanBeUsedInEncounters": true,
      "DifficultyRating": 40,
      "IdealSpawnSize": 1,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 0,
      "Rarity": 12,
      "Heal":{
        "InitialRate": 0,
        "FinalRate": -500,
        "SwitchAfter": 30
      },
      "Resistances":{
        "DamageMultiplier": 3.5
      },
      "Movement": {
        "MaxPawnSpeed": 0.7
      },
      "Direct": {
        "Float:LaunchPower": 1200,
        "Float:UpsideDownTime": 6,
        "Float:JumpForce": 1800,
        "Float:MinCirclingTime": 2,
        "Float:MaxCirclingTime": 4,
        "Float:MaxInGroundTime": 4,
        "Float:MinInGroundTime": 3,
        "Float:ChanceForJump": 0.8
      }
    },
    "ED_Spring_HydraWeed": {
      "Base": "ED_HydraWeed",
      "DisplayName": "王草",
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": false,
      "DifficultyRating": 150,
      "IdealSpawnSize": 1,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 0,
      "Rarity": 40,
      "Resistances":{
        "DamageMultiplier": 10
      },
      "Direct": {
        "Int:NumShootersKilledToOpen": 2,
        "Float:StayOpenWhenBellowThisHealthPercentage": 1,
        "Float:SpawnRadius": 600,
        "Float:ShooterActiveRange": 1500,
        "Float:ShooterDormantRange": 500,
        "Float:StopFightingDistance": 2000,
        "Float:ResumeFightingDistance": 500
      },
      "DropResource":{
        "Resource": "RedSugar",
        "Amount": 50
      }
    },
    "ED_Summer_TerMinator": {
      "Base": "ED_Terminator",
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": false,
      "DifficultyRating": 100,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 0,
      "IdealSpawnSize": 1,
      "Rarity": 40,
      "Resistances": {
        "DamageMultiplier": 7
      },
      "Direct": {
        "Int:NumPhaseBombs": 20,
        "Float:ShieldBarrierCooldown": 10,
        "Float:ShieldBarrierSpawnDelay": 3
      }
    },
    "ED_ShootingPlant": {
      "Base": "ED_ShootingPlant",
      "CanBeUsedInEncounters": false,
      "MaxSpawnCount": 3,
      "MinSpawnCount": 1,
      "Resistances": {
        "KineticDamageMultiplier": 1.3,
        "FireDamageMultiplier": 3,
        "PiercingDamageMultiplier": 2,
        "ExplosionDamageMultiplier": 2.5
      },
      "Temperature":{
        "FreezeTemperature": -30,
        "UnfreezeTemperature": 0,
        "WarmingRate": 2
      },
      "DropResource":{
        "Resource": "RedSugar",
        "Amount": 25
      }
    },
    "ED_ShootingPlant_Spawn": {
      "Base": "ED_ShootingPlant",
      "DisplayName": "吐珠变种·战士",
      "MaxSpawnCount": 3,
      "MinSpawnCount": 1,
      "CanBeUsedInEncounters": false,
      "Materials": [
        "M_Spider_Tank_Armor_infected_Gib",
        "M_Spider_ExploderTank_Weakpoint",
        "M_Spider_ExploderTank_Weakpoint"
      ],
      "Projectile": "PRJ_Spider_Tank_Boss_Eggshot_C",
      "DifficultyRating": 125,
      "Rarity": 10,
      "Resistances": {
        "KineticDamageMultiplier": 1.3,
        "FireDamageMultiplier": 3,
        "PiercingDamageMultiplier": 2,
        "ExplosionDamageMultiplier": 2.5
      },
      "Temperature":{
        "FreezeTemperature": -30,
        "UnfreezeTemperature": 0,
        "WarmingRate": 2
      },
      "DropResource":{
        "Resource": "RedSugar",
        "Amount": 25
      }
    },
    "ED_ShootingPlant_Acid":{
      "Base":"ED_ShootingPlant",
      "DisplayName":"吐珠变种·酸液",
      "MaxSpawnCount": 2,
      "MinSpawnCount": 1,
      "AttackDamageMultiplier": 0.8,
      "Projectile":"PRJ_Spider_Shooter_Queen_C",
      "CanBeUsedInEncounters": false,
      "Materials":[
        "M_Spider_Shooter_Armor",
        "M_Flier_Shooter02",
        "M_Flier_Shooter02"
      ],
      "DifficultyRating": 125,
      "Rarity": 10,
      "Resistances": {
        "KineticDamageMultiplier": 1.3,
        "FireDamageMultiplier": 3,
        "PiercingDamageMultiplier": 2,
        "ExplosionDamageMultiplier": 2.5
      },
      "Temperature":{
        "FreezeTemperature": -30,
        "UnfreezeTemperature": 0,
        "WarmingRate": 2
      },
      "DropResource":{
        "Resource": "RedSugar",
        "Amount": 25
      }
    },
    "ED_Spider_Swarmer_Pheromone_NOFX": {
      "CustomVeterans": {
        "Mutate": "IfFloat",
        "Value": {
          "Mutate": "EnemyCount",
          "ED": "ED_Spider_Tank_Boss"
        },
        ">": 0,
        "Then": "ED_Spider_Swarmer_Pheromone_NOFX",
        "Else": "ED_Spider_Grunt_Bundle"
      },
      "MaxSpawnCount": 5,
      "MinSpawnCount": 3
    },
    "ED_Spider_Grunt_Bundle": {
      "Base": "ED_Spider_Drone",
      "CustomVeterans": {
        "Mutate": "RandomChoice",
        "Choices": [
          "ED_Spider_Grunt",
          "ED_Spider_Grunt_Attacker",
          "ED_Spider_Grunt_Guard"
        ],
        "Weights": [
          6,
          2.5,
          1.5
        ]
      }
    },
    "ED_BarrageInfector": {
      "CanBeUsedInEncounters": false,
      "MaxSpawnCount": 3,
      "MinSpawnCount": 1,
      "Resistances": {
        "KineticDamageMultiplier": 1.6,
        "FireDamageMultiplier": 4,
        "ElectricDamageMultiplier": 7,
        "PiercingDamageMultiplier": 2,
        "ExplosionDamageMultiplier": 3
      },
      "Temperature": {
        "FreezeTemperature": -40,
        "UnfreezeTemperature": 0,
        "WarmingRate": 2,
        "FozenDamageBonusScale": 1.3
      },
      "DropResource":{
        "Resource": "RedSugar",
        "Amount": 25
      }
    },
    "ED_Barrageinfector_lobber": {
      "Base": "ED_BarrageInfector",
      "DisplayName": "流心豆沙包",
      "CanBeUsedInEncounters": false,
      "MaxSpawnCount": 2,
      "MinSpawnCount": 1,
      "Rarity": 20,
      "Projectile": "PRJ_Spider_Lobber_Projectile_C",
      "Materials": [
        "M_Spider_Lobber_Body",
        "M_Spider_Lobber_Projectile_Wobble",
        "M_Spider_Lobber_GlowBubbles",
        "M_Spider_Lobber_GlowBubbles"
      ],
      "Resistances": {
        "KineticDamageMultiplier": 1.3,
        "FireDamageMultiplier": 7,
        "PiercingDamageMultiplier": 2
      },
      "Temperature": {
        "FreezeTemperature": -40,
        "UnfreezeTemperature": 0,
        "WarmingRate": 2,
        "FozenDamageBonusScale": 2
      },
      "DropResource":{
        "Resource": "RedSugar",
        "Amount": 25
      }
    },
    "ED_CaveLeech": {
      "CanBeUsedInEncounters": false,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "CaveLeech": {
        "BiteDamage": 5,
        "BitesPerSecond": 2,
        "MaxDropPlayerDuration": 3
      }
    },
    "ED_TentaclePlant": {
      "Base": "ED_TentaclePlant",
      "CanBeUsedInEncounters": false,
      "Direct": {
        "Float:MinDistanceBetweenNodes": 400,
        "Float:PawnSensing.SightRadius": 4500
      }
    },
    "ED_SpiderSpawner": {
      "CanBeUsedForConstantPressure": false,
      "CanBeUsedInEncounters": false,
      "MaxSpawnCount": 2,
      "MinSpawnCount": 1,
      "Resistances": {
        "KineticDamageMultiplier": 1.5,
        "FireDamageMultiplier": 2,
        "DamageMultiplier": 2
      },
      "Direct":{
        "Float:Spawn Interval": 5,
        "Int:MaxConcurrentEnemies": 100
      }
    },
    "ED_JellyBreeder": {
      "CanBeUsedInEncounters": false,
      "Resistances": {
        "DamageMultiplier": 3.8
      }
    },
    "ED_JellyBreeder_RockpoxPlague": {
      "CanBeUsedInEncounters": false,
      "Resistances": {
        "DamageMultiplier": 4.12
      }
    },
    "ED_StalkerBreeder": {
      "Base": "ED_JellyBreeder",
      "DisplayName": "隐刀饲育水母",
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": false,
      "DifficultyRating": 40,
      "IdealSpawnSize": 1,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 0,
      "Rarity": 20,
      "Resistances": {
        "DamageMultiplier": 3
      },
      "Temperature": {
        "FreezeTemperature": -180
      },
      "JellyBreeder": {
        "EnemyToSpawn": "ED_Spider_Stalker",
        "SpawnAmount": 3,
        "TimeBetweenBursts": 120,
        "CloseToSpawnEggTime": 120,
        "EggBurstSize": 1,
        "MaxJellies": 3,
        "EggName": "隐刀蛋",
        "EggMaterial": [
          "M_Spider_Camouflage_Stalker",
          "M_Egg_Blue"
        ],
        "EggHealth": 60,
        "EggTime": 5
      },
      "Materials": [
        "M_Stalker_Tank_Body",
        "M_Spider_Tank_Armor",
        "M_Crystal_BlueGlow02",
        "M_Spider_Stalker_Camouflage",
        "M_Greybox_Light_GreenX20",
        "M_Stalker_Tank_Armor",
        "M_Spider_Stalker_Armor_StalkerClaws"
      ]
    },
    "ED_WardenBreeder": {
      "Base": "ED_JellyBreeder",
      "DisplayName": "典狱长饲育水母",
      "CanBeUsedForConstantPressure": true,
      "CanBeUsedInEncounters": false,
      "DifficultyRating": 40,
      "IdealSpawnSize": 1,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 0,
      "Rarity": 25,
      "Resistances": {
        "DamageMultiplier": 4.5
      },
      "Temperature": {
        "FreezeTemperature": -250
      },
      "Movement": {
        "MaxPawnSpeed": 1,
        "StrafeSpeed": 1
      },
      "JellyBreeder": {
        "EnemyToSpawn": "ED_Spider_Buffer",
        "SpawnAmount": 2,
        "TimeBetweenBursts": 120,
        "CloseToSpawnEggTime": 120,
        "EggBurstSize": 1,
        "MaxJellies": 5,
        "EggName": "典狱长蛋",
        "EggMaterial": "M_Shark_Body",
        "EggHealth": 60,
        "EggTime": 5
      },
      "Materials": [
        "M_Spider_Grunt_Warden_ArmorBack",
        "M_Spider_Grunt_Warden_ArmorBack",
        "M_Spider_Grunt_Warden_WeakPoint",
        "M_Spider_Grunt_Warden_WeakPoint",
        "M_Spider_Grunt_Warden_ArmorBack",
        "M_Spider_Grunt_Warden_WeakPoint",
        "M_Spider_Grunt_Warden_ArmorBack"
      ]
    },
    "ED_Nitra-Goldbug":{
      "Base":"ED_Ossiran_Scrab",
      "DisplayName":"硝金虫",
      "DifficultyRating": 100,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 0,
      "Materials":[
        "M_CaveGeneric_Gold",
        "",
        "M_CaveGeneric_Gold",
        "M_FireExRed_A"
      ],
      "Scale": 3,
      "Resistances":{
        "DamageMultiplier": 0.2
      },
      "DropResource":{
        "Resource": "Gold",
        "Amount": {
          "Mutate":"Random",
          "Min": 5,
          "Max": 20
        }
      },
      "Temperature":{
        "FreezeTemperature": -50,
        "BurnTemperature": 50,
        "DieIfBurning": true
      }
    },
    "ED_StationaryMatrix":{
      "Base":"ED_Spider_Drone",
      "CustomVeterans":{
        "Mutate":"RandomChoice",
        "Choices":[
          "ED_PlantBreeder",
          "ED_Prospector",
          "ED_MedicSupplyProspector",
          "ED_InhibitProspector",
          "ED_WaveEnhanceProspector",
          "ED_ProjectileSlowerProspector"
        ],
        "Weights":[
          {
            "Mutate":"IfFloat",
            "Value":{
              "Mutate":"EnemiesRecentlySpawned",
              "ED":"ED_PlantBreeder",
              "Seconds": 30
            },
            ">": 0,
            "Then": 0,
            "Else": 999
          },
          0.2,
          0.2,
          0.2,
          0.2,
          0.2
        ]
      },
      "MaxSpawnCount": 2,
      "MinSpawnCount": 0,
      "DifficultyRating": 100
    },
    "ED_Prospector": {
      "CanBeUsedForConstantPressure": false,
      "CanBeUsedInEncounters": false,
      "DifficultyRating": 100,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 0,
      "Resistances":{
        "DamageMultiplier": 25
      },
      "Movement":{
        "MaxPawnSpeed": 0.01
      },
      "Direct": {
        "Float:AlarmDuration": 5,
        "Float:ReinforcementDelay": 0,
        "Float:ReinforcementCooldown": 15,
        "Float:CooldownDuration": 15
      },
      "DropResource":{
        "Resource": "RedSugar",
        "Amount": 50
      }
    },
    "ED_MedicSupplyProspector":{
      "DisplayName":"锁血时间",
      "IsBossFight": true,
      "Base":"ED_Prospector",
      "Resistances":{
        "DamageMultiplier": 35
      },
      "Movement":{
        "MaxPawnSpeed": 0.01
      },
      "Direct":{
        "Float:AlarmDuration": 5,
        "Float:ReinforcementDelay": 0,
        "Float:ReinforcementCooldown": 15,
        "Float:CooldownDuration": 15
      },
      "Materials":[
        "M_Vanity_Headwear_Bavarian_Green",
        "M_Uplink_Light_Green_Blink"
      ]
    },
    "ED_ProjectileSlowerProspector":{
      "DisplayName":"弹速·抑制器",
      "IsBossFight": true,
      "Base":"ED_Prospector",
      "Resistances":{
        "DamageMultiplier": 35
      },
      "Movement":{
        "MaxPawnSpeed": 0.01
      },
      "Direct":{
        "Float:AlarmDuration": 5,
        "Float:ReinforcementDelay": 0,
        "Float:ReinforcementCooldown": 15,
        "Float:CooldownDuration": 15
      },
      "Materials":[
        "M_Crystal_BlueGlow02",
        "M_SpaceRig_DarkGlass01_WS",
        "M_Facility_Light_Lines",
        "M_GlowPoint_DD_Red",
        "M_GlowPoint_DD_Red",
        "M_GlowPoint_DD_Red"
      ]
    },
    "ED_InhibitProspector":{
      "DisplayName":"恒压·抑制器",
      "IsBossFight": true,
      "Base":"ED_Prospector",
      "Resistances":{
        "DamageMultiplier": 35
      },
      "Movement":{
        "MaxPawnSpeed": 0.01
      },
      "Direct":{
        "Float:AlarmDuration": 5,
        "Float:ReinforcementDelay": 0,
        "Float:ReinforcementCooldown": 15,
        "Float:CooldownDuration": 15
      },
      "Materials":[
        "M_Crystal_BlueGlow02",
        "M_SpaceRig_DarkGlass01_WS",
        "M_Facility_Light_Lines",
        "M_GlowPoint_DD_Red",
        "M_GlowPoint_DD_Red",
        "M_GlowPoint_DD_Red"
      ]
    },
    "ED_WaveEnhanceProspector":{
      "DisplayName":"恒压·增幅器",
      "IsBossFight": true,
      "Base":"ED_Prospector",
      "Resistances":{
        "DamageMultiplier": 35
      },
      "Movement":{
        "MaxPawnSpeed": 0.01
      },
      "Direct":{
        "Float:AlarmDuration": 5,
        "Float:ReinforcementDelay": 0,
        "Float:ReinforcementCooldown": 15,
        "Float:CooldownDuration": 15
      },
      "Materials":[
        "M_SpaceRig_MetalRed01_WS",
        "M_SpaceRig_LightMachinery_RedBlink01"
      ]
    },
    "ED_PatrolBot": {
      "Base": "ED_PatrolBot",
      "CustomVeterans":{
        "ED_PatrolBot":{
          "Mutate":"IfFloat",
          "Value":{"Mutate":"ByTime"},
          ">": 200,
          "Then": 0,
          "Else": 1
        },
        "ED_ConstantWave_Boss":{
          "Mutate":"IfFloat",
          "Value":{"Mutate":"ByTime"},
          ">": 200,
          "Then": 1,
          "Else": 0
        }
      },
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "Resistances":{
        "DamageMultiplier": 20
      }
    },
    "ED_FacilityTurret_Burst_SN": {
      "Base": "ED_FacilityTurret_Burst",
      "CanBeUsedForConstantPressure": false,
      "CanBeUsedInEncounters": false,
      "DifficultyRating": 60,
      "MaxSpawnCount": 5,
      "Resistances": {
        "DamageMultiplier": 5
      },
      "Temperature": {
        "BurnTemperature": 30,
        "FreezeTemperature": -50,
        "FozenDamageBonusScale": 3
      }
    },
    "ED_HydraWeed": {
      "CanBeUsedForConstantPressure": false,
      "CanBeUsedInEncounters": false,
      "DifficultyRating": {
        "Mutate": "EnemyCooldown",
        "ED":"ED_HydraWeed",
        "CooldownTime": 60,
        "ValueDuringCooldown": 1000,
        "DefaultValue": 100
      },
      "IdealSpawnSize": 1,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 0,
      "Resistances":{
        "DamageMultiplier": 9.1
      },
      "Rarity": 20,
      "Direct": {
        "Int:NumShootersKilledToOpen": 2,
        "Float:StayOpenWhenBellowThisHealthPercentage": 1,
        "Float:SpawnRadius": 600,
        "Float:ShooterActiveRange": 1500,
        "Float:ShooterDormantRange": 500,
        "Float:StopFightingDistance": 2000,
        "Float:ResumeFightingDistance": 500
      },
      "DropResource": {
        "Resource": "RedSugar",
        "Amount": 50
      }
    },
    "ED_Terminator":{
      "Base": "ED_Spider_Grunt",
      "DifficultyRating": 1
    },
    "ED_PitJaw": {
      "Base": "ED_Spider_Grunt",
      "DifficultyRating": 1
    },
    "ED_InfectedMule": {
      "Base": "ED_Spider_Grunt",
      "DifficultyRating": 1
    },
    "ED_Spider_ExploderTank": {
      "Resistances": {
        "DamageMultiplier":4.67
      }
    },
    "ED_WalkingPlagueheart":{
      "Base": "ED_Spider_Grunt",
      "DifficultyRating": 1
    },
    "ED_Spider_ExploderTank_King": {
      "Base": "ED_Spider_Grunt",
      "DifficultyRating": 1
    },
    "ED_OilDropper": {
      "Base": "ED_Spider_Grunt_Guard",
      "DisplayName": "油",
      "DifficultyRating": 100,
      "Scale": 2,
      "DropResource": {
        "Enable": true,
        "Resource": "OilShale",
        "Amount": {
          "Mutate": "Random",
          "Max": 80,
          "Min": 60
        }
      },
      "Resistances":{
        "DamageMultiplier": 5
      },
      "Materials":[
        "M_Spider_Grunt_Armor_GuardFrontLegs_Ice",
        "M_CaveGeneric_OilShale_solid",
        "M_Spider_Grunt_Armor_GuardFrontLegs_Radioactive"
      ]
    },
    "ED_Useless":{
      "Base":"ED_Spider_Drone",
      "DisplayName":"Wavespawner占位符",
      "DifficultyRating": 100,
      "Heal": -1000
    },
    "ED_Commander_Tyrant":{
      "Base":"ED_Spider_ShieldTank",
      "DisplayName":"敕令暴君",
      "CustomVeterans":{
        "ED_Commander_Tyrant": 0.5,
        "ED_Raider_Tyrant": 0.5
      },
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "DifficultyRating": 100,
      "Materials":["M_Light_BlueX20","M_SpaceRig_MetalRed01_WS","M_CaveGeneric_Gold",""],
      "Resistances":{
        "DamageMultiplier": 4.56
      }
    },
    "ED_Raider_Tyrant":{
      "Base":"ED_Spider_ShieldTank",
      "DisplayName":"裂甲暴君",
      "DifficultyRating": 100,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "Materials":[],
      "Resistances":{
        "DamageMultiplier": 3.1415
      }
    },
    "ED_Glyphid_Time_Tyrant":{
      "Base":"ED_Spider_ShieldTank",
      "DisplayName":"变速暴君",
      "DifficultyRating": 200,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "TimeDilation": {
        "Mutate":"Sequence",
        "Sequence":[1,2],
        "Next":{
          "Mutate":"TriggerTimer",
          "N": 5,
          "Enable":{
            "Mutate":"IfFloat",
            "Value":{
              "Mutate":"EnemyCount",
              "ED":"ED_Glyphid_Time_Praetorian"
            },
            ">": 0,
            "Then": true,
            "Else": false
          }
        }  
      },
      "Resistances":{
        "DamageMultiplier": 4.56
      },
      "Materials":[
        "M_Forge_MetalRust_Yellow",
        "M_Forge_MetalRust_02",
        "M_RustedMetal_White01"
      ]
    },
    "ED_Glyphid_Time_Praetorian":{
      "Base":"ED_Spider_Tank",
      "DisplayName":"谐振禁卫",
      "MaxSpawnCount": 2,
      "MinSpawnCount": 1,
      "DifficultyRating": 200,
      "CustomVeterans":{"ED_Glyphid_Time_Praetorian": 1},
      "Materials":["M_GlobalSkin_GhostlyPale","M_RustedMetal_White01"],
      "TimeDilation":{
        "Mutate":"Sequence",
        "Sequence":[1,2],
        "Next":{
          "Mutate":"TriggerTimer",
          "N": 5,
          "Enable":{
            "Mutate":"IfFloat",
            "Value":{
              "Mutate":"EnemyCount",
              "ED":"ED_Glyphid_Time_Praetorian"
            },
            ">": 0,
            "Then": true,
            "Else": false
          }
        }  
      },
      "Resistances":{
        "DamageMultiplier": 2,
        "ExplosionDamageMultiplier": 1.5,
        "RadiationDamageMultiplier": 2.25
      },
      "Temperature":{
        "FreezeTemperature": -100,
        "UnfreezeTemperature": -66.6
      }
    },
    "ED_Glyphid_Explomer": {
      "Base": "ED_Spider_Exploder",
      "DisplayName": "自爆蜂拥",
      "DifficultyRating": 100,
      "MaxSpawnCount": 5,
      "MinSpawnCount": 2,
      "AttackDamageMultiplier": 0.6,
      "Scale": 0.35,
      "Movement": {
        "MaxPawnSpeed": 2
      }
    },
    "ED_Glyphid_Stasher":{
      "Base":"ED_Spider_Grunt_Attacker",
      "DisplayName":"潜行刀锋",
      "Materials":["M_Spider_Stalker_Camouflage","M_Spider_Stalker_Camouflage"],
      "DifficultyRating": 100,
      "MaxSpawnCount": 8,
      "MinSpawnCount": 4,
      "Resistances":{
        "DamageMultiplier":0.8
      },
      "Movement":{
        "MaxPawnSpeed": 1.1
      }
    },
    "ED_Sluggish_Tyrant":{
      "Base":"ED_Spider_ShieldTank",
      "DisplayName":"滞令暴君",
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "DifficultyRating": 100,
      "Materials":["M_HairColor_Grey04","M_SpaceRig_MetalRed01_WS","M_GlobalSkin_CleanPurple_S05",""],
      "Resistances":{
        "DamageMultiplier": 3.45
      }
    },
    "ED_Glyphid_Protoform":{
      "Base":"ED_Spider_Tank",
      "DisplayName":"无畏胚体",
      "SpawnSpread": 1000,
      "CustomVeterans":{"ED_Glyphid_Protoform": 1},
      "Materials":["M_Vanity_Headwear_SWAT_Balaclava_S01","M_RedVineFlower_01"],
      "Resistances":{
        "DamageMultiplier": 2
      },
      "Alert": false,
      "DifficultyRating": 100,
      "MaxSpawnCount": 3,
      "MinSpawnCount": 2,
      "Scale":{
        "Mutate":"Accumulate",
        "Initial": 1,
        "Value":{
          "Mutate":"IfFloat",
          "Value":{
            "Mutate":"EnemyCount",
            "ED":"ED_Glyphid_Protoform"
          },
          ">": 0,
          "Then": 0.01,
          "Else": -1
        },
        "Max": 1.8,
        "Min": 1
      },
      "Heal":{
        "InitialRate": 0,
        "SwitchAfter": 45,
        "FinalRate": -10000
      },
      "Spawner":{
        "ED":"ED_Glyphid_Omegaform",
        "OnDeathCount": {
          "Mutate":"IfFloat",
          "Value":{
            "Mutate":"Accumulate",
            "Initial": 0,
            "Value": {
              "Mutate":"IfFloat",
              "Value":{
                "Mutate":"EnemyCount",
                "ED":"ED_Glyphid_Protoform"
              },
              ">": 0,
              "Then": 1,
              "Else": -100
            },
            "Max":40,
            "Min": 0
          },
          "==": 40,
          "Then": 1,
          "Else": 0
        },
        "OnlySpawnOnAlert": false
      },
      "Temperature":{
        "FreezeTemperature": -100,
        "UnfreezeTemperature": -66.6
      }
    },
    "ED_Glyphid_Omegaform":{
      "Base":"ED_Spider_Tank_Boss",
      "DisplayName":"终胚无畏",
      "Materials":["M_Vanity_Headwear_SWAT_Balaclava_S01","M_RedVineFlower_01"],
      "IsBossFight":false,
      "StaggerImmunityWindow": 3,
      "StaggerDurationMultiplier": 1,
      "Resistances":{
        "DamageMultiplier": 30
      },
      "Direct": {
        "Float:DestructibleSubHealth.MaxHealth": 1800,
        "Float:HealthDamageTracker.TiggerOnPercentage": 1
      },
      "Temperature":{
        "FreezeTemperature": -200,
        "UnfreezeTemperature": -150
      }
    },
    "ED_Seismic_Exploder":{
      "Base":"ED_Spider_ExploderTank",
      "DisplayName":"震地自爆",
      "DifficultyRating": 100,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 0,
      "Resistances":{
        "DamageMultiplier": 11.4514
      },
      "Movement":{
        "MaxPawnSpeed": 1.2
      },
      "Materials":["","M_SwarmerTunnelsDirt_Particles"],
      "Direct":{
        "Float:CarveDiameter": {
          "Mutate":"Accumulate",
          "Initial": 800,
          "Value":{
            "Mutate":"IfFloat",
            "Value":{
              "Mutate":"EnemyCount",
              "ED":"ED_Seismic_Exploder"
            },
            ">": 0,
            "Then": 20,
            "Else": -100
          },
          "Min": 1600,
          "Max": 2400
        },
        "Int:NumClusterBombs": 0,
        "Float:DamageDeathExplosion.DamageRadius": {
          "Mutate":"Accumulate",
          "Initial": 800,
          "Value":{
            "Mutate":"IfFloat",
            "Value":{
              "Mutate":"EnemyCount",
              "ED":"ED_Seismic_Exploder"
            },
            ">": 0,
            "Then": 20,
            "Else": -100
          },
          "Min": 800,
          "Max": 1200
        },
        "Float:DamageDeathExplosion.MaxDamageRadius": {
          "Mutate":"Accumulate",
          "Initial": 800,
          "Value":{
            "Mutate":"IfFloat",
            "Value":{
              "Mutate":"EnemyCount",
              "ED":"ED_Seismic_Exploder"
            },
            ">": 0,
            "Then": 20,
            "Else": -100
          },
          "Min": 250,
          "Max": 375
        }
      }
    },
    "ED_Swarmcaller_Tyrant":{
      "Base":"ED_Spider_ShieldTank",
      "DisplayName":"蕴兵暴君",
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "DifficultyRating": 100,
      "Materials":["M_Light_BlueX20","M_SpaceRig_MetalRed01_WS","M_Vanity_Headwear_CapBrightRed",""],
      "Resistances":{
        "DamageMultiplier": 3.45
      }
    },
    "ED_Cryo_Hurler":{
      "Base":"ED_Spider_Lobber",
      "DisplayName":"冰霜投手",
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "DifficultyRating": 100,
      "Projectile": "PRJ_Crye_SnowBall_C",
      "Materials":[
        "M_Biome_IceCaves_Snow_Particles",
        "M_Xmas_SnowParticle",
        "M_Snowflake_White",
        "M_Vanity_Headwear_XmasHat_SnowMan"
      ]
    },
    "ED_Burst_Thrower":{
      "Base":"ED_Spider_Lobber",
      "DisplayName":"爆裂投手",
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "DifficultyRating": 100,
      "Projectile": "PRJ_ExploderTankClusterBomb_C",
      "AttackDamageMultiplier": 0.2,
      "Materials":[
        "M_Spider_ExploderTank_Weakpoint",
        "M_Spider_ExploderTank_Body",
        "M_Spider_ExploderTank_Body",
        "MP_Burn_Dissolve_Effect_inst"
      ]
    },
    "ED_Plague_Shooter":{
      "Base":"ED_Spider_Shooter",
      "DisplayName":"瘟疫吐酸",
      "Elite": true,
      "Materials":["M_HairColor_Purple01","M_Spider_Tank_Armor"],
      "Projectile":"PRJ_StaticBomber_C",
      "DifficultyRating": 100,
      "MaxSpawnCount": 4,
      "MinSpawnCount": 2,
      "Resistances":{
        "DamageMultiplier":1.3,
        "RadiationDamageMultiplier": 3
      },
      "Temperature":{
        "BurnTemperature": 5.5,
        "DouseFireTemperature": 3.5,
        "FreezeTemperature": -5,
        "UnfreezeTemperature": -2.5
      },
      "Movement":{
        "StrafeSpeed": 0.8,
        "AlignDirectionSpeed": 0.8
      }
    },
    "ED_Frost_Spitter":{
      "Base":"ED_Spider_Shooter",
      "Elite": true,
      "DisplayName":"凛冬吐酸",
      "MaxSpawnCount": 4,
      "MinSpawnCount": 2,
      "Projectile":"PRJ_Cryocannon_C",
      "Materials":["M_Biome_IceCaves_SnowRock02","M_Biome_IceCaves_Ice02_Particles"],
      "DifficultyRating": 100,
      "AttackDamageMultiplier": 0.02,
      "Resistances":{
        "DamageMultiplier":1.1,
        "RadiationDamageMultiplier": 3
      },
      "Temperature":{
        "BurnTemperature": 5.5,
        "DouseFireTemperature": 3.5,
        "FreezeTemperature": -5,
        "UnfreezeTemperature": -2.5
      },
      "Movement":{
        "StrafeSpeed": 0.8,
        "AlignDirectionSpeed": 0.8
      }
    },
    "ED_Coward_Tyrant":{
      "Base":"ED_Spider_ShieldTank",
      "DisplayName":"怯懦暴君",
      "Courage": 0.5,
      "DifficultyRating": 100,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "StaggerImmunityWindow": 1,
      "StaggerDurationMultiplier": 2,
      "Resistances":{
        "DamageMultiplier": 1.5
      },
      "Direct":{
        "Float:StaggerDurationMultiplier": 1
      },
      "Materials":["M_Mug_Generic_Foam_White","","M_ScratchedPaint_Yellow01"]
    },
    "ED_Softshell_Warden":{
      "Base":"ED_Spider_Buffer",
      "DisplayName":"统帅·典狱长",
      "DifficultyRating": 100,
      "Heal":{
        "InitialRate": 0,
        "SwitchAfter": 60,
        "FinalRate": -20
      },
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "Materials":["M_CaveGeneric_Gold_Glowing","M_Mug_Gold","M_Mug_Gold","M_GreatEggHunt_LightChain_Pink"],
      "Direct":{
        "Float:EnemyBuffer.BuffRadius": 2750,
        "Float:EnemyBuffer.ParticleTangentSize": 100,
        "Int:EnemyBuffer.MaxBuffedTargets": 40
      },
      "Scale": 1.2,
      "Resistances":{
        "DamageMultiplier": 2
      }
    },
    "ED_Bulwark_Darkness": {
      "Base": "ED_Terminator",
      "DisplayName": "永夜坚守者",
      "DifficultyRating": 100,
      "Materials":[
        "M_Biome_IceCaves_SnowRock02",
        "M_Spider_Grunt_Armor_Ice",
        "M_Biome_IceCaves_Snow_Particles"
      ],
      "Resistances": {
        "DamageMultiplier": 19.1
      },
      "Direct": {
        "Int:NumPhaseBombs": 0
      },
      "Outline": {
        "Enabled": true
      }
    },
    "ED_Doomed_Tyrant":{
      "Base":"ED_Spider_ShieldTank",
      "DisplayName":"燃血暴君",
      "DifficultyRating": 100,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "HealthRaw": 1500,
      "Heal": -40,
      "Resistances":{
        "DamageMultiplier": 1.114514,
        "PhysicalDamageMultiplier": 18
      },
      "Materials":[
        "M_SpaceRig_WarningStripes_White45degree_WS1",
        "M_Spider_Lobber_Projectile_Wobble",
        "M_Engineer_PJ_OrangeGeek_Cloth"
      ],
      "Movement":{
        "MaxPawnSpeed": 3
      }
    },
    "ED_Spider_Boss_TwinA_M":{
      "Base":"ED_Spider_Boss_TwinA",
      "MaxSpawnCount": {
        "Mutate":"SelectFromArray",
        "Select":{"Var":"最终生效怪池"},
        "Array":[3,1,1,1,2]
      },
      "MinSpawnCount": 1,
      "DifficultyRating": 100,
      "Rarity": 1,
      "Resistances":{
        "ColdDamageMultiplier": 3.5,
        "CorrosiveDamageMultiplier": 4.5,
        "FireDamageMultiplier": 5.5,
        "ElectricDamageMultiplier": 6,
        "ExplosionDamageMultiplier": 7,
        "KineticDamageMultiplier": 4,
        "PhysicalDamageMultiplier": 6,
        "PoisonDamageMultiplier": 6,
        "RadiationDamageMultiplier": 6,
        "DamageMultiplier": 3.5
      },
      "Temperature":{
        "BurnTemperature": 100,
        "DouseFireTemperature": 50,
        "FreezeTemperature": -150,
        "UnfreezeTemperature": -100,
        "WarmingRate": 12.5,
        "FozenDamageBonusScale": 1.2
      }
    },
    "ED_Spider_Boss_TwinB_O":{
      "Base":"ED_Spider_Boss_TwinB",
      "MaxSpawnCount": {
        "Mutate":"SelectFromArray",
        "Select":{"Var":"最终生效怪池"},
        "Array":[3,1,1,1,2]
      },
      "MinSpawnCount": 1,
      "DifficultyRating": 100,
      "Rarity": 1,
      "Resistances":{
        "ColdDamageMultiplier": 3.5,
        "CorrosiveDamageMultiplier": 4.5,
        "FireDamageMultiplier": 5.5,
        "ElectricDamageMultiplier": 6,
        "ExplosionDamageMultiplier": 7,
        "KineticDamageMultiplier": 4,
        "PhysicalDamageMultiplier": 6,
        "PoisonDamageMultiplier": 6,
        "RadiationDamageMultiplier": 6,
        "DamageMultiplier": 3
      },
      "Temperature":{
        "BurnTemperature": 100,
        "DouseFireTemperature": 50,
        "FreezeTemperature": -200,
        "UnfreezeTemperature": -150,
        "WarmingRate": 12.5,
        "FozenDamageBonusScale": 1.2
      }
    },
    "ED_Spider_Tank_Boss_R":{
      "Base":"ED_Spider_Tank_Boss",
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "DifficultyRating": 100,
      "Resistances": {
        "ColdDamageMultiplier": 3.5,
        "CorrosiveDamageMultiplier": 4.5,
        "FireDamageMultiplier": 5.5,
        "ElectricDamageMultiplier": 6,
        "ExplosionDamageMultiplier": 15,
        "KineticDamageMultiplier": 3.5,
        "PhysicalDamageMultiplier": 6,
        "PoisonDamageMultiplier": 6,
        "RadiationDamageMultiplier": 48,
        "DamageMultiplier": 3
      },
      "Direct": {
        "Float:HealthDamageTracker.TiggerOnPercentage": 1
      },
      "Temperature": {
        "BurnTemperature": 100,
        "DouseFireTemperature": 50,
        "FreezeTemperature": -200,
        "UnfreezeTemperature":-160,
        "WarmingRate": 20,
        "FozenDamageBonusScale": 1.2
      }
    },
    "ED_Spider_Boss_Heavy_E":{
      "Base":"ED_Spider_Boss_Heavy",
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "DifficultyRating": 100,
      "Resistances": {
        "ExplosionDamageMultiplier": 24
      },
      "Temperature": {
        "FreezeTemperature": -200,
        "UnfreezeTemperature":-160,
        "WarmingRate": 10,
        "FozenDamageBonusScale": 1.2
      },
      "Direct": {
        "Float:HealthDamageTracker.TiggerOnPercentage": 1
      }
    },
    "ED_Spider_ShooterQueen_T":{
      "Base":"ED_Spider_ShooterQueen",
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "DifficultyRating": 100,
      "Courage": 1,
      "Materials": [
        "M_PromotionKey_Glow",
        "M_Spider_Shooter_Queen_Armor"
      ],
      "Resistances": {
        "ColdDamageMultiplier": 3.5,
        "CorrosiveDamageMultiplier": 4.5,
        "FireDamageMultiplier": 5.5,
        "ElectricDamageMultiplier": 6,
        "ExplosionDamageMultiplier": 4,
        "KineticDamageMultiplier": 2.5,
        "PhysicalDamageMultiplier": 6,
        "PoisonDamageMultiplier": 6,
        "RadiationDamageMultiplier": 6,
        "DamageMultiplier": 4
      }
    },
    "ED_PlantBreeder":{
      "Base":"ED_JellyBreeder",
      "DisplayName":"真菌饲育水母",
      "SpawnSpread": 2000,
      "Materials":[
        "M_ShootingPlant01",
        "M_ShootingPlant_Projectile01",
        "M_ShootingPlant01",
        "M_ShootingPlant_Projectile01",
        "",
        "M_BarrageInfector_mouth"
      ],
      "Heal":{
        "InitialRate": 0,
        "SwitchAfter": 121,
        "FinalRate": -10000
      },
      "Movement":{
        "MaxPawnSpeed": 30
      },
      "Resistances":{
        "FireDamageMultiplier": 0,
        "CorrosiveDamageMultiplier": 0,
        "ElectricDamageMultiplier": 0,
        "ColdDamageMultiplier": 0,
        "KineticDamageMultiplier": 0,
        "PhysicalDamageMultiplier": 0,
        "ExplosionDamageMultiplier": 0,
        "InternalDamageMultiplier": 0,
        "RadiationDamageMultiplier": 0,
        "PoisonDamageMultiplier": 0,
        "PiercingDamageMultiplier": 0
      },
      "Temperature":{
        "FreezeTemperature": -9999
      },
      "JellyBreeder":{
        "EnemyToSpawn": {
          "Mutate":"RandomChoice",
          "Choices":[
            "ED_BarrageInfector",
            "ED_ShootingPlant",
            "ED_ShootingPlant_Acid",
            "ED_ShootingPlant_Spawn"
          ],
          "Weights":[2,2,1,1]
        },
        "SpawnAmount": {
          "Mutate":"ByMissionType",
          "Default": 1,
          "Salvage":{
            "Mutate":"BySalvagePhase",
            "Default": 1,
            "Uplink": 0,
            "Refuel": 0
          },
          "Escort":{
            "Mutate":"ByEscortPhase",
            "Default": 1,
            "Moving": 0
          }
        },
        "MultiplierOnHighPlayerCount": 1,
        "TimeBetweenEggs": 29,
        "TimeBetweenBursts": 30,
        "CloseToSpawnEggTime": 30,
        "EggBurstSize": 1,
        "MaxJellies": 30,
        "EggName": "真菌孢子",
        "EggHealth": 100,
        "EggTime": 3
      }
    },
    "ED_Glyphid_Nitra_ExploderKing":{
      "Base":"ED_Spider_ExploderTank_King",
      "DisplayName":"硝石自爆王虫",
      "IsBossFight": false,
      "DifficultyRating": 100,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "Resistances":{
        "DamageMultiplier": 15
      },
      "DropResource":{
        "Resource": "Gold",
        "Amount": 40
      },
      "AttackDamageMultiplier": 0,
      "Direct":{
          "Float:CarveDiameter": 0,
          "Int:NumClusterBombs": 0,
          "Float:DamageDeathExplosion.RadialDamage": 0
      },
      "Materials":["M_CaveGeneric_Nitra_Glowing","M_Custom_Nitra"]
    },
    "ED_Glyphid_Glow_Flea":{
      "Base":"ED_Spider_Swarmer",
      "DisplayName":"红糖蜂拥",
      "CanPlayerStandOn": true,
      "DifficultyRating": 100,
      "DropResource":{
        "Enable": true,
        "GoombaOnly": false,
        "Resource": "RedSugar",
        "Amount": 30
      },
      "Movement":{
        "MaxPawnSpeed": 1.5
      },
      "Temperature":{
        "DieIfFrozen": false
      },
      "Direct": {
        "PCol:Sphere": true
      },
      "Goomba":{
        "Enable": true,
        "MaxAngle": 180,
        "FlatDamage": 100,
        "SpeedThreshold": 0
      },
      "Materials":["M_Uplink_Light_Green_Blink_Off"]
    },
    "ED_ConstantWave_Boss":{
      "Base":"ED_Spider_Drone",
      "SpawnSpread": 2500,
      "CustomVeterans":{
        "ED_Spider_Boss_Heavy_E": 0.125,
        "ED_Spider_Tank_Boss_R": 0.25,
        "ED_Spider_Boss_TwinA_M": 0.125,
        "ED_Spider_Boss_TwinB_O": 0.5
      }    
    },
    "ED_Mechanical_Boss":{
      "Base":"ED_Spider_Drone",
      "DifficultyRating": 100,
      "MaxSpawnCount": 3,
      "MinSpawnCount": 1,
      "CustomVeterans":{
        "Mutate":"RandomChoice",
        "Choices":[
          "ED_Obey-Traffic-light_Boss",
          "ED_OneShotKill_Boss",
          "ED_Blood-Oath_Boss",
          "ED_Guardian_Boss",
          "ED_Ritual_Boss",
          "ED_MirrorReflects",
          "ED_Useless"
        ],
        "Weights":[
          {
            "Mutate": "IfFloat",
            "Value": {
              "Mutate": "EnemyCount",
              "ED": "ED_Obey-Traffic-light_Boss"
            },
            ">": 0,
            "Then": 0,
            "Else": 1
          },
          {
            "Mutate": "IfFloat",
            "Value": {
              "Mutate": "EnemyCount",
              "ED": "ED_OneShotKill_Boss"
            },
            ">": 0,
            "Then": 0,
            "Else": 1
          },
          {
            "Mutate": "IfFloat",
            "Value": {
              "Mutate": "EnemyCount",
              "ED": "ED_Blood-Oath_Boss"
            },
            ">": 0,
            "Then": 0,
            "Else": 1
          },
          {
            "Mutate": "IfFloat",
            "Value": {
              "Mutate": "EnemyCount",
              "ED": "ED_Guardian_Boss"
            },
            ">": 0,
            "Then": 0,
            "Else": 1
          },
          {
            "Mutate": "IfFloat",
            "Value": {
              "Mutate": "EnemyCount",
              "ED": "ED_Ritual_Boss"
            },
            ">": 0,
            "Then": 0,
            "Else": 1
          },
          {
            "Mutate": "IfFloat",
            "Value": {
              "Mutate": "EnemyCount",
              "ED": "ED_MirrorReflects"
            },
            ">": 0,
            "Then": 0,
            "Else": 1
          },
          {
            "Mutate":"IfFloat",
            "Value":{
              "Mutate":"EnemyCount",
              "EDs":{"Var":"搜救行动·BossID"}
            },
            ">=": 4,
            "Then": 999,
            "Else": 0
          }
        ]
      }
    },
    "ED_Obey-Traffic-light_Boss": {
      "Base": "ED_Spider_Tank_Boss",
      "DisplayName": "红绿灯·老无畏",
      "IsBossFight": true,
      "Courage": 0.5,
      "Heal":{
        "Mutate":"If",
        "Condition":{"Var":"Boss击杀"},
        "Then": 1000,
        "Else": {"Var":"Boss回血"}
      },
      "Resistances": {
        "ColdDamageMultiplier": 3.5,
        "CorrosiveDamageMultiplier": 4.5,
        "FireDamageMultiplier": 5.5,
        "ElectricDamageMultiplier": 6,
        "ExplosionDamageMultiplier": 6,
        "KineticDamageMultiplier": 3.5,
        "PhysicalDamageMultiplier": 6,
        "PoisonDamageMultiplier": 6,
        "RadiationDamageMultiplier": 48,
        "DamageMultiplier": {
          "Mutate":"SelectFromArray",
          "Select":{"Var":"红绿灯Boss状态"},
          "Array":[-1,{"Var":"Boss抗性"}]
        }
      },
      "Direct": {
        "Float:HealthDamageTracker.TiggerOnPercentage": 1
      },
      "Materials":[
        {
          "Mutate":"SelectFromArray",
          "Select":{"Var":"红绿灯Boss状态"},
          "Array":[
            [
              "M_Uplink_Light_Red_Blink",
              "M_Uplink_Light_Red_Blink_Off"
            ],
            [
              "M_Uplink_Light_Green_Blink",
              "M_HairAccessoriesColor_CrystalGreen"
            ]
          ]
        }
      ]
    },
    "ED_OneShotKill_Boss": {
      "Base": "ED_Spider_Tank_Boss",
      "DisplayName": "一击必杀·老无畏",
      "IsBossFight": true,
      "StaggerImmunityWindow": 2,
      "StaggerDurationMultiplier": 2,
      "Resistances": {
        "DamageMultiplier": {
          "Mutate": "Accumulate",
          "Initial": 3,
          "Value": {
            "Mutate": "IfFloat",
            "Value": {
              "Mutate": "Delta",
              "Value": {
                "Mutate": "EnemyHealth",
                "ED": "ED_OneShotKill_Boss",
                "Default": 1
              }
            },
            "<": 0,
            "Then": 5,
            "Else": -0.5
          },
          "Min": 3,
          "Max": 1000
        }
      },
      "Heal": 2000,
      "Direct": {
        "Float:HealthDamageTracker.TiggerOnPercentage": 1,
        "Float:DestructibleSubHealth.MaxHealth": 800
      },
      "Materials":[
        "M_Spider_Shooter_Queen_Body",
        "M_Forge_MetalBlue"
      ]
    },
    "ED_Blood-Oath_Boss":{
      "Base":"ED_Spider_Boss_TwinA",
      "Scale": 1.5,
      "DisplayName":"血契·强弩",
      "IsBossFight": true,
      "Heal":{
        "Mutate":"If",
        "Condition":{"Var":"Boss击杀"},
        "Then": 1000,
        "Else": {"Var":"Boss回血"}
      },
      "Resistances":{
        "ColdDamageMultiplier": 3.5,
        "CorrosiveDamageMultiplier": 4.5,
        "FireDamageMultiplier": 5.5,
        "ElectricDamageMultiplier": 6,
        "ExplosionDamageMultiplier": 3,
        "KineticDamageMultiplier": 3,
        "PhysicalDamageMultiplier": 6,
        "PoisonDamageMultiplier": 6,
        "RadiationDamageMultiplier": 6,
        "DamageMultiplier": {"Var":"Boss抗性"}
      },
      "Materials":[
        "M_garage_LightMachinery_RedBlink01",
        "M_Arrow_PheremoneDart"
      ],
      "Temperature":{
        "BurnTemperature": 100,
        "DouseFireTemperature": 50,
        "FreezeTemperature": -150,
        "UnfreezeTemperature": -100,
        "WarmingRate": 100,
        "FozenDamageBonusScale": 1.2
      }
    },
    "ED_Guardian_Boss":{
      "Base":"ED_Spider_Boss_TwinB",
      "DisplayName":"坦克·重斧",
      "IsBossFight": true,
      "Heal":{
        "Mutate":"If",
        "Condition":{"Var":"Boss击杀"},
        "Then": 1000,
        "Else": {"Var":"Boss回血"}
      },
      "Resistances":{
        "ColdDamageMultiplier": 3.5,
        "CorrosiveDamageMultiplier": 4.5,
        "FireDamageMultiplier": 5.5,
        "ElectricDamageMultiplier": 6,
        "ExplosionDamageMultiplier": 3,
        "KineticDamageMultiplier": 3,
        "PhysicalDamageMultiplier": 6,
        "PoisonDamageMultiplier": 6,
        "RadiationDamageMultiplier": 6,
        "DamageMultiplier": 1
      },
      "Materials":[
        "M_HairColor_Grey03",
        "M_Gunner_PJ_OxidisedCopper_S02"
      ],
      "Temperature":{
        "BurnTemperature": 100,
        "DouseFireTemperature": 50,
        "FreezeTemperature": -150,
        "UnfreezeTemperature": -100,
        "WarmingRate": 100,
        "FozenDamageBonusScale": 1.2
      }
    },
    "ED_Ritual_Boss":{
      "Base":"ED_Spider_ShieldTank",
      "IsBossFight": true,
      "DisplayName":"仪式·暴君",
      "Heal":{
        "Mutate":"If",
        "Condition":{"Var":"Boss击杀"},
        "Then": 1000,
        "Else": {"Var":"Boss回血"}
      },
      "HealthRaw": 1500,
      "Resistances":{
        "ColdDamageMultiplier": 1.1,
        "FireDamageMultiplier": 1.3,
        "CorrosiveDamageMultiplier": 1.2,
        "ElectricDamageMultiplier": 3,
        "ExplosionDamageMultiplier": 1.3,
        "KineticDamageMultiplier": 1.1,
        "PhysicalDamageMultiplier": 2,
        "PoisonDamageMultiplier": 6,
        "RadiationDamageMultiplier": 6,
        "DamageMultiplier": {"Var":"Boss抗性"}
      },
      "Materials":[
        "M_GlobalSkin_Yellowjacket_S04",
        "M_SpaceRig_Black"
      ],
      "Spawner":{
        "Interval": 15,
        "IntervalSpawnCount": 3,
        "OnSpawnDelay": 5,
        "ED":"ED_Victim"
      },
      "Movement":{
        "MaxPawnSpeed":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"献祭状态"},
          "Array":[1,2]        
        }
      },
      "Direct":{
        "Float:MovementSpeedPenaltyReduction": {
          "Mutate":"SelectFromArray",
          "Select":{"Var":"献祭状态"},
          "Array":[0.75,0.9]
        },
        "Float:GroundSlam.MaxRange":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"献祭状态"},
          "Array":[500,1000]
        },
        "Float:TremorAttack.TargetMaxDistanceFromGround":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"献祭状态"},
          "Array":[200,400] 
        }
      }
    },
    "ED_Victim":{
      "Base":"ED_Spider_Charger",
      "Heal":{
        "InitialRate": 0,
        "SwitchAfter": 20,
        "FinalRate": -1000
      },
      "Resistances":{
        "DamageMultiplier": 0.8
      }
    },
    "ED_MirrorReflects":{
      "Base":"ED_Spider_Boss_TwinB",
      "DisplayName":"镜像·重斧",
      "IsBossFight": true,
      "Heal":{
        "Mutate":"If",
        "Condition":{
          "Mutate":"TriggerFixedDuration",
          "N": 4.5,
          "In":{
            "Mutate":"TriggerOnChange",
            "RiseOnly": true,
            "In":{
              "Mutate":"EnemiesKilled",
              "ED":"ED_Spider_Tank_Boss_R"
            }
          }
        },
        "Then": -500,
        "Else": 0
      },
      "Resistances":{
        "ColdDamageMultiplier": 0,
        "CorrosiveDamageMultiplier": 0,
        "ElectricDamageMultiplier": 0,
        "ExplosionDamageMultiplier": 0,
        "FireDamageMultiplier": 0,
        "InternalDamageMultiplier": 0,
        "KineticDamageMultiplier": 0,
        "PhysicalDamageMultiplier": 0,
        "PiercingDamageMultiplier": 0,
        "PoisonDamageMultiplier": 0,
        "RadiationDamageMultiplier": 0
      },
      "Materials":[
        "M_Biome_InvisTest_HallsOfReflection_Terrain",
        "M_Refinery_Light_4",
        "M_Refinery_Monitor",
        "M_Spider_Dreadnought_Twin_Shooter_Skin"
      ],
      "Temperature":{
        "BurnTemperature": 100,
        "DouseFireTemperature": 50,
        "FreezeTemperature": -150,
        "UnfreezeTemperature": -100,
        "WarmingRate": 100,
        "FozenDamageBonusScale": 1.2
      },
      "Spawner":{
        "MaxSpawns": 2,
        "Interval": 15,
        "IntervalSpawnCount": 1,
        "OnSpawnDelay": 5,
        "ED":"ED_Spider_Tank_Boss_R",
        "OnDeathKillSpawns": true
      }
    },
    "ED_Yes":{
      "Base":"ED_FlyingSmartRock",
      "DisplayName":"生态重置选择·是",
      "IsBossFight": true,
      "Rarity": 5,
      "HealthRaw": 200,
      "Heal":{
        "InitialRate": 0,
        "SwitchAfter": 6,
        "FinalRate": -10000
      },
      "DifficultyRating": 100,
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "Resistances":{
        "FireDamageMultiplier": 1,
        "CorrosiveDamageMultiplier": 1,
        "ElectricDamageMultiplier": 0,
        "ColdDamageMultiplier": 1,
        "KineticDamageMultiplier": 1,
        "PhysicalDamageMultiplier": 1,
        "ExplosionDamageMultiplier": 0,
        "InternalDamageMultiplier": 0,
        "RadiationDamageMultiplier": 0,
        "PoisonDamageMultiplier": 0,
        "PiercingDamageMultiplier": 0
      },
      "Movement":{
        "MaxPawnSpeed": 0.01
      },
      "Materials":["","M_Uplink_Light_Green_Blink_Off"]
    },
    "ED_No":{
      "Base":"ED_FlyingSmartRock",
      "DisplayName":"生态重置选择·否",
      "IsBossFight": true,
      "DifficultyRating": 100,
      "Rarity": 10,
      "HealthRaw": 200,
      "Heal":{
        "Mutate":"If",
        "Condition":{
          "Mutate":"TriggerSustain",
          "N": 5,
          "In":{
            "Mutate":"TriggerOnChange",
            "RiseOnly": true,
            "In":{"Mutate":"EnemiesKilled","ED":"ED_Yes"}
          }
        },
        "Then": -1000,
        "Else": 0
      },
      "MaxSpawnCount": 1,
      "MinSpawnCount": 1,
      "Resistances":{
        "FireDamageMultiplier": 1,
        "CorrosiveDamageMultiplier": 1,
        "ElectricDamageMultiplier": 0,
        "ColdDamageMultiplier": 1,
        "KineticDamageMultiplier": 1,
        "PhysicalDamageMultiplier": 1,
        "ExplosionDamageMultiplier": 0,
        "InternalDamageMultiplier": 0,
        "RadiationDamageMultiplier": 0,
        "PoisonDamageMultiplier": 0,
        "PiercingDamageMultiplier": 0
      },
      "Movement":{
        "MaxPawnSpeed": 0.01
      },
      "Materials":["","M_Uplink_Light_Red_Blink_Off"]
    },
    "ED_Phase·1":{
      "Base":"ED_Spider_Drone",
      "IsBossFight": true,
      "DisplayName":"目前阶段【乘胜追击】",
      "DifficultyRating": 100,
      "HealthRaw": 1000,
      "Heal": {
        "Mutate":"ByMissionType",
        "Default": -2.5,
        "Salvage": -3.33333
      },
      "Resistances":{
        "FireDamageMultiplier": 0,
        "CorrosiveDamageMultiplier": 0,
        "ElectricDamageMultiplier": 0,
        "ColdDamageMultiplier": 0,
        "KineticDamageMultiplier": 0,
        "PhysicalDamageMultiplier": 0,
        "ExplosionDamageMultiplier": 0,
        "InternalDamageMultiplier": 0,
        "RadiationDamageMultiplier": 0,
        "PoisonDamageMultiplier": 0,
        "PiercingDamageMultiplier": 0
      }
    },
    "ED_Phase·2":{
      "Base":"ED_Spider_Drone",
      "IsBossFight": true,
      "DisplayName":"目前阶段【养虎为患】",
      "DifficultyRating": 100,
      "HealthRaw": 1000,
      "Heal": {
        "Mutate":"ByMissionType",
        "Default": -2.5,
        "Salvage": -3.33333
      },
      "Resistances":{
        "FireDamageMultiplier": 0,
        "CorrosiveDamageMultiplier": 0,
        "ElectricDamageMultiplier": 0,
        "ColdDamageMultiplier": 0,
        "KineticDamageMultiplier": 0,
        "PhysicalDamageMultiplier": 0,
        "ExplosionDamageMultiplier": 0,
        "InternalDamageMultiplier": 0,
        "RadiationDamageMultiplier": 0,
        "PoisonDamageMultiplier": 0,
        "PiercingDamageMultiplier": 0
      }
    },
    "ED_Phase·3":{
      "Base":"ED_Spider_Drone",
      "IsBossFight": true,
      "DisplayName":"目前阶段【鱼龙混杂】",
      "DifficultyRating": 100,
      "HealthRaw": 1000,
      "Heal": {
        "Mutate":"ByMissionType",
        "Default": -2.5,
        "Salvage": -3.33333
      },
      "Resistances":{
        "FireDamageMultiplier": 0,
        "CorrosiveDamageMultiplier": 0,
        "ElectricDamageMultiplier": 0,
        "ColdDamageMultiplier": 0,
        "KineticDamageMultiplier": 0,
        "PhysicalDamageMultiplier": 0,
        "ExplosionDamageMultiplier": 0,
        "InternalDamageMultiplier": 0,
        "RadiationDamageMultiplier": 0,
        "PoisonDamageMultiplier": 0,
        "PiercingDamageMultiplier": 0
      }
    },
    "ED_Phase·4":{
      "Base":"ED_Spider_Drone",
      "IsBossFight": true,
      "DisplayName":"目前阶段【以战养战】",
      "DifficultyRating": 100,
      "HealthRaw": 1000,
      "Heal": {
        "Mutate":"ByMissionType",
        "Default": -2.5,
        "Salvage": -3.33333
      },
      "Resistances":{
        "FireDamageMultiplier": 0,
        "CorrosiveDamageMultiplier": 0,
        "ElectricDamageMultiplier": 0,
        "ColdDamageMultiplier": 0,
        "KineticDamageMultiplier": 0,
        "PhysicalDamageMultiplier": 0,
        "ExplosionDamageMultiplier": 0,
        "InternalDamageMultiplier": 0,
        "RadiationDamageMultiplier": 0,
        "PoisonDamageMultiplier": 0,
        "PiercingDamageMultiplier": 0
      }
    },
    "ED_Phase·5":{
      "Base":"ED_Spider_Drone",
      "IsBossFight": true,
      "DisplayName":"目前阶段【最后通牒】",
      "DifficultyRating": 100,
      "HealthRaw": 1000,
      "Heal": {
        "Mutate":"ByMissionType",
        "Default": -2.5,
        "Salvage": -3.33333
      },
      "Resistances":{
        "FireDamageMultiplier": 0,
        "CorrosiveDamageMultiplier": 0,
        "ElectricDamageMultiplier": 0,
        "ColdDamageMultiplier": 0,
        "KineticDamageMultiplier": 0,
        "PhysicalDamageMultiplier": 0,
        "ExplosionDamageMultiplier": 0,
        "InternalDamageMultiplier": 0,
        "RadiationDamageMultiplier": 0,
        "PoisonDamageMultiplier": 0,
        "PiercingDamageMultiplier": 0
      }
    },
    "ED_Phase·Special":{
      "Base":"ED_Spider_Drone",
      "IsBossFight": true,
      "DisplayName":"【生态重置】已激活",
      "DifficultyRating": 100,
      "HealthRaw": 1000,
      "Heal": -10,
      "Spawner":{
        "ED": "ED_Phase·Special-2",
        "OnDeathCount": 1 
      },
      "Resistances":{
        "FireDamageMultiplier": 0,
        "CorrosiveDamageMultiplier": 0,
        "ElectricDamageMultiplier": 0,
        "ColdDamageMultiplier": 0,
        "KineticDamageMultiplier": 0,
        "PhysicalDamageMultiplier": 0,
        "ExplosionDamageMultiplier": 0,
        "InternalDamageMultiplier": 0,
        "RadiationDamageMultiplier": 0,
        "PoisonDamageMultiplier": 0,
        "PiercingDamageMultiplier": 0
      }
    },
    "ED_Phase·Special-2":{
      "Base":"ED_Spider_Drone",
      "IsBossFight": true,
      "DisplayName":"【生态反弹】已触发",
      "DifficultyRating": 100,
      "HealthRaw": 1000,
      "Heal": -10,
      "Resistances":{
        "FireDamageMultiplier": 0,
        "CorrosiveDamageMultiplier": 0,
        "ElectricDamageMultiplier": 0,
        "ColdDamageMultiplier": 0,
        "KineticDamageMultiplier": 0,
        "PhysicalDamageMultiplier": 0,
        "ExplosionDamageMultiplier": 0,
        "InternalDamageMultiplier": 0,
        "RadiationDamageMultiplier": 0,
        "PoisonDamageMultiplier": 0,
        "PiercingDamageMultiplier": 0
      }
    },
    "ED_Destroyer":{
      "Base":"ED_Spider_ExploderTank",
      "DisplayName":"清图大自爆",
      "DifficultyRating": 100,
      "MinSpawnCount": 0,
      "MaxSpawnCount": 1,
      "Heal": -9999,
      "Direct":{
        "Int:NumClusterBombs": 0,
        "Float:CarveDiameter": 0,
        "Float:DamageDeathExplosion.RadialDamage": 66666,
        "Float:DamageDeathExplosion.DamageRadius": 20000,
        "Float:DamageDeathExplosion.MaxDamageRadius": 20000,
        "Float:DamageDeathExplosion.MinDamagePct": 1
      }
    },
    "ED_DestroyerOFtheWorld":{
      "Base":"ED_Spider_ExploderTank",
      "IsBossFight": false,
      "DisplayName":"世吞",
      "DifficultyRating": 100,
      "Scale": 3,
      "MinSpawnCount": 1,
      "MaxSpawnCount": 3,
      "AttackDamageMultiplier": 0,
      "Heal":-9999,
      "Movement":{
        "MaxPawnSpeed": 0.5
      },
      "Resistances":{
        "DamageMultiplier": 50
      },
      "Direct":{
        "Int:NumClusterBombs": 0,
        "Float:CarveDiameter": 3200,
        "Float:DamageDeathExplosion.RadialDamage": 0,
        "Float:DamageDeathExplosion.DamageRadius": 0,
        "Float:DamageDeathExplosion.MaxDamageRadius": 0,
        "Float:DamageDeathExplosion.MinDamagePct": 0
      }
    }
  },
  "WaveSpawners": [
    { 
      "Name":"巡逻队",
      "Enabled":{
        "Mutate":"ByMissionType",
        "Default": false,
        "Mining": {
          "Mutate":"IfFloat",
          "Value":{
            "Mutate":"EnemyCount"
          },
          ">": 120,
          "Then": false,
          "Else": true
        }
      },
      "Enemies":{"Var":"怪池选择"},
      "Distance": {
        "Mutate":"Random",
        "Min": 2500,
        "Max": 4000
      },
      "Locations": 2,
      "Difficulty": {
        "Mutate":"Random",
        "Min": 200,
        "Max": 300
      },
      "Alert": false,
      "Interval":{
        "Mutate":"Random",
        "Min": 40,
        "Max": 60
      },
      "PauseOnDisable": true
    },
    {
      "Name":"生态重置选择",
      "Enabled":{
        "Mutate":"TriggerCooldown",
        "N": 150,
        "In":{"Var":"生态重置条件检测"}
      },
      "Enemies":["ED_Yes","ED_No"],
      "Locations": 1,
      "Diversity": 2,
      "Distance": 2000,
      "Difficulty": {
        "Mutate":"ByMissionType",
        "Default": 100,
        "Salvage": 66
      },
      "Alert": false,
      "Interval": 0
    },
    {
      "Name":"生态重置持续时间",
      "Enabled":{
        "Mutate":"TriggerFixedDuration",
        "N": 1.5,
        "In":{"Var":"生态重置激活"}
      },
      "Enemies":["ED_Phase·Special"],
      "Difficulty": 33,
      "Interval": 1,
      "Distance": 6000,
      "Locations": 1
    },
    {
      "Name":"清场机制",
      "Enabled":{
        "Mutate":"Or",
        "A":{
          "Mutate":"TriggerDelay",
          "N": 1,
          "In":{
            "Mutate":"TriggerFixedDuration",
            "N": 0.8,
            "In":{"Var":"生态重置激活"}
          }
        },
        "B":{
          "Mutate":"TriggerDelay",
          "N": 1,
          "In":{
            "Mutate":"TriggerFixedDuration",
            "N": 0.8,
            "In":{"Var":"昏迷黑啤·危机庇护激活"}
          }
        }
      },
      "Enemies":["ED_Destroyer"],
      "Difficulty": 33,
      "Interval": 0.5,
      "Distance": 6000,
      "Locations": 1
    },
    {
      "Name":"阶段信息显示 + 切换阶段计时",
      "Enabled":{
        "Mutate":"Or",
        "A":{
          "Mutate":"TriggerOnce",
          "In":{
            "Mutate":"DuringMission",
            "StartingAt": 5,
            "StoppingAfter": 10
          }
        },
        "B":{
          "Mutate":"TriggerDelay",
          "N": 5,
          "In":{"Var":"轮转阶段周期Boolean"}
        }
      },
      "Enemies":{
        "Mutate":"SelectFromArray",
        "Select":{"Var":"最终生效怪池"},
        "Array":["ED_Phase·1","ED_Phase·2","ED_Phase·3","ED_Phase·4","ED_Phase·5"]
      },
      "Difficulty": 33,
      "Interval": 0,
      "Distance": 6000,
      "Locations": 1
    },
    {
      "Name":"生态扰动-Boss恒压",
      "Enabled":{
        "Mutate":"And",
        "A":{"Var":"火把-Torch"},
        "B":{
          "Mutate":"Or",
          "A":{
            "Mutate":"TriggerDelay",
            "N": 60,
            "In":{"Var":"轮转阶段周期Boolean"}
          },
          "B":{
            "Mutate":"TriggerDelay",
            "N": 120,
            "In":{"Var":"轮转阶段周期Boolean"}
          }          
        },
        "C":{
          "Mutate":"Not",
          "Value":{"Var":"搜救任务Boss战触发"}
        },
        "D":{
          "Mutate":"ByMissionType",
          "Default": false,
          "Salvage": true,
          "Mining": true,
          "Escort": true
        }
      },
      "Interval": 99999,
      "SpawnOnEnable": true,
      "Distance": 3000,
      "Locations": 1,
      "Difficulty":{
        "Mutate":"SelectFromArray",
        "Select":{"Var":"最终生效怪池"},
        "Array":[1600,1100,1000,900,1300]
      },
      "Enemies":{
        "Mutate":"SelectFromArray",
        "Select":{"Var":"最终生效怪池"},
        "Array":[
          [
            "ED_Commander_Tyrant",
            "ED_Raider_Tyrant",
            "ED_Glyphid_Time_Tyrant",
            "ED_Glyphid_Time_Praetorian",
            "ED_Glyphid_Explomer",
            "ED_Glyphid_Stasher",
            "ED_Spider_Grunt_Attacker_Elite",
            "ED_Spider_Grunt_Guard_Elite",
            "ED_Spider_Boss_TwinA_M",
            "ED_Spider_Boss_TwinB_O"
          ],
          [
            "ED_Sluggish_Tyrant",
            "ED_Glyphid_Protoform",
            "ED_Seismic_Exploder",
            "ED_Spider_Tank_Elite",
            "ED_Spider_ShieldTank",
            "ED_Spider_Grunt_Attacker_Elite",
            "ED_Spider_Grunt_Guard_Elite",  
            "ED_Spider_Boss_Heavy_E",
            "ED_Spider_Tank_Boss_R",
            "ED_Spider_Boss_TwinA_M",
            "ED_Spider_Boss_TwinB_O"
          ],
          [
            "ED_Swarmcaller_Tyrant",
            "ED_Cryo_Hurler",
            "ED_Plague_Shooter",
            "ED_Coward_Tyrant",
            "ED_Spider_ShooterQueen_T",
            "ED_Spider_Boss_Heavy_E",
            "ED_Spider_Boss_TwinA_M",
            "ED_Spider_Boss_TwinB_O",
            "ED_StalkerBreeder",
            "ED_WardenBreeder"
          ],
          [
            "ED_Softshell_Warden",
            "ED_Bulwark_Darkness",
            "ED_Doomed_Tyrant",
            "ED_Spider_Grunt_Attacker_Elite",
            "ED_Spider_Grunt_Guard_Elite",  
            "ED_Spider_Boss_Heavy_E",
            "ED_Spider_Tank_Boss_R",
            "ED_Spider_Boss_TwinA_M",
            "ED_Spider_Boss_TwinB_O"
          ],
          [
            "ED_Glyphid_Time_Tyrant",
            "ED_Glyphid_Time_Praetorian",
            "ED_Softshell_Warden",
            "ED_Doomed_Tyrant",
            "ED_Coward_Tyrant",
            "ED_Seismic_Exploder",
            "ED_Spider_ShooterQueen_T",
            "ED_Spider_Boss_Heavy_E",
            "ED_Spider_Tank_Boss_R",
            "ED_Spider_Boss_TwinA_M",
            "ED_Spider_Boss_TwinB_O"
          ]
        ]
      }
    },
    {
      "Name":"生态扰动-奖励",
      "Enabled":{"Var":"生态扰动奖励触发"},
      "Interval": 9999999,
      "Distance": 2000,
      "SpawnOnEnable": true,
      "Locations": 1,
      "Diversity": 4,
      "Difficulty": 800,
      "Enemies":[
        "ED_Glyphid_Nitra_ExploderKing",
        "ED_Glyphid_Glow_Flea"
      ]
    },
    {
      "Name":"搜救、采矿、推车任务·固定/勘探者刷出",
      "Enabled":{
        "Mutate":"And",
        "A":{
          "Mutate":"ByMissionType",
          "Default": false,
          "Salvage": true,
          "Escort": true,
          "Mining": true
        },
        "B":{
          "Mutate":"Not",
          "Value":{
            "Mutate":"DuringMission",
            "StartingAt": 0,
            "StoppingAfter": 155
          }
        }
      },
      "Interval": 60,
      "Locations": 2,
      "Distance": 4000,
      "Enemies":[
        "ED_StationaryMatrix"
      ],
      "Difficulty": 100
    },
    {
      "Name":"搜救/采矿:常规恒压",
      "Enabled":{
        "Mutate":"And",
        "A":{"Var":"火把-Torch"},
        "B":{
          "Mutate":"ByMissionType",
          "Default": false,
          "Salvage": {"Var":"搜救行动持续恒压"},
          "Mining": {"Var":"采矿恒压"}
        }
      },
      "Interval": {
        "Mutate":"Random",
        "Min": 20,
        "Max": 25
      },
      "Locations": 1,
      "Distance": 2000,
      "PauseOnDisable": true,
      "Enemies":{"Var":"怪池选择"},
      "Difficulty":{
        "Mutate":"Random",
        "Min": {
          "Mutate":"Multiply",
          "A": 100,
          "B":{
            "Mutate":"IfFloat",
            "Value":{
              "Mutate":"EnemyCount",
              "ED":"ED_WaveEnhanceProspector"
            },
            ">": 0,
            "Then": 1.1,
            "Else": 1
          }
        },
        "Max": {
          "Mutate":"Multiply",
          "A": 300,
          "B":{
            "Mutate":"IfFloat",
            "Value":{
              "Mutate":"EnemyCount",
              "ED":"ED_WaveEnhanceProspector"
            },
            ">": 0,
            "Then": 1.05,
            "Else": 1
          }
        }
      }
    },
    {
      "Name":"搜救行动·自然潮补偿",
      "Enabled":{
        "Mutate":"And",
        "A":{
          "Mutate":"ByMissionType",
          "Default": false,
          "Salvage": {
            "Mutate":"If",
            "Condition":{
              "Mutate":"TriggerFixedDuration",
              "N": 60,
              "In":{
                "Mutate":"BySalvagePhase",
                "Default": true,
                "Mules": false
              }
            },
            "Then": true,
            "Else": false
          }
        },
        "B":{
          "Mutate":"IfFloat",
          "Value":{"Var":"自然潮点数Min"},
          "==": 0,
          "Then": true,
          "Else": false
        },
        "C":{"Var":"火把-Torch"}
      },
      "Interval": 60,
      "Locations": 1,
      "Distance": 3000,
      "Enemies":{"Var":"怪池选择"},
      "Difficulty":{
        "Mutate":"Random",
        "Min":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"最终生效怪池"},
          "Array":[4000,4500,6200,3800,6200]
        },
        "Max":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"最终生效怪池"},
          "Array":[4200,4700,6400,4000,6400]
        }
      }
    },
    {
      "Name":"搜救任务·人工自然潮",
      "Enabled":{
        "Mutate":"And",
        "A":{
          "Mutate":"ByMissionType",
          "Default": false,
          "Salvage": {
            "Mutate":"BySalvagePhase",
            "Default": true,
            "Mules": false
          }
        },
        "B":{"Var":"火把-Torch"},
        "C":{
          "Mutate":"If",
          "Condition":{
            "Mutate":"TriggerFixedDuration",
            "N": 60,
            "In":{
              "Mutate":"BySalvagePhase",
              "Default": false,
              "PreUplink": true
            }
          },
          "Then": false,
          "Else": true
        }
      },
      "Enemies":{"Var":"怪池选择"},
      "Difficulty": {
        "Mutate":"Random",
        "Min":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"最终生效怪池"},
          "Array":[4000,4500,6200,3800,6200]
        },
        "Max":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"最终生效怪池"},
          "Array":[4200,4700,6400,4000,6400]
        }
      },
      "PauseOnDisable": true,
      "UnlockInterval": false,
      "Distance": 3000,
      "Interval": 160,
      "Locations": 1
    },
    {
      "Name":"搜救Boss战·地形",
      "Enabled":{
        "Mutate":"Or",
        "A":{
          "Mutate":"TriggerSometimes",
          "P": 0.4,
          "In":{
            "Mutate":"TriggerFixedDuration",
            "N": 1.5,
            "In":{"Var":"搜救任务Boss战触发"}
          }
        },
        "B":{
          "Mutate":"TriggerOnce",
          "In":{
            "Mutate":"TriggerFixedDuration",
            "N": 1.5,
            "In":{"Var":"搜救行动持续恒压"}
          }
        }
      },
      "Enemies":["ED_DestroyerOFtheWorld"],
      "Difficulty": 100,
      "Locations": 2,
      "Distance": 1750,
      "Interval": 1
    },
    {
      "Name":"搜救行动任务Boss战·前置",
      "Enabled":{
        "Mutate":"TriggerOnce",
        "In":{
          "Mutate":"TriggerFixedDuration",
          "N": 5,
          "In":{"Var":"搜救任务Boss战触发"}
        }
      },
      "Enemies":["ED_Mechanical_Boss"],
      "Difficulty": 133,
      "Locations": 1,
      "Distance": 3000,
      "Interval": 4
    },
    {
      "Name": "推车任务加速",
      "Enabled": {
        "Mutate": "ByEscortPhase",
        "Default": false,
        "WaitingForFuel": true
      },
      "Enemies": ["ED_OilDropper"],
      "Locations": 1,
      "Difficulty": 100,
      "Distance": 1500,
      "Interval": 25
    },
    {
      "Name": "硝金虫刷新机制",
      "Enemies": ["ED_Nitra-Goldbug"],
      "Enabled": {
        "Mutate":"Sequence",
        "Sequence":[false,true,false,true,false,true],
        "Repeat": false,
        "Reset":{
          "Mutate":"TriggerFixedDuration",
          "N": 0.5,
          "In":{
            "Mutate":"SelectFromArray",
            "Select":{"Var":"玩家阶段表现锁定"},
            "Array":[false,false,false,false,false,true,true]
          }
        },
        "Next":{
          "Mutate":"TriggerTimer",
          "N": 15,
          "Enable":{
            "Mutate":"DuringMission",
            "StartingAt": 90
          }
        }
      },
      "Difficulty": 66,
      "Distance": 2500,
      "Alert":false,
      "Interval": 9999,
      "SpawnOnEnable": true,
      "Locations": 1
    }
  ],
  "Vars": {
    "采矿恒压":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"TriggerFixedDuration",
        "N": 133,
        "In":{
          "Mutate":"TriggerCooldown",
          "N": 125,
          "In":{
            "Mutate":"And",
            "A":{
              "Mutate":"IfFloat",
              "Value":{
                "Mutate":"EnemyCount"
              },
              ">=": 60,
              "Then": true,
              "Else" :false
            },
            "B":{
              "Mutate":"TriggerTimer",
              "N": 30
            }
          }
        }
      }
    },
    "医疗无人机":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"TriggerFixedDuration",
        "N": 30,
        "In":{
          "Mutate":"TriggerOnChange",
          "RiseOnly": true,
          "In":{
            "Mutate":"EnemiesKilled",
            "ED":"ED_MedicSupplyProspector"
          }
        }
      }
    },
    "锁血":{
      "Type":"Float",
      "Value":{
          "Mutate":"Max",
          "Values":[
            0.7,
            {
              "Mutate":"LockFloat",
              "Lock":{"Var":"医疗无人机"},
              "Value":{
                "Mutate":"DwarvesHealth"
              }
            }
          ]
      }
    },
    "火把-Torch":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"Not",
        "Value":{
          "Mutate":"Or",
          "A":{
            "Mutate":"If",
            "Condition":{
              "Mutate":"TriggerFixedDuration",
              "N": 60,
              "In":{"Var":"生态重置激活"}
            },
            "Then": true,
            "Else": false
          },
          "B":{
            "Mutate":"If",
            "Condition":{
              "Mutate":"TriggerSustain",
              "N": 30,
              "In":{
                "Mutate":"TriggerOnChange",
                "RiseOnly":true,
                "In":{
                  "Mutate":"EnemiesKilled",
                  "ED":"ED_InhibitProspector"
                }
              }
            },
            "Then": true,
            "Else": false
          },
          "C":{"Mutate":"DuringDrillevator"},
          "D":{"Mutate":"DuringDefend"},
          "E":{"Mutate":"DuringExtraction"},
          "F":{"Mutate":"DuringGenericSwarm"},
          "G":{"Mutate":"DuringPECountdown"},
          "H":{"Mutate":"DuringDread"}
        }
      }
    },
    "Boss击杀权重计数":{
      "Type":"Float",
      "Value":{
        "Mutate":"Accumulate",
        "Value":{
          "Mutate":"Add",
          "A":{
            "Mutate":"Multiply",
            "A": 3,
            "B":{
              "Mutate":"Delta",
              "Value":{
                "Mutate":"EnemiesKilled",
                "EDs":{"Var":"搜救行动·BossID"}
              }
            }
          },
          "B":{
            "Mutate":"Multiply",
            "A": 2,
            "B":{
              "Mutate":"Delta",
              "Value":{
                "Mutate":"EnemiesKilled",
                "EDs":[
                  "ED_Spider_Boss_TwinA_Weak",
                  "ED_Spider_Boss_TwinB_Weak",
                  "ED_Spider_Tank_Boss_Weak",
                  "ED_Spider_Boss_Heavy_Weak",
                  "ED_Spider_ShooterQueen"
                ]
              }
            }
          },
          "C":{
            "Mutate":"Multiply",
            "A": 1,
            "B":{
              "Mutate":"Delta",
              "Value":{
                "Mutate":"EnemiesKilled",
                "EDs":[
                  {"Var":"特殊单位ID"},
                  "ED_Spider_Boss_TwinA_M",
                  "ED_Spider_Boss_TwinB_O",
                  "ED_Spider_Tank_Boss_R",
                  "ED_Spider_Boss_Heavy_E",
                  "ED_Spider_ShooterQueen_T"
                ]
              }
            }
          },
          "D":{
            "Mutate":"Multiply",
            "A": -0.25,
            "B":{
              "Mutate":"Delta",
              "Value":{
                "Mutate":"ByTime"
              }
            }
          }
        },
        "Initial": 1,
        "Min": 1,
        "Max": 100
      }
    },
    "Boss击杀等级":{
      "Type":"String",
      "Value":{
        "Mutate":"IfFloat",
        "Value":{"Var":"Boss击杀权重计数"},
        ">=": 15,
        "Then":"Lv.Ⅲ",
        "Else":{
          "Mutate":"IfFloat",
          "Value":{"Var":"Boss击杀权重计数"},
          ">=": 6,
          "Then":"Lv.Ⅱ",
          "Else":{
            "Mutate":"IfFloat",
            "Value":{"Var":"Boss击杀权重计数"},
            ">=": 3,
            "Then":"Lv.Ⅰ",
            "Else":"Default"
          }
        }
      }
    },
    "特殊单位ID":{
      "Type":"Strings",
      "Value":[
        "ED_ProjectileSlowerProspector",
        "ED_InhibitProspector",
        "ED_Prospector",
        "ED_MedicSupplyProspector",
        "ED_WaveEnhanceProspector"
      ]
    },
    "任务阶段时间":{
      "Type":"Float",
      "Value":{
        "Mutate":"ByMissionType",
        "Default": 240,
        "Salvage": 180
      }
    },
    "轮转阶段周期Boolean":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"TriggerOnChange",
        "RiseOnly": true,
        "In":{"Var":"轮转阶段周期"}
      }
    },
    "轮转阶段周期":{
      "Type":"Float",
      "Value":{
        "Mutate":"Floor",
        "Value":{
          "Mutate":"Divide",
          "A":{"Mutate": "ByTime"},
          "B":{
            "Mutate": "ByMissionType",
            "Default": 180,
            "Mining": {
              "Mutate": "ByPlayerCount",
              "Values": [
                300,
                270,
                240,
                210
              ]
            }
          }
        }
      }
    },
    "硝石采集量":{
      "Type":"Float",
      "Value":{
        "Mutate":"Accumulate",
        "Initial": 0,
        "Value":{
          "Mutate":"Max",
          "Values":[
            0,
            {
              "Mutate":"Delta",
              "Value":{"Var":"硝石存量"}
            }
          ]
        },
        "Min": 0,
        "Max": 9999
      }
    },
    "60s内硝石采集量":{
      "Type":"Float",
      "Value":{
        "Mutate":"Subtract",
        "A":{"Var":"硝石采集量"},
        "B":{
          "Mutate":"LockFloat",
          "Value":{"Var":"硝石采集量"},
          "Update":{
            "Mutate":"TriggerTimer",
            "N": 60
          }
        }
      }
    },
    "硝石采集效率判定":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"IfFloat",
        "Value":{"Var":"60s内硝石采集量"},
        ">=": 120,
        "Then": true,
        "Else": false
      }
    },
    "1分钟内倒人数量":{
      "Type":"Float",
      "Value":{
        "Mutate":"Subtract",
        "A":{"Mutate":"DwarvesDowns"},
        "B":{
          "Mutate":"LockFloat",
          "Value":{"Mutate":"DwarvesDowns"},
          "Update":{
            "Mutate":"TriggerTimer",
            "N": 60
          }
        }
      }
    },
    "每分钟击杀量":{
      "Type":"Float",
      "Value":{
        "Mutate":"Subtract",
        "A":{"Mutate":"EnemiesKilled"},
        "B":{
          "Mutate":"LockFloat",
          "Update":{
            "Mutate":"IfFloat",
            "Value":{
              "Mutate":"StopWatch",
              "Enable":true,
              "Reset":{"Mutate":"TriggerTimer","N": 62}
            },
            ">=": 60,
            "Then": true,
            "Else": false
          },
          "Value":{"Mutate":"EnemiesKilled"}
        }
      }
    },
    "救援队友速度":{
      "Type":"Float",
      "Value":{
        "Mutate":"Accumulate",
        "Initial": 0,
        "Value":{
          "Mutate":"IfFloat",
          "Value":{"Mutate":"DwarvesDown"},
          ">": 0,
          "Then": 0.5,
          "Else": -10
        },
        "Min": 0,
        "Max": 30
      }
    },
    "补给消耗次数":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"TriggerCooldown",
        "N": 50,
        "In":{
          "Mutate":"TriggerOnChange",
          "RiseOnly": true,
          "In":{"Mutate":"ResupplyUsesConsumed"}
        }
      }
    },
    "满血复活币":{
      "Type":"Float",
      "Value":{
        "Mutate":"Add",
        "A":{
          "Mutate":"Floor",
          "Value":{
            "Mutate":"Divide",
            "A":{"Mutate":"EnemiesKilled"},
            "B": 600
          }
        },
        "B":{
          "Mutate":"DepositedResource",
          "Resource":"Tyrant Shard"
        }
      }
    },
    "资源采集量": {
      "Type": "Float",
      "Value": {
        "Mutate": "Accumulate",
        "Initial": 0,
        "Value": {
          "Mutate": "Add",
          "A": {
            "Mutate": "Divide",
            "A": {
              "Mutate": "Max",
              "Values":[
                0,
                {
                  "Mutate": "Delta",
                  "Value": {
                    "Mutate": "DepositedResource",
                    "Resource": "Nitra"
                  }
                }
              ]
            },
            "B": 100
          },
          "B": {
            "Mutate": "Multiply",
            "A": {
              "Mutate": "Delta",
              "Value": {
                "Mutate": "DepositedResource",
                "Resource": "Gold"
              }
            },
            "B": 0.03
          }
        }
      }
    },
    "战斗有效死亡加权计算":{
      "Type":"Float",
      "Value":{
        "Mutate":"Clamp",
        "Value":{
          "Mutate":"Accumulate",
          "Initial": 0,
          "Value":{
            "Mutate":"Add",
            "A":{
              "Mutate":"Multiply",
              "A":{
                "Mutate":"Delta",
                "Value":{"Mutate":"DwarvesDowns"}
              },
              "B":{
                "Mutate":"SelectFromArray",
                "Select":{"Mutate": "IWsLeft"},
                "Array":[0.20, 0.16, 0.13, 0.10, 0.08]
              }
            },
            "B":{
              "Mutate":"Multiply",
              "A":{
                "Mutate":"Delta",
                "Value":{"Mutate":"IWsLeft"}
              },
              "B":{
                "Mutate":"SelectFromArray",
                "Select":{"Mutate": "IWsLeft"},
                "Array":[0.35,0.3,0.25,0.2,0]
              },
              "C": -1
            }
          }
        }
      }
    },
    "钢铁与倒地权重":{
      "Type":"Float",
      "Value":{
        "Mutate": "SelectFromArray",
        "Select": {
          "Mutate": "Clamp",
          "Value": {
            "Mutate": "Subtract",
            "A": { "Mutate": "DwarvesDown" },
            "B": {
              "Mutate": "Min",
              "Values": [
                {"Mutate":"IWsLeft"},
                2
              ]
            }
          },
          "Min": 0,
          "Max": 4
        },
        "Array": [0.45, 0.2, 0.05, 0, 0]
      }
    },
    "血量与护盾权重":{
      "Type":"Float",
      "Value":{
        "Mutate": "Multiply",
        "A": {
          "Mutate": "IfFloat",
          "Value": {"Mutate": "DwarvesDown"},
          ">": 0,
          "Then": {"Mutate": "DwarvesHealth"},
          "Else": {
            "Mutate": "IfFloat",
            "Value": {"Mutate": "DwarvesShield"},
            ">=": 0.4,
            "Then": {
              "Mutate":"IfFloat",
              "Value":{"Mutate":"DwarvesHealth"},
              ">": 0.6,
              "Then": 0.6,
              "Else": {"Mutate":"DwarvesHealth"}
            },
            "Else": {
              "Mutate": "IfFloat",
              "Value": {"Mutate": "DwarvesShield"},
              ">=": 0.2,
              "Then": {
                "Mutate":"IfFloat",
                "Value":{"Mutate":"DwarvesHealth"},
                ">": 0.3,
                "Then": 0.3,
                "Else": {"Mutate":"DwarvesHealth"}
              },
              "Else": {"Mutate": "DwarvesHealth"}
            }
          }
        },
        "B": 0.35
      }
    },
    "团队状态评估":{
      "Type":"Float",
      "Value":{
        "Mutate": "Min",
        "Values":[
          {
          "Mutate": "Add",
          "A": {"Var":"钢铁与倒地权重"},
          "B": {
            "Mutate": "Add",
            "A": {"Var":"血量与护盾权重"},
            "B": {
              "Mutate": "Multiply",
              "A": {"Mutate": "DwarvesAmmo"},
              "B": 0.2
            }
          }
        },
        {
          "Mutate": "IfFloat",
          "Value": {
            "Mutate": "Subtract",
            "A": {"Mutate": "DwarvesDown"},
            "B": {
              "Mutate": "Min",
              "Values": [
                {"Mutate": "IWsLeft"},
                2
              ]
            }
          },
          ">=": 3,
          "Then": 0.20,
          "Else": 1.0
        } 
        ]
      }
    },
    "玩家阶段表现等级评估":{
      "Type":"Float",
      "Value":{
        "Mutate":"Sequence",
        "Sequence":[0,1,2,3,4,5,6],
        "InitialOffset": 3,
        "Reset":{
          "Mutate":"TriggerDelay",
          "N": 3,
          "In":{"Var":"轮转阶段周期Boolean"}
        },
        "Repeat": false,
        "Next":{
          "Mutate":"Or",
          "A":{
            "Mutate":"TriggerOnce",
            "Reset":{"Var":"轮转阶段周期Boolean"},
            "In":{
              "Mutate":"TriggerFixedDuration",
              "N": 1,
              "In":{
                "Mutate":"IfFloat",
                "Value":{"Var":"每分钟击杀量"},
                ">=": 180,
                "Then": true,
                "Else": false
              }
            }
          },
          "B":{
            "Mutate":"TriggerOnce",
            "Reset":{"Var":"轮转阶段周期Boolean"},
            "In":{
              "Mutate":"TriggerFixedDuration",
              "N": 1,
              "In":{"Var":"硝石采集效率判定"}
            }
          },
          "C":{
            "Mutate":"TriggerOnce",
            "Reset":{"Var":"轮转阶段周期Boolean"},
            "In":{
              "Mutate":"TriggerFixedDuration",
              "N": 1,
              "In":{
                "Mutate":"And",
                "A":{
                  "Mutate":"IfFloat",
                  "Value":{"Var":"1分钟内倒人数量"},
                  "<=": 3,
                  "Then": true,
                  "Else": false
                },
                "B":{
                  "Mutate":"IfFloat",
                  "Value":{
                    "Mutate":"StopWatch",
                    "Enable":true,
                    "Reset":{"Mutate":"TriggerTimer","N":60}
                  },
                  ">=": 58,
                  "Then": true,
                  "Else": false
                }
              }
            }
          }
        },
        "Previous":{
          "Mutate":"Or",
          "A":{
            "Mutate":"TriggerOnce",
            "Reset":{"Var":"轮转阶段周期Boolean"},
            "In":{
              "Mutate":"TriggerFixedDuration",
              "N": 1,
              "In":{
                "Mutate":"And",
                "A":{
                  "Mutate":"IfFloat",
                  "Value":{"Var":"每分钟击杀量"},
                  "<": 90,
                  "Then": true,
                  "Else": false
                },
                "B":{
                  "Mutate":"IfFloat",
                  "Value":{
                    "Mutate":"StopWatch",
                    "Enable":true,
                    "Reset":{"Mutate":"TriggerTimer","N":61}
                  },
                  ">=": 60,
                  "Then": true,
                  "Else": false
                }
              }
            }
          },
          "B":{
            "Mutate":"TriggerOnce",
            "Reset":{"Var":"轮转阶段周期Boolean"},
            "In":{
              "Mutate":"TriggerFixedDuration",
              "N": 1,
              "In":{
                "Mutate":"IfFloat",
                "Value":{"Var":"救援队友速度"},
                ">=": 20,
                "Then": true,
                "Else": false
              }
            }
          },
          "C":{
            "Mutate":"TriggerOnce",
            "Reset":{"Var":"轮转阶段周期Boolean"},
            "In":{
              "Mutate":"TriggerFixedDuration",
              "N": 1,
              "In":{
                "Mutate":"IfFloat",
                "Value":{"Var":"1分钟内倒人数量"},
                ">=": 6,
                "Then": true,
                "Else": false
              }
            }
          }
        }
      }
    },
    "玩家阶段表现锁定":{
      "Type":"Float",
      "Value":{
        "Mutate":"LockFloat",
        "Value":{"Var":"玩家阶段表现等级评估"},
        "Update":{"Var":"轮转阶段周期Boolean"}
      }
    },
    "阶段内危险局面触发检测":{
      "Type":"Float",
      "Value":{
        "Mutate":"Sequence",
        "Sequence":[0,1],
        "Repeat": false,
        "Next":{
          "Mutate":"IfFloat",
          "Value":{"Var":"团队状态评估"},
          "<=": 0.4,
          "Then": true,
          "Else": false
        },
        "Reset":{"Var":"轮转阶段周期Boolean"}
      }
    },
    "本阶段生成量":{
      "Type":"Float",
      "Value":{
        "Mutate":"Subtract",
        "A":{
          "Mutate": "EnemiesRecentlySpawned",
          "Seconds": 9999
        },
        "B":{
          "Mutate": "LockFloat",
          "Update": {"Var":"轮转阶段周期Boolean"},
          "Value": {
            "Mutate": "EnemiesRecentlySpawned",
            "Seconds": 9999
          }
        }
      }
    },
    "本阶段击杀数":{
      "Type":"Float",
      "Value":{
        "Mutate":"Subtract",
        "A":{"Mutate": "EnemiesKilled"},
        "B":{
          "Mutate": "LockFloat",
          "Update": {"Var":"轮转阶段周期Boolean"},
          "Value": {"Mutate": "EnemiesKilled"}
        }
      }
    },
    "击杀比率":{
      "Type": "Float",
      "Value": {
        "Mutate": "Divide",
        "A": {"Var": "本阶段击杀数"},
        "B": {"Var": "本阶段生成量"}
      }
    },
    "本阶段补给调用次数":{
      "Type":"Float",
      "Value":{
        "Mutate":"Subtract",
        "A":{"Mutate":"ResuppliesCalled"},
        "B":{
          "Mutate": "LockFloat",
          "Update": {"Var":"轮转阶段周期Boolean"},
          "Value": {"Mutate": "ResuppliesCalled"}
        }
      }
    },
    "弹药效率因子":{
      "Type":"Float",
      "Value":{
        "Mutate":"IfFloat",
        "Value":{"Var":"阶段内危险局面触发检测"},
        "==": 1,
        "Then":{
          "Mutate":"Clamp",
          "Value":{
            "Mutate":"Add",
            "A": 1.15,
            "B":{
              "Mutate":"Multiply",
              "A":{"Var":"本阶段补给调用次数"},
              "B": -0.0334
            }
          },
          "Min": 1.05
        },
        "Else":{
          "Mutate":"Clamp",
          "Value":{
            "Mutate":"Add",
            "A": 1,
            "B":{
              "Mutate":"Multiply",
              "A":{"Var":"本阶段补给调用次数"},
              "B": -0.025
            }
          },
          "Min": 0.95
        }
      }
    },
    "高有效KPM判定":{
      "Type":"Boolean",
      "Value":{
        "Mutate": "IfFloat",
        "Value": {
          "Mutate":"Multiply",
          "A":{"Var": "击杀比率"},
          "B":{"Var":"弹药效率因子"}
        },
        ">=": 0.8,
        "Then": true,
        "Else": false
      }
    },
    "本阶段死亡率":{
      "Type":"Float",
      "Value":{
        "Mutate":"Subtract",
        "A":{"Var":"战斗有效死亡加权计算"},
        "B":{
          "Mutate": "LockFloat",
          "Update": {"Var":"轮转阶段周期Boolean"},
          "Value": {"Var":"战斗有效死亡加权计算"}
        }
      }
    },
    "高死亡率判定":{
      "Type":"Boolean",
      "Value":{
        "Mutate": "IfFloat",
        "Value": {"Var": "本阶段死亡率"},
        ">=": 0.6,
        "Then": true,
        "Else": false
      }
    },
    "本阶段资源采集量":{
      "Type":"Float",
      "Value":{
        "Mutate":"Subtract",
        "A":{"Var":"资源采集量"},
        "B":{
          "Mutate": "LockFloat",
          "Update": {"Var":"轮转阶段周期Boolean"},
          "Value":{"Var":"资源采集量"}
        }
      }
    },
    "高资源采集量判定":{
      "Type":"Boolean",
      "Value":{
        "Mutate": "IfFloat",
        "Value": {"Var": "本阶段资源采集量"},
        ">=": 1,
        "Then": true,
        "Else": false
      }
    },
    "阶段一·怪池":{
      "Type":"Float",
      "Value":{
        "Mutate":"RandomChoicePerMission",
        "Choices":[0,1,2,3],
        "Weights":[1,1,1,1]
      }
    },
    "阶段奇偶判定":{
      "Type":"Float",
      "Value":{
        "Mutate":"Modulo",
        "A":{"Var":"轮转阶段周期"},
        "B": 2
      }
    },
    "选择逻辑:物竞天择":{
      "Type": "Float",
      "Value":{
        "Mutate":"If",
        "Condition":{"Var":"高有效KPM判定"},
        "Then":{
          "Mutate":"If",
          "Condition":{"Var":"高死亡率判定"},
          "Then": 2,
          "Else": {
            "Mutate":"If",
            "Condition":{"Var":"高资源采集量判定"},
            "Then": 4,
            "Else": 3
          }
        },
        "Else":{
          "Mutate":"If",
          "Condition":{"Var":"高死亡率判定"},
          "Then": 0,
          "Else": 1
        }
      }
    },
    "偶数阶段锁存": {
      "Type": "Float",
      "Value": {
        "Mutate": "LockFloat",
        "Update": {
          "Mutate": "IfFloat",
          "Value": {"Var": "阶段奇偶判定"},
          "==": 0,
          "Then": true,
          "Else": false
        },
        "Value": {"Var": "选择逻辑:物竞天择"}
      }
    },
    "奇数阶段锁存": {
      "Type": "Float",
      "Value": {
        "Mutate": "LockFloat",
        "Update": {
          "Mutate": "IfFloat",
          "Value": {"Var": "阶段奇偶判定"},
          "==": 1,
          "Then": true,
          "Else": false
        },
        "Value": {"Var": "选择逻辑:物竞天择"}
      }
    },
    "上一阶段表现": {
      "Type": "Float",
      "Value": {
        "Mutate": "IfFloat",
        "Value": {"Var": "阶段奇偶判定"},
        "==": 0,
        "Then": {"Var": "奇数阶段锁存"},
        "Else": {"Var": "偶数阶段锁存"}
      }
    },
    "当前生效怪池": {
      "Type": "Float",
      "Value": {
        "Mutate": "IfFloat",
        "Value": {"Var":"轮转阶段周期"},
        "==": 0,
        "Then": {"Var":"阶段一·怪池"},
        "Else": {"Var":"上一阶段表现"}
      }
    },
    "上期实际怪池": {
      "Type": "Float",
      "Value": {
        "Mutate": "LockFloat",
        "Update": {
            "Mutate": "TriggerOnChange",
            "In": {"Var":"轮转阶段周期"},
            "RiseOnly": true
        },
        "Value": {"Var":"当前生效怪池"}
      }
    },
    "连续同怪池计数": {
      "Type": "Float",
      "Value": {
        "Mutate": "IfFloat",
        "Value": {"Var":"轮转阶段周期"},
        "<": 1,
        "Then": 0,
        "Else": {
          "Mutate": "IfFloat",
          "Value": {"Var":"上一阶段表现"},
          "==": {"Var":"上期实际怪池"},
          "Then": 2,
          "Else": 0
        }
      }
    },
    "疲劳转换怪池": {
      "Type": "Float",
      "Value": {
        "Mutate": "SelectFromArray",
        "Select": {"Var": "上一阶段表现"},
        "Array": [2, 0, 3, 1,4]
      }
    },
    "生态重置条件检测":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"If",
        "Condition":{
          "Mutate":"And",
          "A":{
            "Mutate":"IfFloat",
            "Value":{"Var":"团队状态评估"},
            "<=": 0.4,
            "Then": true,
            "Else": false
          },
          "B":{
            "Mutate":"IfFloat",
            "Value":{"Var":"生态重置次数"},
            "==": 1,
            "Then": true,
            "Else": false
          },
          "C":{
            "Mutate":"IfFloat",
            "Value":{"Var":"昏迷黑啤·危机庇护次数"},
            ">": 0,
            "Then": false,
            "Else": true
          }
        },
        "Then": true,
        "Else": false
      }
    },
    "生态重置激活":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"LockBoolean",
        "Lock": {
          "Mutate": "TriggerFixedDuration",
          "N": 166,
          "In": {
            "Mutate": "TriggerOnChange",
            "RiseOnly": true,
            "In": {
              "Mutate": "EnemiesKilled",
              "ED": "ED_No"
            }
          }
        },
        "Value": {
          "Mutate": "TriggerFixedDuration",
          "N": 150,
          "In": {
            "Mutate": "TriggerOnChange",
            "RiseOnly": true,
            "In": {
              "Mutate": "EnemiesKilled",
              "ED": "ED_Yes"
            }
          }
        }
      }
    },
    "生态重置次数":{
      "Type": "Float",
      "Value": {
        "Mutate":"Sequence",
        "Sequence":[1,0],
        "Repeat": false,
        "InitialOffset": 1,
        "Next":{
          "Mutate":"TriggerFixedDuration",
          "N": 1,
          "In":{"Var":"生态重置激活"}
        },
        "Previous":{
          "Mutate":"TriggerFixedDuration",
          "N": 1,
          "In":{
            "Mutate":"Or",
            "A":{
              "Mutate":"TriggerDelay",
              "N": 300,
              "In":{
                "Mutate":"TriggerOnChange",
                "RiseOnly":true,
                "In":{
                  "Mutate":"EnemiesKilled",
                  "ED":"ED_Yes"
                }
              }
            },
            "B":{
              "Mutate":"TriggerFixedDuration",
              "N": 1,
              "In":{"Mutate":"SecondaryFinished"}
            }
          }
        }
      }
    },
    "生态重置怪池选择":{
      "Type": "Float",
      "Value": {
        "Mutate": "LockFloat",
        "Lock": {
          "Mutate":"TriggerFixedDuration",
          "N": 166,
          "In":{"Var":"生态重置激活"}
        },
        "Value": {
          "Mutate":"RandomChoice",
          "Choices": [0,1,2,3,4],
          "Weights": [1,1,1,1,1]
        }
      }
    },
    "生态重置·反弹增强":{
      "Type":"Float",
      "Value":{
        "Mutate":"If",
        "Condition":{
          "Mutate":"TriggerDelay",
          "N": 60,
          "In":{
            "Mutate":"TriggerFixedDuration",
            "N": 60,
            "In":{"Var":"生态重置激活"}
          }
        },
        "Then": 1.1,
        "Else": 1
      }
    },
    "最终生效怪池":{
      "Type":"Float",
      "Value":{
        "Mutate":"If",
        "Condition":{"Var":"生态重置激活"},
        "Then":{"Var":"生态重置怪池选择"},
        "Else":{
          "Mutate": "If",
          "Condition": {
              "Mutate": "And",
              "A": {
                  "Mutate": "IfFloat",
                  "Value": {"Var": "连续同怪池计数"},
                  ">=": 2,
                  "Then": true,
                  "Else": false
              },
              "B": {
                  "Mutate": "IfFloat",
                  "Value": {"Var": "上一阶段表现"},
                  "<": 4,
                  "Then": true,
                  "Else": false
              }
          },
          "Then": {"Var": "疲劳转换怪池"},
          "Else": {"Var": "当前生效怪池"}
        }
      }
    },
    "双评估技能激活":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"And",
        "A":{
          "Mutate":"IfFloat",
          "Value":{"Var":"团队状态评估"},
          "<=": 0.75,
          "Then": true,
          "Else": false
        },
        "B":{"Var":"补给消耗次数"}
      }
    },
    "昏迷黑啤·危机庇护次数":{
      "Type":"Float",
      "Value":{
        "Mutate":"Sequence",
        "Sequence":[0,1],
        "Repeat": false,
        "Next":{
          "Mutate":"TriggerFixedDuration",
          "N": 1,
          "In":{
            "Mutate":"IfFloat",
            "Value":{"Var":"玩家阶段表现锁定"},
            "==": 6,
            "Then": true,
            "Else": false
          }
        },
        "Previous":{
          "Mutate":"TriggerDelay",
          "N": 21,
          "In":{
            "Mutate":"TriggerFixedDuration",
            "N": 0.5,
            "In":{
              "Mutate":"IfFloat",
              "Value":{"Var":"团队状态评估"},
              "<=": 0.45,
              "Then": true,
              "Else": false
            }
          }
        }
      }
    },
    "昏迷黑啤·危机庇护激活":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"And",
        "A":{
          "Mutate":"IfFloat",
          "Value":{"Var":"团队状态评估"},
          "<=": 0.45,
          "Then": true,
          "Else": false
        },
        "B":{
          "Mutate":"IfFloat",
          "Value":{"Var":"昏迷黑啤·危机庇护次数"},
          ">": 0,
          "Then": true,
          "Else": false
        }
      }
    },
    "红岩爆破手·补给增幅次数":{
      "Type":"Float",
      "Value":{
        "Mutate":"Sequence",
        "Sequence":[0,1,2,3,4],
        "Repeat": false,
        "Next":{
          "Mutate":"TriggerTimer",
          "N": 15,
          "Enable":{
            "Mutate":"TriggerOnce",
            "Reset":{"Var":"轮转阶段周期Boolean"},
            "In":{
              "Mutate":"TriggerFixedDuration",
              "N": 61,
              "In":{
                "Mutate":"IfFloat",
                "Value":{"Var":"玩家阶段表现锁定"},
                "==": 5,
                "Then": true,
                "Else": false
              }
            }
          }
        },
        "Previous":{
          "Mutate":"TriggerDelay",
          "N": 20,
          "In":{"Var":"双评估技能激活"}
        }
      }
    },
    "红岩爆破手·技能激活":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"IfFloat",
        "Value":{"Var":"红岩爆破手·补给增幅次数"},
        ">": 0,
        "Then":{
          "Mutate":"If",
          "Condition":{"Var":"双评估技能激活"},
          "Then": true,
          "Else": false
        },
        "Else":false
      }
    },
    "杀手黑啤·回血次数":{
      "Type":"Float",
      "Value":{
        "Mutate":"Sequence",
        "Sequence":[0,1,2,3],
        "Next":{
          "Mutate":"TriggerTimer",
          "N": 5,
          "Enable":{"Var":"杀手黑啤·次数充能"}
        },
        "Previous":{
          "Mutate":"TriggerDelay",
          "N": 5,
          "In":{
            "Mutate":"TriggerFixedDuration",
            "N": 1,
            "In":{"Var":"杀手黑啤·效果触发"}
          }
        },
        "Repeat": false
      }
    },
    "杀手黑啤·效果触发":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"TriggerCooldown",
        "N": 20,
        "In":{
          "Mutate":"And",
          "A":{
            "Mutate":"IfFloat",
            "Value":{"Var":"团队状态评估"},
            "<=": 0.75,
            "Then": true,
            "Else": false
          },
          "B":{
            "Mutate":"TriggerOnChange",
            "RiseOnly": true,
            "In":{
              "Mutate":"Floor",
              "Value":{
                "Mutate":"Divide",
                "A":{"Mutate":"EnemiesKilled"},
                "B": 50
              }
            }
          }
        }
      }
    },
    "杀手黑啤·次数充能":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"TriggerFixedDuration",
        "N": 16,
        "In":{
          "Mutate":"IfFloat",
          "Value":{"Var":"玩家阶段表现锁定"},
          "==": 4,
          "Then": true,
          "Else": false
        }
      }
    },
    "免费补给次数":{
      "Type":"Float",
      "Value":{
        "Mutate":"Sequence",
        "Sequence":[0,1,2,3,4,5,6],
        "Next":{
          "Mutate":"Or",
          "A":{
            "Mutate":"TriggerOnce",
            "In":{
              "Mutate":"TriggerFixedDuration",
              "N": 1,
              "In":{
                "Mutate":"DuringMission",
                "StartingAt": 15,
                "StoppingAfter": 18
              }
            }
          },
          "B":{
            "Mutate":"TriggerFixedDuration",
            "N": 1,
            "In":{"Mutate":"SecondaryFinished"}
          },
          "C":{
            "Mutate":"TriggerOnChange",
            "RiseOnly": true,
            "In":{
              "Mutate":"Floor",
              "Value":{
                "Mutate":"Divide",
                "A":{
                  "Mutate":"Add",
                  "A": {
                    "Mutate": "DepositedResource",
                    "Resource": "Gold"
                  },  
                  "B": {  
                    "Mutate": "DepositedResource",
                    "Resource": "Compressed Gold"
                  }
                },
                "B": 120
              }
            }
          },
          "D":{
            "Mutate":"TriggerFixedDuration",
            "N": 1,
            "In":{"Var":"生态重置激活"}
          },
          "E":{
            "Mutate":"TriggerOnce",
            "Reset":{"Var":"轮转阶段周期Boolean"},
            "In":{
              "Mutate":"TriggerFixedDuration",
              "N": 1,
              "In":{
                "Mutate":"IfFloat",
                "Value":{"Var":"玩家阶段表现锁定"},
                "==": 6,
                "Then": true,
                "Else": false
              }
            }
          },
          "F":{
            "Mutate":"TriggerOnChange",
            "RiseOnly": true,
            "In":{
              "Mutate":"Floor",
              "Value":{
                "Mutate":"Divide",
                "A":{"Var":"硝石存量"},
                "B": 60
              }
            }
          },
          "G":{
            "Mutate":"ByMissionType",
            "Default": false,
            "Salvage":{
              "Mutate":"TriggerFixedDuration",
              "N": 1,
              "In":{
                "Mutate":"DuringMission",
                "StartingAt": 12
              }
            }
          }
        },
        "Previous":{
          "Mutate":"TriggerDelay",
          "N": 0.5,
          "In":{
            "Mutate":"TriggerOnChange",
            "RiseOnly": true,
            "In":{"Mutate":"ResuppliesCalled"}
          }
        },
        "Repeat": false
      }
    },
    "硝石存量":{
      "Type":"Float",
      "Value":{
        "Mutate":"Accumulate",
        "Initial": 0,
        "Value":{
          "Mutate":"Add",
          "A":{
            "Mutate":"Multiply",
            "A": {
              "Mutate":"Multiply",
              "A": 5,
              "B": {"Var":"硝石获取增益"}
            },
            "B":{
              "Mutate":"Delta",
              "Value":{
                "Mutate":"EnemiesKilled",
                "EDs":[
                  "ED_ShootingPlant",
                  "ED_ShootingPlant_Spawn",
                  "ED_ShootingPlant_Acid",
                  "ED_BarrageInfector",
                  "ED_Barrageinfector_lobber"
                ]
              }
            }
          },
          "B":{
            "Mutate":"Multiply",
            "A": 8,
            "B":{
              "Mutate":"Delta",
              "Value":{
                "Mutate":"EnemiesKilled",
                "EDs":[
                  "ED_Nitra-Goldbug"
                ]
              }
            }
          },
          "C":{
            "Mutate":"Multiply",
            "A": 15,
            "B":{
              "Mutate":"Delta",
              "Value":{
                "Mutate":"EnemiesKilled",
                "EDs":[
                  "ED_HydraWeed",
                  "ED_Spring_HydraWeed"
                ]
              }
            }            
          },
          "D":{
            "Mutate":"Multiply",
            "A": 20,
            "B":{
              "Mutate":"Delta",
              "Value":{
                "Mutate":"EnemiesKilled",
                "EDs":[
                  "ED_Prospector",
                  "ED_InhibitProspector",
                  "ED_WaveEnhanceProspector",
                  "ED_MedicSupplyProspector",
                  "ED_ProjectileSlowerProspector"
                ]
              }
            } 
          },
          "E":{
            "Mutate":"Multiply",
            "A": 30,
            "B":{
              "Mutate":"Delta",
              "Value":{
                "Mutate":"EnemiesKilled",
                "ED":"ED_Glyphid_Nitra_ExploderKing"
              }
            }            
          }
        },
        "Min": 0
      }
    },
    "硝石获取增益":{
      "Type":"Float",
      "Value":{
        "Mutate":"Accumulate",
        "Value": {
          "Mutate":"Add",
          "A":{
            "Mutate":"Multiply",
            "A": 0.01,
            "B":{
              "Mutate":"Delta",
              "Value":{
                "Mutate":"EnemiesKilled",
                "EDs":{"Var":"固定怪池"}
              }
            }
          },
          "B":{
            "Mutate":"Multiply",
            "A": 0.000417,
            "B":{
              "Mutate":"Delta",
              "Value":{
                "Mutate":"ByTime"
              }
            }
          }
        },
        "Initial": 1,
        "Max": 5 
      }
    },
    "治愈核心事件":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"TriggerFixedDuration",
        "N": 45,
        "In":{
          "Mutate":"TriggerCooldown",
          "N": 90,
          "In":{
            "Mutate":"And",
            "A":{
              "Mutate":"TriggerFixedDuration",
              "N": 15,
              "In":{
                "Mutate":"TriggerOnChange",
                "RiseOnly": true,
                "In":{
                  "Mutate":"DepositedResource",
                  "Resource":"Tyrant Shard"
                }
              }
            },
            "B":{
              "Mutate":"TriggerFixedDuration",
              "N": 15,
              "In":{
                "Mutate":"TriggerOnChange",
                "RiseOnly": true,
                "In":{
                  "Mutate":"DepositedResource",
                  "Resource":"Data Cell"
                }
              }
            }
          }
        }
      }
    },
    "伤害抑制因子":{
      "Type":"Float",
      "Value":{
        "Mutate":"If",
        "Condition":{
          "Mutate":"Or",
          "A":{
            "Mutate": "TriggerFixedDuration",
            "N": 20,
            "In": {"Var":"昏迷黑啤·危机庇护激活"}
          },
          "B":{
            "Mutate":"TriggerFixedDuration",
            "N": 25,
            "In":{"Var":"生态重置激活"}
          },
          "C":{
            "Mutate":"TriggerSustain",
            "N": 10,
            "In":{
              "Mutate":"TriggerOnChange",
              "RiseOnly": true,
              "In":{
                "Mutate":"EnemiesRecentlySpawned",
                "Seconds": 9999,
                "EDs":[
                  "ED_Destroyer",
                  "ED_DestroyerOFtheWorld"
                ]
              }
            }
          }
        },
        "Then": 0,
        "Else": 1
      }
    },
    "乘胜追击·狂暴等级":{
      "Type": "Float",
      "Value": {
        "Mutate": "Sequence",
        "Sequence": [0, 1, 2],
        "Repeat": false,
        "Next": {
          "Mutate": "TriggerOnChange",
          "RiseOnly": true,
          "In": {"Mutate": "DwarvesDowns"}
        },
        "Previous": {
          "Mutate": "TriggerTimer",
          "N": 15,
          "Reset": {
            "Mutate": "TriggerOnChange",
            "RiseOnly": true,
            "In": {"Mutate": "DwarvesDowns"}
          }
        }
      }
    },
    "乘胜追击·狂暴增益":{
      "Type":"Float",
      "Value":{
        "Mutate": "SelectFromArray",
        "Select": {"Var":"乘胜追击·狂暴等级"},
        "Array": [1, 1.02, 1.05]
      }
    },
    "小猪·乘胜追击":{
      "Type":"Float",
      "Value":{
        "Mutate":"SelectFromArray",
        "Select":{"Var":"玩家阶段表现锁定"},
        "Array":[1.1,1.05,1.03,1]
      }
    },
    "乘胜追击": {
      "Type": "Float",
      "Value": {
        "Mutate":"SelectFromArray",
        "Select":{"Var":"最终生效怪池"},
        "Array":[
          {
            "Mutate":"Multiply",
            "A":{"Var":"乘胜追击·狂暴增益"},
            "B":{"Var":"小猪·乘胜追击"}
          },
          1,1,1,
          {
            "Mutate":"Multiply",
            "A":{"Var":"乘胜追击·狂暴增益"},
            "B":{"Var":"小猪·乘胜追击"}
          }
        ]
      }
    },
    "乘胜追击·基础加成":{
      "Type":"Float",
      "Value":{
        "Mutate":"SelectFromArray",
        "Select":{"Var":"最终生效怪池"},
        "Array":[
        {
          "Mutate":"Sequence",
          "Sequence":[1,1.2038],
          "Next": {
            "Mutate":"TriggerTimer",
            "N": 2.5,
            "Enable":{
              "Mutate":"IfFloat",
              "Value":{"Var":"最终生效怪池"},
              "==": 0,
              "Then": true,
              "Else": false
            }
          }
        },
        1,
        1,
        1,
        {
          "Mutate":"Sequence",
          "Sequence":[1,1.2038],
          "Next": {
            "Mutate":"TriggerTimer",
            "N": 2.5,
            "Enable":{
              "Mutate":"IfFloat",
              "Value":{"Var":"最终生效怪池"},
              "==": 4,
              "Then": true,
              "Else": false
            }
          }
        }
        ]
      }
    },    
    "养虎为患·小单位":{
      "Type":"Float",
      "Value":{
        "Mutate":"Accumulate",
        "Initial": 1,
        "Value":{
          "Mutate":"Add",
          "A":{
            "Mutate":"SelectFromArray",
            "Select":{"Var":"最终生效怪池"},
            "Array":[-1,0.00125,-1,-1,0.00125]
          },
          "B":{
            "Mutate":"SelectFromArray",
            "Select":{"Var":"玩家阶段表现锁定"},
            "Array":[0.000625,0.000416666,0.00025,0]
          }
        },
        "Min": 1,
        "Max": 1.3
      }
    },
    "养虎为患·小单位进化":{
      "Type":"Float",
      "Value":{
        "Mutate":"If",
        "Condition":{
          "Mutate":"Or",
          "A":{
            "Mutate":"IfFloat",
            "Value":{"Var":"最终生效怪池"},
            "==": 1,
            "Then":{
              "Mutate":"IfFloat",
              "Value":{"Var":"养虎为患·小单位"},
              "==": 1.3,
              "Then": true,
              "Else": false
            },
            "Else":false
          },
          "B":{
            "Mutate":"IfFloat",
            "Value":{"Var":"最终生效怪池"},
            "==": 4,
            "Then":{
              "Mutate":"IfFloat",
              "Value":{"Var":"养虎为患·小单位"},
              "==": 1.3,
              "Then": true,
              "Else": false
            },
            "Else":false
          }
        },
        "Then": 1,
        "Else": 0
      }
    },
    "养虎为患·Boss单位":{
      "Type":"Float",
      "Value":{
        "Mutate":"Accumulate",
        "Initial": 1,
        "Value":{
          "Mutate":"Add",
          "A":{
            "Mutate":"SelectFromArray",
            "Select":{"Var":"最终生效怪池"},
            "Array":[-1,0.00083333,-1,-1,0.00083333]
          },
          "B":{
            "Mutate":"SelectFromArray",
            "Select":{"Var":"玩家阶段表现锁定"},
            "Array":[0.0004167,0.000277811,0.0001666,0]
          }
        },
        "Min": 1,
        "Max": 1.2
      }
    },
    "养虎为患·伤害加成":{
      "Type":"Float",
      "Value":{
        "Mutate":"Accumulate",
        "Initial": 0,
        "Value":{
          "Mutate":"Add",
          "A":{
            "Mutate":"SelectFromArray",
            "Select":{"Var":"最终生效怪池"},
            "Array":[-1,0.0079166,-1,-1,0.0079166]
          },
          "B":{
            "Mutate":"SelectFromArray",
            "Select":{"Var":"玩家阶段表现锁定"},
            "Array":[0.0039584,0.002638955,0.0015834,0]
          }
        },
        "Min": 0,
        "Max": 1.9
      }
    },
    "以战养战·激烈等级": {
      "Type": "Float",
      "Value": {
        "Mutate": "Sequence",
        "Sequence": [0, 1, 2, 3, 4, 5],
        "Repeat": false,
        "Reset": {"Var": "轮转阶段周期Boolean"},
        "Next": {
          "Mutate": "TriggerOnChange",
          "RiseOnly": true,
          "In": {
            "Mutate": "Floor",
            "Value": {
              "Mutate": "Divide",
              "A": {"Mutate": "EnemiesKilled"},
              "B": 200
            }
          }
        }
      }
    },
    "以战养战·激烈加成":{
      "Type": "Float",
      "Value": {
        "Mutate": "SelectFromArray",
        "Select": {"Var":"以战养战·激烈等级"},
        "Array": [1, 1.02, 1.05, 1.09, 1.14, 1.2]
      }
    },
    "小猪·以战养战":{
      "Type":"Float",
      "Value":{
        "Mutate":"SelectFromArray",
        "Select":{"Var":"玩家阶段表现锁定"},
        "Array":[1.1,1.075,1.05,1]
      }
    },
    "以战养战": {
      "Type": "Float",
      "Value": {
        "Mutate": "SelectFromArray",
        "Select": {"Var":"最终生效怪池"},
        "Array":[
          1,1,1,
          {
            "Mutate":"Multiply",
            "A":{"Var":"以战养战·激烈加成"},
            "B":{"Var":"小猪·以战养战"}
          },
          {
            "Mutate":"Multiply",
            "A":{"Var":"以战养战·激烈加成"},
            "B":{"Var":"小猪·以战养战"}
          }
        ]
      }
    },
    "Boss单位抗性":{
      "Type":"Float",
      "Value":{
        "Mutate":"Multiply",
        "A": 2.6,
        "B":{
          "Mutate":"If",
          "Condition":{
            "Mutate":"TriggerFixedDuration",
            "N": 45,
            "In":{
              "Mutate":"TriggerOnChange",
              "RiseOnly": true,
              "In":{
                "Mutate":"EnemiesRecentlySpawned",
                "Seconds": 9999,
                "ED":"ED_Raider_Tyrant"
              }
            }
          },
          "Then": 0.9,
          "Else": 1
        },
        "C":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"搜救任务·敌人压制等级"},
          "Array":[1,0.98,0.96,0.94,0.92,0.9]
        },
        "D":{"Var":"以战养战"},
        "E":{"Var":"推车最终阶段难度选择·全属性"},
        "F":{"Var":"生态重置·反弹增强"}
      }
    },
    "精英敌人抗性":{
      "Type":"Float",
      "Value":{
        "Mutate":"Multiply",
        "A": 2.6,
        "B":{
          "Mutate":"If",
          "Condition":{
            "Mutate":"TriggerFixedDuration",
            "N": 45,
            "In":{
              "Mutate":"TriggerOnChange",
              "RiseOnly": true,
              "In":{
                "Mutate":"EnemiesRecentlySpawned",
                "Seconds": 9999,
                "ED":"ED_Raider_Tyrant"
              }
            }
          },
          "Then": 0.85,
          "Else": 1
        },
        "C":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"搜救任务·敌人压制等级"},
          "Array":[1,0.96,0.92,0.88,0.84,0.8]
        },
        "D":{"Var":"以战养战"},
        "E":{"Var":"推车最终阶段难度选择·全属性"},
        "F":{"Var":"生态重置·反弹增强"}
      }
    },
    "普通敌人抗性":{
      "Type":"Float",
      "Value":{
        "Mutate":"Multiply",
        "A": 2.3,
        "B":{
          "Mutate":"If",
          "Condition":{
            "Mutate":"TriggerFixedDuration",
            "N": 45,
            "In":{
              "Mutate":"TriggerOnChange",
              "RiseOnly": true,
              "In":{
                "Mutate":"EnemiesRecentlySpawned",
                "Seconds": 9999,
                "ED":"ED_Raider_Tyrant"
              }
            }
          },
          "Then": 0.85,
          "Else": 1
        },
        "C":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"搜救任务·敌人压制等级"},
          "Array":[1,0.94,0.88,0.82,0.76,0.7]
        },
        "D":{"Var":"以战养战"},
        "E":{"Var":"生态重置·反弹增强"}
      }
    },  
    "敌人伤害":{
      "Type":"Float",
      "Value":{
        "Mutate": "Multiply",
        "A": {
          "Mutate":"Add",
          "A": 6.1,
          "B":{"Var":"养虎为患·伤害加成"}
        },
        "B":{
          "Mutate":"If",
          "Condition":{
            "Mutate":"TriggerFixedDuration",
            "N": 20,
            "In":{"Var":"红岩爆破手·技能激活"}
          },
          "Then": 0.5,
          "Else": 1
        },
        "C":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"搜救任务·敌人压制等级"},
          "Array":[1,0.94,0.88,0.82,0.76,0.7]   
        },
        "D":{
          "Mutate":"If",
          "Condition":{
            "Mutate":"TriggerFixedDuration",
            "N": 20,
            "In":{
              "Mutate":"TriggerOnChange",
              "RiseOnly": true,
              "In":{
                "Mutate":"EnemiesKilled",
                "ED":"ED_WaveEnhanceProspector"
              }
            }
          },
          "Then": 0.8,
          "Else": 1
        },
        "E":{
          "Mutate":"If",
          "Condition":{"Var":"医疗无人机"},
          "Then": 0.5,
          "Else": 1
        },
        "F":{"Var":"乘胜追击"},
        "G":{"Var":"伤害抑制因子"},
        "H":{"Var":"推车最终阶段难度选择·全属性"},
        "I":{"Var":"生态重置·反弹增强"},
        "J":{
          "Mutate":"Select",
          "Select":{"Var":"Boss击杀等级"},
          "Default": 1,
          "Lv.Ⅰ": 0.9,
          "Lv.Ⅱ": 0.85,
          "Lv.Ⅲ": 0.8
        }
      }
    },
    "敌人移速":{
      "Type":"Float",
      "Value":{
        "Mutate": "Multiply",
        "A": 1.57,
        "B":{
          "Mutate": "ByMissionType",  
          "Default": 1,
          "PE":{
            "Mutate": "IfFloat",
            "Value": {"Mutate": "ByPlayerCount"},
            "==": 1,
            "Then": 2,
            "Else": 1
          }    
        },
        "C":{
          "Mutate":"IfFloat",
          "Value":{
            "Mutate":"EnemyCount",
            "ED":"ED_Commander_Tyrant"
          },
          ">": 0,
          "Then": 1.15,
          "Else": 1
        },
        "D":{
          "Mutate":"IfFloat",
          "Value":{
            "Mutate":"EnemyCount",
            "ED":"ED_Sluggish_Tyrant"
          },
          ">": 0,
          "Then": 0.85,
          "Else": 1
        },
        "E":{
          "Mutate":"If",
          "Condition":{
            "Mutate":"TriggerFixedDuration",
            "N": 45,
            "In":{
              "Mutate":"TriggerOnChange",
              "RiseOnly": true,
              "In":{
                "Mutate":"EnemiesRecentlySpawned",
                "Seconds": 9999,
                "ED":"ED_Raider_Tyrant"
              }
            }
          },
          "Then": 1.15,
          "Else": 1  
        },
        "F":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"搜救任务·敌人压制等级"},
          "Array":[1,0.96,0.92,0.88,0.84,0.8]
        },
        "H":{"Var":"乘胜追击"},
        "I":{"Var":"乘胜追击·基础加成"},
        "J":{"Var":"以战养战"},
        "K":{"Var":"推车最终阶段难度选择·全属性"},
        "L":{"Var":"生态重置·反弹增强"},
        "M":{
          "Mutate":"If",
          "Condition":{
            "Mutate":"TriggerFixedDuration",
            "N": 20,
            "In":{
              "Mutate":"TriggerOnChange",
              "RiseOnly": true,
              "In":{
                "Mutate":"EnemiesKilled",
                "ED":"ED_WaveEnhanceProspector"
              }
            }
          },
          "Then": 0.8,
          "Else": 1
        },
        "N":{
          "Mutate":"Select",
          "Select":{"Var":"Boss击杀等级"},
          "Default": 1,
          "Lv.Ⅰ": 0.9,
          "Lv.Ⅱ": 0.85,
          "Lv.Ⅲ": 0.8
        }
      }
    },
    "敌人攻速":{
      "Type":"Float",
      "Value":{
        "Mutate": "Multiply",
        "A": 2.55,
        "B":{
          "Mutate":"IfFloat",
          "Value":{
            "Mutate":"EnemyCount",
            "ED":"ED_Sluggish_Tyrant"
          },
          ">": 0,
          "Then": 1.3,
          "Else": 1
        },
        "C":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"搜救任务·敌人压制等级"},
          "Array":[1,0.96,0.92,0.88,0.84,0.8]
        },
        "E": {"Var":"乘胜追击"},
        "F": {"Var":"以战养战"},
        "G":{"Var":"推车最终阶段难度选择·全属性"},
        "H":{
          "Mutate":"Select",
          "Select":{"Var":"Boss击杀等级"},
          "Default": 1,
          "Lv.Ⅰ": 0.9,
          "Lv.Ⅱ": 0.85,
          "Lv.Ⅲ": 0.8
        }
      }
    },
    "敌人发射物速度":{
      "Type":"Float",
      "Value":{
        "Mutate":"Multiply",
        "A": 2.6,
        "B":{"Var":"以战养战"},
        "C":{"Var":"推车最终阶段难度选择·全属性"},
        "D":{"Var":"生态重置·反弹增强"},
        "E":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"搜救任务·敌人压制等级"},
          "Array":[1,0.99,0.97,0.94,0.84,0.8]
        },
        "F":{
          "Mutate":"If",
          "Condition":{
            "Mutate":"TriggerSustain",
            "N": 30,
            "In":{
              "Mutate":"TriggerOnChange",
              "RiseOnly": true,
              "In":{
                "Mutate":"EnemiesKilled",
                "ED":"ED_ProjectileSlowerProspector"
              }
            }
          },
          "Then": 0.5,
          "Else": 1
        },
        "G":{
          "Mutate":"Select",
          "Select":{"Var":"Boss击杀等级"},
          "Default": 1,
          "Lv.Ⅰ": 0.9,
          "Lv.Ⅱ": 0.85,
          "Lv.Ⅲ": 0.8
        }
      }
    },
    "敌人倍数": {
      "Type": "Float",
      "Value": {
        "Mutate":"LockFloat",
        "Lock":{
          "Mutate":"IfFloat",
          "Value":{
            "Mutate":"EnemyCount",
            "EDs":[
              "ED_Spider_Boss_Heavy_Weak",
              "ED_Spider_Boss_Heavy",
              "ED_Spider_Boss_Heavy_E"
            ]            
          },
          ">": 0,
          "Then": true,
          "Else": false
        },
        "Value":{
          "Mutate":"Multiply",
          "A":3.4,
          "B":{
            "Mutate":"ByMissionType",
            "Default": 1,
            "Escort":{
              "Mutate":"Multiply",
              "A":{
                "Mutate":"ByEscortPhase",
                "Default": 1,
                "Moving": 1.15,
                "WaitingForFuel": 0.8,
                "FinalEventA": 1.15,
                "FinalEventB": 0.9,
                "FinalEventC": 1.15,
                "FinalEventD": 1
              },
              "B":{"Var":"推车最终阶段难度选择·全属性"}
            },
            "Salvage":{
              "Mutate":"BySalvagePhase",
              "Default": 1,
              "Uplink": 1.15,
              "Refuel": 1.15
            }
          },
          "C":{
            "Mutate":"IfFloat",
            "Value":{
              "Mutate":"EnemyCount",
              "ED":"ED_Swarmcaller_Tyrant"
            },
            ">": 0,
            "Then": 1.2,
            "Else": 1
          },
          "D":{
            "Mutate": "If",
            "Condition": {
              "Mutate": "DuringEggAmbush",
              "StartingAt": 5,
              "StoppingAfter": 10
            },
            "Then": 1.15,
            "Else": 1
          },
          "E":{"Var":"以战养战"},
          "F":{
            "Mutate":"SelectFromArray",
            "Select":{"Var":"搜救任务·敌人压制等级"},
            "Array":[1,1.01,1.03,1.06,1.1,1.15]
          }
        }
      }
    },
    "满血复活次数":{
      "Type":"Float",
      "Value":{
        "Mutate":"Sequence",
        "Sequence":[0,1,2,3],
        "Repeat": false,
        "Next":{
          "Mutate":"Or",
          "A":{
            "Mutate":"TriggerOnChange",
            "RiseOnly": true,
            "In":{"Var":"满血复活币"}
          },
          "B":{
            "Mutate":"TriggerFixedDuration",
            "N": 0.5,
            "In":{"Var":"生态重置激活"}
          }
        },
        "Previous":{
          "Mutate":"If",
          "Condition":{
            "Mutate":"LockBoolean",
            "Value":{
              "Mutate":"TriggerOnChange",
              "FallOnly": true,
              "In":{"Mutate":"IWsLeft"}
            },
            "Lock":{
              "Mutate":"TriggerFixedDuration",
              "N": 12,
              "In":{
                "Mutate":"TriggerOnChange",
                "FallOnly": true,
                "In":{"Mutate":"IWsLeft"}
              }
            }
          },
          "Then": false,
          "Else":{
            "Mutate":"TriggerOnChange",
            "RiseOnly": true,
            "In":{"Mutate":"DwarvesRevives"}
          }
        }
      }
    },
    "复活后回血比例":{
      "Type":"Float",
      "Value":{
        "Mutate":"Multiply",
        "A":0.25,
        "B":{
          "Mutate":"IfFloat",
          "Value":{"Var":"满血复活次数"},
          ">": 0,
          "Then": 4,
          "Else": 1
        }
      }
    },  
    "残血后最大回血比例":{
      "Type":"Float",
      "Value":{
        "Mutate":"If",
        "Condition":{"Var":"医疗无人机"},
        "Then":{"Var":"锁血"},
        "Else":{
          "Mutate": "Multiply",
          "A": 0.25,
          "B": {
            "Mutate": "If",
            "Condition": {
              "Mutate":"Or",
              "A":{"Var":"治愈核心事件"},
              "B":{
                "Mutate":"TriggerFixedDuration",
                "N": 20,
                "In":{"Var":"红岩爆破手·技能激活"}
              },
              "C":{
                "Mutate":"IfFloat",
                "Value":{"Var":"杀手黑啤·回血次数"},
                ">": 0,
                "Then":{
                  "Mutate":"If",
                  "Condition":{
                    "Mutate":"TriggerFixedDuration",
                    "N": 5,
                    "In":{"Var":"杀手黑啤·效果触发"}
                  },
                  "Then": true,
                  "Else": false
                },
                "Else": false
              }
            },
            "Then": 4,
            "Else": 1
          },
          "C":{
            "Mutate":"SelectFromArray",
            "Select":{"Var":"搜救任务·敌人压制等级"},
            "Array":[1,1.5,2,3,4] 
          },
          "D":{
            "Mutate":"Select",
            "Select":{"Var":"Boss击杀等级"},
            "Default": 1,
            "Lv.Ⅰ": 4,
            "Lv.Ⅱ": 4,
            "Lv.Ⅲ": 4
          }
        }
      }
    },
    "每秒恢复生命值":{
      "Type":"Float",
      "Value":{
        "Mutate": "Multiply",
        "A": 1,
        "B": {
          "Mutate": "If",
          "Condition": {
            "Mutate": "Or",
            "A":{"Var":"治愈核心事件"},
            "B":{
              "Mutate":"TriggerFixedDuration",
              "N": 20,
              "In":{"Var":"红岩爆破手·技能激活"}
            },
            "C":{
              "Mutate":"IfFloat",
              "Value":{"Var":"杀手黑啤·回血次数"},
              ">": 0,
              "Then":{
                "Mutate":"If",
                "Condition":{
                  "Mutate":"TriggerFixedDuration",
                  "N": 5,
                  "In":{"Var":"杀手黑啤·效果触发"}
                },
                "Then": true,
                "Else": false
              },
              "Else": false
            }
          },
          "Then": 25,
          "Else": 1
        },
        "C":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"搜救任务·敌人压制等级"},
          "Array":[1,3.75,6.25,7.5,10] 
        },
        "D":{
          "Mutate":"If",
          "Condition":{"Var":"医疗无人机"},
          "Then": 100,
          "Else": 1
        },
        "E":{
          "Mutate":"Select",
          "Select":{"Var":"Boss击杀等级"},
          "Default": 1,
          "Lv.Ⅰ": 5,
          "Lv.Ⅱ": 10,
          "Lv.Ⅲ": 20
        }
      }
    },
    "受伤恢复延迟":{
      "Type":"Float",
      "Value":{
        "Mutate": "Multiply",
        "A": 10,
        "B":{
          "Mutate": "If",
          "Condition": {
            "Mutate":"Or",
            "A":{"Var":"治愈核心事件"},
            "B":{
              "Mutate":"TriggerFixedDuration",
              "N": 20,
              "In":{"Var":"红岩爆破手·技能激活"}
            },
            "C":{
              "Mutate":"IfFloat",
              "Value":{"Var":"杀手黑啤·回血次数"},
              ">": 0,
              "Then":{
                "Mutate":"If",
                "Condition":{
                  "Mutate":"TriggerFixedDuration",
                  "N": 5,
                  "In":{"Var":"杀手黑啤·效果触发"}
                },
                "Then": true,
                "Else": false
              },
              "Else": false
            },
            "D":{"Var":"医疗无人机"},
            "E":{
              "Mutate":"IfFloat",
              "Value":{"Var":"Boss击杀权重计数"},
              ">=": 3,
              "Then": {
                "Mutate":"TriggerOnChange",
                "RiseOnly": true,
                "In":{
                  "Mutate":"EnemiesKilled"
                }
              },
              "Else": false
            }
          },
          "Then": 0,
          "Else": 1
        },
        "C":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"搜救任务·敌人压制等级"},
          "Array":[1,0.9,0.8,0.7,0.6,0.5] 
        }
      }
    },
    "环境伤害":{
      "Type":"Float",
      "Value":{
        "Mutate":"Multiply",
        "A": 1.75,
        "B":{"Var":"伤害抑制因子"}
      }
    },
    "友军伤害":{
      "Type":"Float",
      "Value":{
        "Mutate":"Multiply",
        "A":{
          "Mutate":"Subtract",
          "A": 1,
          "B":{
            "Mutate": "Clamp",
            "Value": {
              "Mutate": "Multiply",
              "A": 0.1,
              "B": { "Mutate": "DepositedResource", "Resource": "Data Cell" }
            },
            "Max": 0.5
          }
        },
        "B":{"Var":"伤害抑制因子"}
      }
    },
    "摔落伤害":{
      "Type":"Float",
      "Value":{
        "Mutate":"Multiply",
        "A": 0.175,
        "B":{
          "Mutate":"IfFloat",
          "Value":{
            "Mutate":"EnemyCount",
            "ED":"ED_Boost_Guard"
          },
          ">": 0,
          "Then": 0,
          "Else": 1
        },
        "C":{"Var":"伤害抑制因子"}
      }
    },
    "最多活动小单位":{
      "Type":"Float",
      "Value":{
        "Mutate": "Ceil",
        "Value": {
          "Mutate": "Multiply",
          "A": {
            "Mutate": "ByMissionType",
            "Default": 240,
            "Refinery": 120,
            "PE": 120
          },
          "B": 1
        }
      }
    },
    "最多活动大单位":{
      "Type":"Float",
      "Value":{
        "Mutate": "Ceil",
        "Value": {
          "Mutate": "Multiply",
          "A": 560,
          "B":{
            "Mutate":"If",
            "Condition":{
              "Mutate":"DuringMission",
              "StartingAt": 0,
              "StoppingAfter": 240
            },
            "Then": 0.857,
            "Else": 1
          },
          "C":{
            "Mutate":"If",
            "Condition":{
              "Mutate":"Or",
              "A":{"Mutate":"DuringDefend"},
              "B":{"Mutate":"DuringExtraction"}
            },
            "Then": 0.428,
            "Else": 1
          },
          "D": {
            "Mutate": "ByMissionType",
            "Default": 1,
            "Egg":{
              "Mutate": "ByDNA",
              "Default": 1,
              "Egg,3,x": {
                "Mutate":"Accumulate",
                "Initial": 0.428,
                "Value": 0.002383,
                "Max": 1
              }
            },
            "Refinery": 0.428,
            "PE": 0.214
          }
        }
      }
    },
    "补给硝石量":{
      "Type":"Float",
      "Value":{
        "Mutate": "Multiply",
        "A": {
          "Mutate":"ByMissionType",
          "Default": 60,
          "Escort":{
            "Mutate":"ByEscortPhase",
            "Default": 60,
            "FinalEventA": 50,
            "FinalEventB": 40,
            "FinalEventC": 35,
            "FinalEventD": 30,
            "Finished": 30
          }
        },
        "B":{
          "Mutate":"IfFloat",
          "Value":{"Var":"免费补给次数"},
          ">": 0,
          "Then": 0,
          "Else": 1
        }
      }
    },
    "大运车抗":{
      "Type":"Float",
      "Value":{
        "Mutate":"Min",
        "Values":[
          0.999,
          {
            "Mutate":"Multiply",
            "A": 0.98,
            "B":{
              "Mutate":"ByEscortPhase",
              "Default": 1,
              "WaitingForFuel": 0.97,
              "FinalEventA": 0.99,
              "FinalEventB": 1,
              "FinalEventC": 0.99,
              "FinalEventD": 1
            },
            "C":{
              "Mutate":"IfFloat",
              "Value":{
                "Mutate":"EnemiesRecentlySpawned",
                "Seconds": 15,
                "ED":"ED_Destroyer"
              },
              ">": 0,
              "Then": 2,
              "Else": 1
            },
            "D":{"Var":"推车最终阶段难度选择·车抗"}
          }
        ]
      }
    },
    "搜救行动持续恒压":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"And",
        "A":{
          "Mutate":"Sequence",
          "Sequence":[true,true,false],
          "Next":{
            "Mutate":"TriggerTimer",
            "N": 66.5,
            "Enable":{
              "Mutate":"Not",
              "Value":{"Var":"搜救任务Boss战触发"}
            }
          }
        },
        "B":{
          "Mutate":"BySalvagePhase",
          "Default": false,
          "Mules": true
        },
        "C":{
          "Mutate":"Not",
          "Value":{
            "Mutate":"DuringMission",
            "StartingAt": 0,
            "StoppingAfter": 230
          }
        }
      }
    },
    "搜救行动非修骡环节检测":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"ByMissionType",
        "Default": false,
        "Salvage":{
          "Mutate":"BySalvagePhase",
          "Default": true,
          "Mules": false
        }
      }
    },
    "搜救任务Boss战触发":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"TriggerFixedDuration",
        "N": 200,
        "In":{
          "Mutate":"TriggerOnce",
          "In":{
            "Mutate":"And",
            "A":{
              "Mutate":"DuringMission",
              "StartingAt": 15,
              "StoppingAfter": 18
            },
            "B":{
              "Mutate":"ByMissionType",
              "Default": false,
              "Salvage": true
            }
          }
        }
      }
    },
    "搜救行动·BossID":{
      "Type":"Strings",
      "Value":[
        "ED_Obey-Traffic-light_Boss",
        "ED_OneShotKill_Boss",
        "ED_Blood-Oath_Boss",
        "ED_Guardian_Boss",
        "ED_Ritual_Boss",
        "ED_MirrorReflects"
      ]
    },
    "搜救任务·敌人压制等级":{
      "Type":"Float",
      "Value":{
        "Mutate":"Sequence",
        "Sequence":[0,1,2,3,4,5],
        "Next":{
          "Mutate":"And",
          "A":{
            "Mutate":"BySalvagePhase",
            "Default": false,
            "Refuel": true
          },
          "B":{
            "Mutate":"TriggerOnChange",
            "RiseOnly": true,
            "In":{
              "Mutate":"Floor",
              "Value":{
                "Mutate":"Divide",
                "A":{"Mutate":"EnemiesKilled"},
                "B": 100
              }
            }
          }
        },
        "Repeat": false
      }
    },
    "红绿灯Boss状态":{
      "Type":"Float",
      "Value":{
        "Mutate":"Sequence",
        "Sequence":[0,1],
        "Next":{
          "Mutate":"TriggerTimer",
          "N": 3,
          "Enable":{
            "Mutate":"IfFloat",
            "Value":{
              "Mutate":"EnemyCount",
              "ED":"ED_Obey-Traffic-light_Boss"
            },
            ">": 0,
            "Then": true,
            "Else": false
          }
        }
      }
    },
    "血契·玩家":{
      "Type":"Float",
      "Value":{
        "Mutate":"Accumulate",
        "Value":{
          "Mutate":"Max",
          "Values":[
            0,
            {
              "Mutate":"IfFloat",
              "Value":{
                "Mutate":"EnemyCount",
                "ED":"ED_Blood-Oath_Boss"
              },
              ">": 0,
              "Then":{
                "Mutate":"Multiply",
                "A": -1,
                "B":{
                  "Mutate":"Delta",
                  "Value":{
                    "Mutate":"DwarvesHealth"
                  }
                }
              },
              "Else": 0
            }
          ]
        },
        "Initial": 0,
        "Min": 0
      }
    },
    "献祭":{
      "Type":"Float",
      "Value":{
        "Mutate":"Accumulate",
        "Initial": 0,
        "Value":{
          "Mutate":"IfFloat",
          "Value":{
            "Mutate":"EnemyCount",
            "ED":"ED_Victim"
          },
          ">": 0,
          "Then": 1,
          "Else": -0.25
        },
        "Min": 0,
        "Max": 40
      }
    },
    "献祭状态":{
      "Type":"Float",
      "Value":{
        "Mutate":"IfFloat",
        "Value":{"Var":"献祭"},
        ">=": 30,
        "Then": 1,
        "Else": 0
      }
    },
    "Boss击杀":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"TriggerOnChange",
        "RiseOnly":true,
        "In":{
          "Mutate":"EnemiesKilled",
          "EDs":{"Var":"搜救行动·BossID"}
        }
      }
    },
    "Boss回血":{
      "Type":"Float",
      "Value":{
        "Mutate":"If",
        "Condition":{
          "Mutate":"TriggerOnChange",
          "RiseOnly": true,
          "In":{
            "Mutate":"Floor",
            "Value":{"Var":"血契·玩家"}
          }
        },
        "Then": 500,
        "Else": 0
      }
    },
    "Boss抗性":{
      "Type":"Float",
      "Value":{
        "Mutate":"IfFloat",
        "Value":{
          "Mutate":"EnemyCount",
          "ED":"ED_Guardian_Boss"
        },
        ">": 0,
        "Then": 0.5,
        "Else":{
          "Mutate":"Sequence",
          "Sequence":[2,1.75,1.5,1],
          "Repeat": false,
          "Next":{"Var":"Boss击杀"}
        }
      }
    },
    "推车最终阶段难度选择·全属性":{
      "Type":"Float",
      "Value":{
        "Mutate":"SelectFromArray",
        "Select":{"Mutate":"DwarvesDown"},
        "Array":[1.05,1,1,0.9]
      }
    },
    "推车最终阶段难度选择·车抗":{
      "Type":"Float",
      "Value":{
        "Mutate":"SelectFromArray",
        "Select":{"Mutate":"DwarvesDown"},
        "Array":[1.01,1,1,1.03]
      }
    },
    "生态扰动奖励触发":{
      "Type":"Boolean",
      "Value":{
        "Mutate":"TriggerCooldown",
        "N": 60,
        "In":{
          "Mutate":"TriggerOnChange",
          "RiseOnly": true,
          "In":{
            "Mutate":"Floor",
            "Value":{
              "Mutate":"Divide",
              "A":{
                "Mutate":"EnemiesKilled",
                "EDs":[
                  "ED_Commander_Tyrant",
                  "ED_Raider_Tyrant",
                  "ED_Glyphid_Time_Tyrant",
                  "ED_Glyphid_Time_Praetorian",
                  "ED_Glyphid_Explomer",
                  "ED_Glyphid_Stasher",
                  "ED_Sluggish_Tyrant",
                  "ED_Glyphid_Protoform",
                  "ED_Glyphid_Omegaform",
                  "ED_Seismic_Exploder",
                  "ED_Swarmcaller_Tyrant",
                  "ED_Cryo_Hurler",
                  "ED_Burst_Thrower",
                  "ED_Plague_Shooter",
                  "ED_Frost_Spitter",
                  "ED_Coward_Tyrant",
                  "ED_Softshell_Warden",
                  "ED_Bulwark_Darkness",
                  "ED_Doomed_Tyrant",
                  "ED_Spider_Boss_Heavy_E",
                  "ED_Spider_Boss_TwinA_M",
                  "ED_Spider_Boss_TwinB_O",
                  "ED_Spider_ShooterQueen_T",
                  "ED_Spider_Tank_Boss_R"
                ]
              },
              "B": 12
            }
          }
        }
      }
    },
    "怪池选择": {
      "Type": "Strings",
      "Value": {
        "Mutate":"SelectFromArray",
        "Select":{"Var":"最终生效怪池"},
        "Array":[
          [
          "ED_Spider_Grunt",
          "ED_Jelly_Spawn",
          "ED_Spider_Swarmer",
          "ED_Spider_Grunt_Attacker_Elite",
          "ED_Spider_Grunt_Guard_Elite",
          "ED_Spider_Tank",
          "ED_Spider_Tank_Elite",
          "ED_Spider_ShieldTank",
          "ED_Spider_Spitter",
          "ED_Spider_Buffer",
          "ED_Spider_Lobber",
          "ED_Spider_ExploderTank_Elite",
          "ED_Spring_HydraWeed",
          "ED_Spider_Tank_Boss_Weak",
          "ED_Spider_Boss_Heavy_Weak",
          "ED_Spider_Boss_TwinB_Weak",
          "ED_Woodlouse",
          "ED_BossBreeder"
          ],
          [
          "ED_Spider_Grunt",
          "ED_Spider_Swarmer",
          "ED_Jelly_Spawn",
          "ED_Spider_Grunt_Attacker_Elite",
          "ED_Spider_Grunt_Guard_Elite",
          "ED_Spider_Tank",
          "ED_Spider_Tank_Elite",
          "ED_Spider_Exploder",
          "ED_Mactera_Shooter_Normal",
          "ED_Mactera_TripleShooter_Elite",
          "ED_Spider_Shooter_Elite",
          "ED_Spider_Stalker",
          "ED_Spider_RapidShooter_Elite",
          "ED_Bomber_Explosive",
          "ED_Spider_ShooterQueen",
          "ED_Spider_Boss_TwinA_Weak",
          "ED_Spider_Boss_TwinB_Weak",
          "ED_StalkerBreeder",
          "ED_Summer_TerMinator",
          "ED_BossBreeder"
          ],
          [
          "ED_Spider_Grunt",
          "ED_Spider_Swarmer",
          "ED_Jelly_Spawn",
          "ED_Spider_Grunt_Attacker_Elite",
          "ED_Spider_Grunt_Guard_Elite",
          "ED_Spider_Tank",
          "ED_Spider_Tank_Elite",
          "ED_Spider_ShieldTank",
          "ED_Spider_Stalker",
          "ED_Spider_RapidShooter_Elite",
          "ED_Grabber",
          "ED_Spider_Buffer",
          "ED_Spider_Stinger",
          "ED_Bomber_Explosive",
          "ED_Woodlouse",
          "ED_Spider_Exploder",
          "ED_Spider_Lobber",
          "ED_Spider_Spitter",
          "ED_Mactera_Shooter_Normal",
          "ED_Mactera_TripleShooter_Elite",
          "ED_Crawler",
          "ED_Spider_Shooter_Elite",
          "ED_Spider_Tank_Boss_Weak",
          "ED_Spider_Boss_Heavy_Weak",
          "ED_Spider_Boss_TwinA_Weak",
          "ED_Spider_Boss_TwinB_Weak",
          "ED_Spider_ShooterQueen",
          "ED_BossBreeder"
          ],
          [
          "ED_Spider_Grunt",
          "ED_Spider_Swarmer",
          "ED_Jelly_Spawn",
          "ED_Spider_Grunt_Attacker_Elite",
          "ED_Spider_Grunt_Guard_Elite",
          "ED_Spider_Tank",
          "ED_Spider_Tank_Elite",
          "ED_Spider_ShieldTank",
          "ED_Spider_Buffer",
          "ED_Crawler",
          "ED_Bomber_Explosive",
          "ED_WardenBreeder",
          "ED_Spider_Tank_Boss_Weak",
          "ED_Spider_Boss_Heavy_Weak",
          "ED_Spider_Boss_TwinB_Weak",
          "ED_BossBreeder"
          ],
          [
          "ED_Spider_Grunt",
          "ED_Spider_Swarmer",
          "ED_Jelly_Spawn",
          "ED_Spider_Grunt_Attacker_Elite",
          "ED_Spider_Grunt_Guard_Elite",
          "ED_Spider_Tank",
          "ED_Spider_Tank_Elite",
          "ED_Spider_ShieldTank",
          "ED_Spider_Stalker",
          "ED_Spider_RapidShooter_Elite",
          "ED_Grabber",
          "ED_Spider_Buffer",
          "ED_Spider_Stinger",
          "ED_Bomber_Explosive",
          "ED_Woodlouse",
          "ED_Spider_Exploder",
          "ED_Spider_Lobber",
          "ED_Spider_Spitter",
          "ED_Mactera_Shooter_Normal",
          "ED_Mactera_TripleShooter_Elite",
          "ED_Spider_Shooter_Elite",
          "ED_Spider_Tank_Boss_Weak",
          "ED_Spider_Boss_Heavy_Weak",
          "ED_Spider_Boss_TwinA_Weak",
          "ED_Spider_Boss_TwinB_Weak",
          "ED_Spider_ShooterQueen",
          "ED_BossBreeder"
          ]
        ]
      }
    },
    "固定怪池": {
      "Type": "Strings",
      "Value": {
        "Mutate": "ByMissionType",
        "Default": [
          "ED_ShootingPlant",
          "ED_ShootingPlant_Spawn",
          "ED_ShootingPlant_Acid",
          "ED_BarrageInfector",
          "ED_Barrageinfector_lobber",
          "ED_CaveLeech",
          "ED_TentaclePlant",
          "ED_SpiderSpawner",
          "ED_JellyBreeder",
          "ED_JellyBreeder_RockpoxPlague",
          "ED_FacilityTurret_Burst_SN",
          "ED_Prospector"
        ],
        "Escort":[
          "ED_ShootingPlant",
          "ED_ShootingPlant_Acid",
          "ED_ShootingPlant_Spawn",
          "ED_BarrageInfector",
          "ED_Barrageinfector_lobber",
          "ED_CaveLeech",
          "ED_SpiderSpawner",
          "ED_JellyBreeder",
          "ED_JellyBreeder_RockpoxPlague",
          "ED_FacilityTurret_Burst_SN",
          "ED_Prospector"
        ],
        "Salvage": [
          "ED_ShootingPlant",
          "ED_ShootingPlant_Acid",
          "ED_ShootingPlant_Spawn",
          "ED_BarrageInfector",
          "ED_Barrageinfector_lobber",
          "ED_CaveLeech",
          "ED_SpiderSpawner",
          "ED_JellyBreeder",
          "ED_JellyBreeder_RockpoxPlague",
          "ED_FacilityTurret_Burst_SN",
          "ED_Prospector",
          "ED_HydraWeed"
        ]
      }
    },
    "坚守者黑暗效果": {
      "Type": "Float",
      "Value": {
        "Mutate":"Accumulate",
        "Initial": 1,
        "Value":{
          "Mutate":"IfFloat",
          "Value":{
            "Mutate":"EnemyCount",
            "ED":"ED_Bulwark_Darkness"
          },
          ">": 0,
          "Then": -0.0125,
          "Else": 1
        },
        "Min": 0.033,
        "Max": 1
      }
    },
    "播报潮Min": {
      "Type": "Float",
      "Value": {
        "Mutate": "ByMissionType",
        "Default": 150,
        "Mining": 9999
      }
    },
    "播报潮Max": {
      "Type": "Float",
      "Value": {
        "Mutate": "ByMissionType",
        "Default": 180,
        "Mining": 9999
      }
    },
    "自然潮Min": {
      "Type": "Float",
      "Value": {
        "Mutate": "ByMissionType",
        "Default": 180
      }
    },
    "自然潮Max": {
      "Type": "Float",
      "Value": {
        "Mutate": "ByMissionType",
        "Default": 210
      }
    },
    "自然潮点数Min": {
      "Type": "Float",
      "Value": {
        "Mutate":"Multiply",
        "A":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"最终生效怪池"},
          "Array":[4000,4500,6200,3800,6200]
        },
        "B":{
          "Mutate":"ByMissionType",
          "Default": 1,
          "Mining": 0,
          "Salvage": 0,
          "Egg": 0
        }
      }
    },
    "自然潮点数Max": {
      "Type": "Float",
      "Value": {
        "Mutate":"Multiply",
        "A":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"最终生效怪池"},
          "Array":[4200,4700,6400,4000,6400]
        },
        "B":{
          "Mutate":"ByMissionType",
          "Default": 1,
          "Mining": 0,
          "Salvage": 0,
          "Egg": 0
        }
      }
    }
  },
  "Messages": [
    {
      "Message":{
        "Mutate":"Join",
        "Values":[
          "当前Boss击杀奖励等级:Lv.",
          {
            "Mutate":"Select",
            "Select":{"Var":"Boss击杀等级"},
            "Default": "0",
            "Lv.Ⅰ": "Ⅰ",
            "Lv.Ⅱ": "Ⅱ",
            "Lv.Ⅲ": "Ⅲ"
          }
        ]
      },
      "SendOnChange": true,
      "Sender":"【任务控制中心】",
      "Type":"Streamer"
    },
    {
      "Message": {
        "Mutate":"Join",
        "Values":[
          "● 免费补给:",
          {
            "Mutate":"SelectFromArray",
            "Select": {"Var": "免费补给次数"},
            "Array": ["0/6","1/6","2/6", "3/6","4/6","5/6","6/6"]
          },
          " | 满血救援",
          {
            "Mutate":"SelectFromArray",
            "Select": {"Var": "满血复活次数"},
            "Array": ["0/3","1/3","2/3","3/3"]
          },
          " | 生态重置",
          {
            "Mutate":"SelectFromArray",
            "Select":{"Var":"生态重置次数"},
            "Array":["0/1","1/1"]
          },
          "●"
        ]
      },
      "Type": "Delux",
      "Sender": "【资源面板】:",
      "SendOnChange": true
    },
    {
      "Message":{
        "Mutate":"Join",
        "Values":[
          " ● 危机庇护次数:",
          {
            "Mutate":"SelectFromArray",
            "Select":{"Var":"昏迷黑啤·危机庇护次数"},
            "Array":["0/1","1/1"]
          },
          " | 连杀回血次数:",
          {
            "Mutate":"SelectFromArray",
            "Select":{"Var":"杀手黑啤·回血次数"},
            "Array":["0/3","1/3","2/3","3/3"]
          },
          " | 补给增幅次数:",
          {
            "Mutate":"SelectFromArray",
            "Select":{"Var":"红岩爆破手·补给增幅次数"},
            "Array":["0/4","1/4","2/4","3/4","4/4"]
          },
          " ●"
        ]
      },
      "Sender":"【啤酒增益】:",
      "SendOnChange": true,
      "Type":"Delux"
    },
    {
      "Message":"剩余:5s",
      "Sender":"【回血增益】",
      "Send": {
        "Mutate":"IfFloat",
        "Value":{"Var":"杀手黑啤·回血次数"},
        ">": 0,
        "Then":{
          "Mutate":"If",
          "Condition":{
            "Mutate":"TriggerDelay",
            "N": 0.5,
            "In":{
              "Mutate":"TriggerFixedDuration",
              "N": 0.5,
              "In":{"Var":"杀手黑啤·效果触发"}
            }
          },
          "Then": true,
          "Else": false
        },
        "Else":false
      },
      "Type":"Developer"
    },
    {
      "Message":{
        "Mutate":"Join",
        "Values":[
          "剩余:",
          {
            "Mutate":"Sequence",
            "Sequence":["20","15","10","5"],
            "Repeat": false,
            "Reset":{
              "Mutate":"TriggerDelay",
              "N": 30,
              "In":{
                "Mutate":"TriggerFixedDuration",
                "N": 0.5,
                "In":{"Var":"红岩爆破手·技能激活"}
              }
            },
            "Next":{
              "Mutate":"TriggerTimer",
              "N": 4.5,
              "Enable":{
                "Mutate":"TriggerFixedDuration",
                "N": 20,
                "In":{"Var":"红岩爆破手·技能激活"}
              }
            }
          },
          "s"
        ]
      },
      "Sender":"【回血+减伤】",
      "Send": {
        "Mutate": "Or",
        "A": {
          "Mutate": "TriggerOnce",
          "Reset": {
            "Mutate":"TriggerDelay",
            "N": 50,
            "In":{
              "Mutate":"TriggerFixedDuration",
              "N": 0.5,
              "In":{"Var":"红岩爆破手·技能激活"}
            }
          },
          "In": {"Var": "红岩爆破手·技能激活"}
        },
        "B": {
          "Mutate": "TriggerTimer",
          "N": 5,
          "Enable": {
            "Mutate": "TriggerFixedDuration",
            "N": 16,
            "In": {"Var": "红岩爆破手·技能激活"}
          }
        }
      },
      "Type":"Developer"
    },
    {
      "Message":{
        "Mutate":"Join",
        "Values":[
          "剩余时间:",
          {
            "Mutate":"Sequence",
            "Sequence":["20","15","10","5"],
            "Repeat": false,
            "Next":{
              "Mutate":"TriggerTimer",
              "N": 4.5,
              "Enable":{
                "Mutate":"TriggerFixedDuration",
                "N": 15,
                "In":{"Var":"昏迷黑啤·危机庇护激活"}
              }
            },
            "Reset":{
              "Mutate":"TriggerDelay",
              "N": 20,
              "In":{
                "Mutate":"TriggerFixedDuration",
                "N": 0.5,
                "In":{"Var":"昏迷黑啤·危机庇护激活"}
              }
            }
          },
          "s"
        ]
      },
      "Sender":"【无敌】",
      "Send": {
        "Mutate":"Or",
        "A":{
          "Mutate":"TriggerOnce",
          "Reset":{
            "Mutate":"TriggerDelay",
            "N": 20,
            "In":{
              "Mutate":"TriggerFixedDuration",
              "N": 0.5,
              "In":{"Var":"昏迷黑啤·危机庇护激活"}
            }
          },
          "In":{
            "Mutate":"TriggerFixedDuration",
            "N": 0.5,
            "In":{"Var":"昏迷黑啤·危机庇护激活"}
          }
        },
        "B":{
          "Mutate":"TriggerTimer",
          "N": 5,
          "Enable":{
            "Mutate":"TriggerFixedDuration",
            "N": 15,
            "In":{"Var":"昏迷黑啤·危机庇护激活"}
          }
        }
      },
      "Type":"Streamer"
    },
    {
      "Message":{
        "Mutate":"SelectFromArray",
        "Select":{"Var":"玩家阶段表现锁定"},
        "Array":[
          "[叶子情人特调]",
          "[亚肯黑啤]",
          "[黑锁啤酒]",
          "[油头精酿]",
          "[杀手黑啤]",
          "[红岩爆破手]",
          "[昏迷黑啤]"
        ]
      },
      "Sender":">> 玩家阶段表现评估 <<",
      "Send":{
        "Mutate":"TriggerDelay",
        "N": 2,
        "In":{"Var":"轮转阶段周期Boolean"}
      },
      "Type":"Streamer"
    },
    {
      "Message": {
        "Mutate": "Join",
        "Values": [
          {
            "Mutate": "SelectFromArray",
            "Select":{"Var":"乘胜追击·狂暴等级"},
            "Array":[
              "敌人族群暂时沉寂",
              "族群狂暴 Lv.Ⅰ | 移速、攻速、伤害+2.5%",
              "族群狂暴 Lv.Ⅱ | 移速、攻速、伤害+5%"
            ]
          }
        ]
      },
      "Sender": "【乘胜追击】",
      "Type": "Delux",
      "SendOnChange": {
        "Mutate":"SelectFromArray",
        "Select":{"Var":"最终生效怪池"},
        "Array":[true,false,false,false,true]
      }
    },
    {
      "Message": "敌人伤害系数已提高11%",
      "Sender": "【养虎为患】",
      "Type": "Delux",
      "Send": {
        "Mutate": "And",
        "A": {
          "Mutate": "IfFloat",
          "Value":{"Var":"养虎为患·伤害加成"},
          ">=": 0.7,
          "Then": true,
          "Else": false
        },
        "B":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"最终生效怪池"},
          "Array":[false,true,false,false,true]
        },
        "C":{
          "Mutate":"DuringMission",
          "StartingAt": 45
        }
      }
    },
    {
      "Message": "敌人伤害系数已提高30%,部分单位变异为下一级",
      "Sender": "【养虎为患】",
      "Type": "Delux",
      "Send": {
        "Mutate": "And",
        "A": {
          "Mutate": "IfFloat",
          "Value":{"Var":"养虎为患·伤害加成"},
          "==": 1.9,
          "Then": true,
          "Else": false
        },
        "B":{
          "Mutate":"SelectFromArray",
          "Select":{"Var":"最终生效怪池"},
          "Array":[false,true,false,false,true]
        },
        "C":{
          "Mutate":"DuringMission",
          "StartingAt": 120
        }
      }
    },
    {
      "Message": {
        "Mutate": "Join",
        "Values": [
          "当前阶段将在",
          {
            "Mutate": "Int2String",
            "Value": {
              "Mutate": "Countdown",
              "Start": 3,
              "Enable": {
                "Mutate": "TriggerFixedDuration",
                "N": 3,
                "In": {
                  "Mutate": "Or",
                  "A": {
                    "Mutate": "DuringMission",
                    "StartingAt": {
                      "Mutate": "ByMissionType",
                      "Default": 237,
                      "Salvage": 177
                    },
                    "StoppingAfter": {"Var":"任务阶段时间"}
                  },
                  "B": {
                    "Mutate": "TriggerDelay",
                    "N": {
                      "Mutate": "ByMissionType",
                      "Default": 237,
                      "Salvage": 177
                    },
                    "In": {"Var":"轮转阶段周期Boolean"}
                  }
                }
              }
            }
          },
          "s后更迭"
        ]
      },
      "Sender": ">> 物竞天择 <<",
      "Type": "Developer",
      "SendOnChange": true
    },
    {
      "Message": {
        "Mutate": "Join",
        "Values": [
          "当前阶段为: ",
          {
            "Mutate": "SelectFromArray",
            "Select": {"Var": "最终生效怪池"},
            "Array": [
              "[乘胜追击]", "[养虎为患]", "[鱼龙混杂]", "[以战养战]", "※[最后通牒]※"
            ]
          }
        ]
      },
      "Type": "Streamer",
      "Sender": ">> 物竞天择 <<",
      "Send": {
        "Mutate": "Or",
        "A": {
          "Mutate": "TriggerOnce",
          "In": {"Mutate": "DuringMission", "StartingAt": 15, "StoppingAfter": 18}
        },
        "B": {
          "Mutate": "And",
          "A": {"Mutate": "IfFloat", "Value": {"Var": "最终生效怪池"}, "==": 4,"Then":false,"Else":true},
          "B": {
            "Mutate": "TriggerDelay",
            "N": 1,
            "In": {"Var":"轮转阶段周期Boolean"}
          }
        }
      }
    },
    {
      "Message":"进行中!",
      "Send":{
        "Mutate":"TriggerFixedDuration",
        "N": 0.5,
        "In":{"Var":"搜救行动持续恒压"}
      },
      "Type":"Streamer",
      "Sender":"【恒压潮】:"
    },
    {
      "Message":"已结束",
      "Send":{
        "Mutate":"TriggerDelay",
        "N": 133,
        "In":{
          "Mutate":"TriggerFixedDuration",
          "N": 0.5,
          "In":{"Var":"搜救行动持续恒压"}
        }
      },
      "Type":"Streamer",
      "Sender":"【恒压潮】:"     
    },
    {
      "Message":{
        "Mutate":"Join",
        "Values":[
          "即将在",
          {
            "Mutate":"Int2String",
            "Value":{
              "Mutate":"Countdown",
              "Start": 3,
              "Enable":{
                "Mutate":"TriggerFixedDuration",
                "N": 3,
                "In":{
                  "Mutate":"And",
                  "A":{"Var":"火把-Torch"},
                  "B":{
                    "Mutate":"Or",
                    "A":{
                      "Mutate":"TriggerDelay",
                      "N": {
                        "Mutate":"ByMissionType",
                        "Default": 57,
                        "Escort": 77
                      },
                      "In":{"Var":"轮转阶段周期Boolean"}
                    },
                    "B":{
                      "Mutate":"TriggerDelay",
                      "N": {
                        "Mutate":"ByMissionType",
                        "Default": 117,
                        "Escort": 157
                      },
                      "In":{"Var":"轮转阶段周期Boolean"}
                    }
                  },
                  "C":{
                    "Mutate":"If",
                    "Condition":{
                      "Mutate":"TriggerSustain",
                      "N": 60,
                      "In":{
                        "Mutate":"TriggerOnChange",
                        "RiseOnly":true,
                        "In":{
                          "Mutate":"EnemiesKilled",
                          "ED":"ED_InhibitProspector"
                        }
                      }
                    },
                    "Then": false,
                    "Else": true
                  },
                  "D":{
                    "Mutate":"Not",
                    "Value":{"Var":"搜救任务Boss战触发"}
                  }              
                }
              }
            }
          },
          "s后刷出!!!"
        ]
      },
      "Type": "Streamer",
      "Sender": "【Boss潮】",
      "SendOnChange": {
        "Mutate":"Not",
        "Value":{"Var":"火把-Torch"}
      }
    },
    {
      "Message":"当前难度: Hazard 9-物竞天择-beta-v0.18.13 |难度核心: 敌人根据玩家局内表现改变特色。|祝游玩愉快!!!",
      "Sender":"※【难度简述】※ :",
      "Type":"Streamer",
      "Send": {
        "Mutate":"IfOnSpaceRig",
        "Then": true,
        "Else": false
      }
    },
    {
      "Message":{
        "Mutate":"Join",
        "Values":[
          "▲ 生态重置已触发!即将清除场上所有不锁血的单位!!! | 当前阶段已经“重置”为:",
          {
            "Mutate": "SelectFromArray",
            "Select": {"Var": "最终生效怪池"},
            "Array":[
            "[乘胜追击]",
            "[养虎为患]",
            "[鱼龙混杂]",
            "[以战养战]",
            "[最后通牒]"
            ]
          },
          " | 已获得: 补给 * 1 + 满血复活次数 * 1 + 25s无敌 | "
        ]
      },
      "Type":"Streamer",
      "Sender":"【任务控制中心】",
      "Send": {
        "Mutate":"TriggerFixedDuration",
        "N": 0.5,
        "In":{"Var":"生态重置激活"}
      }
    },
    {
      "Message": {
        "Mutate": "Join",
        "Values": [
          "▲ 敌人增强(60s)将在",
          {
            "Mutate": "Int2String",
            "Value": {
              "Mutate":"Countdown",
              "Start": 3,
              "Enable":{
                "Mutate":"TriggerDelay",
                "N": 57,
                "In":{
                  "Mutate":"TriggerFixedDuration",
                  "N": 3,
                  "In":{"Var": "生态重置激活"}
                }
              }
            }
          },
          "s后生效"
        ]
      },
      "Type": "Delux",
      "Sender": "【生态重置】",
      "SendOnChange": true
    },
    {
      "Message":{
        "Mutate":"Join",
        "Values":[
          "无敌时间剩余:",
          {
            "Mutate":"Int2String",
            "Value":{
              "Mutate":"Countdown",
              "Start": 25,
              "Enable":{
                "Mutate":"TriggerFixedDuration",
                "N": 25,
                "In":{"Var":"生态重置激活"}
              }
            }
          },
          "s"
        ]
      },
      "Type": "Developer",
      "Sender": "【生态重置】",
      "SendOnChange": true
    },
    {
      "Message":{
        "Mutate":"Join",
        "Values":[
          "补偿自然潮将在",
          {
            "Mutate":"Sequence",
            "Sequence":["60","50","40","30","20","10"],
            "Next":{
              "Mutate":"TriggerTimer",
              "N": 9.5,
              "Enable":{"Var":"搜救行动非修骡环节检测"}
            },
            "Repeat": false
          },
          "s后刷出"
        ]
      },
      "Type":"Streamer",
      "Sender": "【任务控制中心】:",
      "Send":{
        "Mutate":"And",
        "A":{"Var":"火把-Torch"},
        "B":{
          "Mutate":"Or",
          "A":{
            "Mutate":"TriggerFixedDuration",
            "N": 0.5,
            "In":{"Var":"搜救行动非修骡环节检测"}
          },
          "B":{
            "Mutate":"TriggerTimer",
            "N": 10,
            "Enable":{
              "Mutate":"TriggerFixedDuration",
              "N": 60,
              "In":{"Var":"搜救行动非修骡环节检测"}
            }
          }
        }
      }
    },
    {
      "Message":"即将开启Boss战!!!",
      "Type":"Streamer",
      "Sender": "【任务控制中心】:",
      "Send":{
        "Mutate":"TriggerFixedDuration",
        "N": 1,
        "In":{"Var":"搜救任务Boss战触发"}
      }
    },
    {
      "Message":{
        "Mutate":"Join",
        "Values":[
          "Boss战时间剩余",
          {
            "Mutate":"Sequence",
            "Sequence":["200","175","150","125","100","75","50","25","0"],
            "Repeat": false,
            "Next":{
              "Mutate":"TriggerTimer",
              "N": 24.5,
              "Enable":{"Var":"搜救任务Boss战触发"}
            }
          },
          "s"
        ]
      },
      "Type":"Streamer",
      "Sender": "【任务控制中心】:",
      "Send":{
        "Mutate":"Or",
        "A":{
          "Mutate":"TriggerOnce",
          "In":{
            "Mutate":"TriggerFixedDuration",
            "N": 0.5,
            "In":{"Var":"搜救任务Boss战触发"}
          }
        },
        "B":{
          "Mutate":"TriggerTimer",
          "N": 25,
          "Enable":{"Var":"搜救任务Boss战触发"}
        }
      }
    },
    {
      "Message":{
        "Mutate":"Join",
        "Values":[
          "压制等级:",
          {
            "Mutate":"SelectFromArray",
            "Select":{"Var":"搜救任务·敌人压制等级"},
            "Array":["0/5","1/5","2/5","3/5","4/5","5/5"]
          }
        ]
      },
      "SendOnChange": true,
      "Type":"Streamer",
      "Sender": "【任务控制中心】:"
    },
    {
      "Message": "◆ 治愈核心已生成 (45s) | 回血+75% 延迟-90% ◆",
      "Type": "Developer",
      "Sender": "【医疗系统】:",
      "Send": {
        "Mutate":"TriggerFixedDuration",
        "N": 0.5,
        "In":{"Var":"治愈核心事件"}
      }
    },
    {
      "Message": {
        "Mutate": "Join",
        "Values": [
          "已存入数据核心,获得强化:友伤系数减少",
          {
            "Mutate":"Sequence",
            "Sequence":["0","10%","20%","30%","40%","50%"],
            "Repeat": false,
            "Next":{
              "Mutate":"TriggerOnChange",
              "RiseOnly": true,
              "In":{
                "Mutate": "DepositedResource",
                "Resource": "Data Cell"
              }
            }
          }
        ]
      },
      "Type": "Developer",
      "Sender": "【护甲升级】:",
      "SendOnChange": true
    }
  ],
  "NitraMultiplier": 0,
  "SoundCues":[
    {
      "Play":{
        "Mutate":"ByMissionType",
        "Default": false,
        "Salvage":{
          "Mutate":"DuringMission",
          "StartingAt": 15,
          "StoppingAfter": 18
        }
      },
      "Cue":"/Game/Audio/Music/Music_Wave/CuesSingle/St_Boss_Wave_Cue.St_Boss_Wave_Cue"
    },
    {
      "Play":{
        "Mutate":"TriggerCooldown",
        "N": 125,
        "In":{
          "Mutate":"ByMissionType",
          "Default": false,
          "Salvage": {
            "Mutate":"TriggerFixedDuration",
            "N": 0.5,
            "In":{"Var":"搜救行动持续恒压"}
          },
          "Mining": {"Var":"采矿恒压"}
        }
      },
      "Cue":"/Game/Audio/Music/Music_Wave/CuesSingle/St_Wave_Cue.St_Wave_Cue"
    },
    {
      "Play":{
        "Mutate":"TriggerOnChange",
        "RiseOnly": true,
        "Value":{"Var":"特殊单位ID"}
      },
      "Cue":"/Game/Audio/SFX/UI/BossHealthBar/BossHealthbar_Killed_Cue.BossHealthbar_Killed_Cue"
    }
  ]
}